shadPS4/src/emulator.cpp
2023-09-17 20:01:29 +03:00

92 lines
2.7 KiB
C++

#include "emulator.h"
#include "Core/PS4/HLE/Graphics/video_out.h"
#include <vulkan_util.h>
namespace Emulator {
static WindowCtx* g_window_ctx = nullptr;
bool m_emu_needs_exit = false;
void emuInit(u32 width, u32 height) {
g_window_ctx = new WindowCtx;
g_window_ctx->m_graphic_ctx.screen_width = width;
g_window_ctx->m_graphic_ctx.screen_height = height;
}
void checkAndWaitForGraphicsInit() {
Lib::LockMutexGuard lock(g_window_ctx->m_mutex);
while (!g_window_ctx->m_is_graphic_initialized) {
g_window_ctx->m_graphic_initialized_cond.WaitCondVar(&g_window_ctx->m_mutex);
}
}
static void CreateSdlWindow(WindowCtx* ctx) {
int width = static_cast<int>(ctx->m_graphic_ctx.screen_width);
int height = static_cast<int>(ctx->m_graphic_ctx.screen_height);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("%s\n", SDL_GetError());
std::exit(0);
}
ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
ctx->is_window_hidden = true; // hide window until we need to show something (should draw something in buffers)
if (ctx->m_window == nullptr) {
printf("%s\n", SDL_GetError());
std::exit(0);
}
SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
}
void emuRun() {
g_window_ctx->m_mutex.LockMutex();
{
// init window and wait until init finishes
CreateSdlWindow(g_window_ctx);
Graphics::Vulkan::vulkanCreate(g_window_ctx);
g_window_ctx->m_is_graphic_initialized = true;
g_window_ctx->m_graphic_initialized_cond.SignalCondVar();
}
g_window_ctx->m_mutex.UnlockMutex();
bool exit_loop = false;
for (;;) {
if (exit_loop) {
break;
}
SDL_Event event;
if (SDL_PollEvent(&event) != 0) {
switch (event.type) {
case SDL_EVENT_QUIT: m_emu_needs_exit = true; break;
case SDL_EVENT_TERMINATING: m_emu_needs_exit = true; break;
case SDL_EVENT_WILL_ENTER_BACKGROUND: break;
case SDL_EVENT_DID_ENTER_BACKGROUND: break;
case SDL_EVENT_WILL_ENTER_FOREGROUND: break;
case SDL_EVENT_DID_ENTER_FOREGROUND: break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP: break;
}
continue;
}
exit_loop = m_emu_needs_exit;
if (!exit_loop) {
HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
}
}
std::exit(0);
}
} // namespace Emulator