// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "config.h" namespace Config { static bool isNeo = false; static bool isFullscreen = false; static u32 screenWidth = 1280; static u32 screenHeight = 720; static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select static std::string logFilter; static std::string logType = "async"; static std::string userName = "shadPS4"; static bool useSpecialPad = false; static int specialPadClass = 1; static bool isDebugDump = false; static bool isShowSplash = false; static bool isNullGpu = false; static bool shouldCopyGPUBuffers = false; static bool shouldDumpShaders = false; static bool shouldDumpPM4 = false; static u32 vblankDivider = 1; static bool vkValidation = false; static bool vkValidationSync = false; static bool vkValidationGpu = false; static bool rdocEnable = false; static bool rdocMarkersEnable = false; // Gui std::string settings_install_dir = ""; u32 main_window_geometry_x = 400; u32 main_window_geometry_y = 400; u32 main_window_geometry_w = 1280; u32 main_window_geometry_h = 720; u32 mw_themes = 0; u32 m_icon_size = 36; u32 m_icon_size_grid = 69; u32 m_slider_pos = 0; u32 m_slider_pos_grid = 0; u32 m_table_mode = 0; u32 m_window_size_W = 1280; u32 m_window_size_H = 720; std::vector m_pkg_viewer; std::vector m_elf_viewer; std::vector m_recent_files; std::string emulator_language = "en"; // Settings u32 m_language = 1; // english bool isNeoMode() { return isNeo; } bool isFullscreenMode() { return isFullscreen; } u32 getScreenWidth() { return screenWidth; } u32 getScreenHeight() { return screenHeight; } s32 getGpuId() { return gpuId; } std::string getLogFilter() { return logFilter; } std::string getLogType() { return logType; } std::string getUserName() { return userName; } bool getUseSpecialPad() { return useSpecialPad; } int getSpecialPadClass() { return specialPadClass; } bool debugDump() { return isDebugDump; } bool showSplash() { return isShowSplash; } bool nullGpu() { return isNullGpu; } bool copyGPUCmdBuffers() { return shouldCopyGPUBuffers; } bool dumpShaders() { return shouldDumpShaders; } bool dumpPM4() { return shouldDumpPM4; } bool isRdocEnabled() { return rdocEnable; } bool isMarkersEnabled() { return rdocMarkersEnable; } u32 vblankDiv() { return vblankDivider; } bool vkValidationEnabled() { return vkValidation; } bool vkValidationSyncEnabled() { return vkValidationSync; } bool vkValidationGpuEnabled() { return vkValidationGpu; } void setGpuId(s32 selectedGpuId) { gpuId = selectedGpuId; } void setScreenWidth(u32 width) { screenWidth = width; } void setScreenHeight(u32 height) { screenHeight = height; } void setDebugDump(bool enable) { isDebugDump = enable; } void setShowSplash(bool enable) { isShowSplash = enable; } void setNullGpu(bool enable) { isNullGpu = enable; } void setCopyGPUCmdBuffers(bool enable) { shouldCopyGPUBuffers = enable; } void setDumpShaders(bool enable) { shouldDumpShaders = enable; } void setDumpPM4(bool enable) { shouldDumpPM4 = enable; } void setVkValidation(bool enable) { vkValidation = enable; } void setVkSyncValidation(bool enable) { vkValidationSync = enable; } void setRdocEnabled(bool enable) { rdocEnable = enable; } void setVblankDiv(u32 value) { vblankDivider = value; } void setFullscreenMode(bool enable) { isFullscreen = enable; } void setLanguage(u32 language) { m_language = language; } void setNeoMode(bool enable) { isNeo = enable; } void setLogType(const std::string& type) { logType = type; } void setLogFilter(const std::string& type) { logFilter = type; } void setUserName(const std::string& type) { userName = type; } void setUseSpecialPad(bool use) { useSpecialPad = use; } void setSpecialPadClass(int type) { specialPadClass = type; } void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) { main_window_geometry_x = x; main_window_geometry_y = y; main_window_geometry_w = w; main_window_geometry_h = h; } void setGameInstallDir(const std::string& dir) { settings_install_dir = dir; } void setMainWindowTheme(u32 theme) { mw_themes = theme; } void setIconSize(u32 size) { m_icon_size = size; } void setIconSizeGrid(u32 size) { m_icon_size_grid = size; } void setSliderPosition(u32 pos) { m_slider_pos = pos; } void setSliderPositionGrid(u32 pos) { m_slider_pos_grid = pos; } void setTableMode(u32 mode) { m_table_mode = mode; } void setMainWindowWidth(u32 width) { m_window_size_W = width; } void setMainWindowHeight(u32 height) { m_window_size_H = height; } void setPkgViewer(const std::vector& pkgList) { m_pkg_viewer.resize(pkgList.size()); m_pkg_viewer = pkgList; } void setElfViewer(const std::vector& elfList) { m_elf_viewer.resize(elfList.size()); m_elf_viewer = elfList; } void setRecentFiles(const std::vector& recentFiles) { m_recent_files.resize(recentFiles.size()); m_recent_files = recentFiles; } void setEmulatorLanguage(std::string language) { emulator_language = language; } u32 getMainWindowGeometryX() { return main_window_geometry_x; } u32 getMainWindowGeometryY() { return main_window_geometry_y; } u32 getMainWindowGeometryW() { return main_window_geometry_w; } u32 getMainWindowGeometryH() { return main_window_geometry_h; } std::string getGameInstallDir() { return settings_install_dir; } u32 getMainWindowTheme() { return mw_themes; } u32 getIconSize() { return m_icon_size; } u32 getIconSizeGrid() { return m_icon_size_grid; } u32 getSliderPosition() { return m_slider_pos; } u32 getSliderPositionGrid() { return m_slider_pos_grid; } u32 getTableMode() { return m_table_mode; } u32 getMainWindowWidth() { return m_window_size_W; } u32 getMainWindowHeight() { return m_window_size_H; } std::vector getPkgViewer() { return m_pkg_viewer; } std::vector getElfViewer() { return m_elf_viewer; } std::vector getRecentFiles() { return m_recent_files; } std::string getEmulatorLanguage() { return emulator_language; } u32 GetLanguage() { return m_language; } void load(const std::filesystem::path& path) { // If the configuration file does not exist, create it and return std::error_code error; if (!std::filesystem::exists(path, error)) { save(path); return; } toml::value data; try { data = toml::parse(path); } catch (std::exception& ex) { fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what()); return; } if (data.contains("General")) { const toml::value& general = data.at("General"); isNeo = toml::find_or(general, "isPS4Pro", false); isFullscreen = toml::find_or(general, "Fullscreen", false); logFilter = toml::find_or(general, "logFilter", ""); logType = toml::find_or(general, "logType", "sync"); userName = toml::find_or(general, "userName", "shadPS4"); isShowSplash = toml::find_or(general, "showSplash", true); } if (data.contains("Input")) { const toml::value& input = data.at("Input"); useSpecialPad = toml::find_or(input, "useSpecialPad", false); specialPadClass = toml::find_or(input, "specialPadClass", 1); } if (data.contains("GPU")) { const toml::value& gpu = data.at("GPU"); screenWidth = toml::find_or(gpu, "screenWidth", screenWidth); screenHeight = toml::find_or(gpu, "screenHeight", screenHeight); isNullGpu = toml::find_or(gpu, "nullGpu", false); shouldCopyGPUBuffers = toml::find_or(gpu, "copyGPUBuffers", false); shouldDumpShaders = toml::find_or(gpu, "dumpShaders", false); shouldDumpPM4 = toml::find_or(gpu, "dumpPM4", false); vblankDivider = toml::find_or(gpu, "vblankDivider", 1); } if (data.contains("Vulkan")) { const toml::value& vk = data.at("Vulkan"); gpuId = toml::find_or(vk, "gpuId", -1); vkValidation = toml::find_or(vk, "validation", false); vkValidationSync = toml::find_or(vk, "validation_sync", false); vkValidationGpu = toml::find_or(vk, "validation_gpu", true); rdocEnable = toml::find_or(vk, "rdocEnable", false); rdocMarkersEnable = toml::find_or(vk, "rdocMarkersEnable", false); } if (data.contains("Debug")) { const toml::value& debug = data.at("Debug"); isDebugDump = toml::find_or(debug, "DebugDump", false); } if (data.contains("GUI")) { const