// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Xbyak { class CodeGenerator; } namespace Core { union DtvEntry { std::size_t counter; u8* pointer; }; struct Tcb { Tcb* tcb_self; DtvEntry* tcb_dtv; void* tcb_thread; }; #ifdef _WIN32 /// Gets the thread local storage key for the TCB block. u32 GetTcbKey(); #endif /// Sets the data pointer to the TCB block. void SetTcbBase(void* image_address); /// Retrieves Tcb structure for the calling thread. Tcb* GetTcbBase(); /// Makes sure TLS is initialized for the thread before entering guest. void EnsureThreadInitialized(); template ReturnType ExecuteGuest(PS4_SYSV_ABI ReturnType (*func)(FuncArgs...), CallArgs&&... args) { EnsureThreadInitialized(); return func(std::forward(args)...); } } // namespace Core