toml::value& gui = data.at("GUI"); m_icon_size = toml::find_or(gui, "iconSize", 0); m_icon_size_grid = toml::find_or(gui, "iconSizeGrid", 0); m_slider_pos = toml::find_or(gui, "sliderPos", 0); m_slider_pos_grid = toml::find_or(gui, "sliderPosGrid", 0); mw_themes = toml::find_or(gui, "theme", 0); m_window_size_W = toml::find_or(gui, "mw_width", 0); m_window_size_H = toml::find_or(gui, "mw_height", 0); settings_install_dir = toml::find_or(gui, "installDir", ""); main_window_geometry_x = toml::find_or(gui, "geometry_x", 0); main_window_geometry_y = toml::find_or(gui, "geometry_y", 0); main_window_geometry_w = toml::find_or(gui, "geometry_w", 0); main_window_geometry_h = toml::find_or(gui, "geometry_h", 0); m_pkg_viewer = toml::find_or>(gui, "pkgDirs", {}); m_elf_viewer = toml::find_or>(gui, "elfDirs", {}); m_recent_files = toml::find_or>(gui, "recentFiles", {}); m_table_mode = toml::find_or(gui, "gameTableMode", 0); emulator_language = toml::find_or(gui, "emulatorLanguage", "en"); } if (data.contains("Settings")) { const toml::value& settings = data.at("Settings"); m_language = toml::find_or(settings, "consoleLanguage", 1); } } void save(const std::filesystem::path& path) { toml::value data; std::error_code error; if (std::filesystem::exists(path, error)) { try { data = toml::parse(path); } catch (const std::exception& ex) { fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what()); return; } } else { if (error) { fmt::print("Filesystem error accessing {} (error: {})\n", path.string(), error.message().c_str()); } fmt::print("Saving new configuration file {}\n", path.string()); } data["General"]["isPS4Pro"] = isNeo; data["General"]["Fullscreen"] = isFullscreen; data["General"]["logFilter"] = logFilter; data["General"]["logType"] = logType; data["General"]["userName"] = userName; data["General"]["showSplash"] = isShowSplash; data["Input"]["useSpecialPad"] = useSpecialPad; data["Input"]["specialPadClass"] = specialPadClass; data["GPU"]["screenWidth"] = screenWidth; data["GPU"]["screenHeight"] = screenHeight; data["GPU"]["nullGpu"] = isNullGpu; data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers; data["GPU"]["dumpShaders"] = shouldDumpShaders; data["GPU"]["dumpPM4"] = shouldDumpPM4; data["GPU"]["vblankDivider"] = vblankDivider; data["Vulkan"]["gpuId"] = gpuId; data["Vulkan"]["validation"] = vkValidation; data["Vulkan"]["validation_sync"] = vkValidationSync; data["Vulkan"]["validation_gpu"] = vkValidationGpu; data["Vulkan"]["rdocEnable"] = rdocEnable; data["Vulkan"]["rdocMarkersEnable"] = rdocMarkersEnable; data["Debug"]["DebugDump"] = isDebugDump; data["GUI"]["theme"] = mw_themes; data["GUI"]["iconSize"] = m_icon_size; data["GUI"]["sliderPos"] = m_slider_pos; data["GUI"]["iconSizeGrid"] = m_icon_size_grid; data["GUI"]["sliderPosGrid"] = m_slider_pos_grid; data["GUI"]["gameTableMode"] = m_table_mode; data["GUI"]["mw_width"] = m_window_size_W; data["GUI"]["mw_height"] = m_window_size_H; data["GUI"]["installDir"] = settings_install_dir; data["GUI"]["geometry_x"] = main_window_geometry_x; data["GUI"]["geometry_y"] = main_window_geometry_y; data["GUI"]["geometry_w"] = main_window_geometry_w; data["GUI"]["geometry_h"] = main_window_geometry_h; data["GUI"]["pkgDirs"] = m_pkg_viewer; data["GUI"]["elfDirs"] = m_elf_viewer; data["GUI"]["recentFiles"] = m_recent_files; data["GUI"]["emulatorLanguage"] = emulator_language; data["Settings"]["consoleLanguage"] = m_language; std::ofstream file(path, std::ios::out); file << data; file.close(); } void setDefaultValues() { isNeo = false; isFullscreen = false; screenWidth = 1280; screenHeight = 720; logFilter = ""; logType = "async"; userName = "shadPS4"; useSpecialPad = false; specialPadClass = 1; isDebugDump = false; isShowSplash = false; isNullGpu = false; shouldDumpShaders = false; shouldDumpPM4 = false; vblankDivider = 1; vkValidation = false; rdocEnable = false; emulator_language = "en"; m_language = 1; gpuId = -1; } } // namespace Config