// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::SaveDataDialog { int PS4_SYSV_ABI sceSaveDataDialogClose(); int PS4_SYSV_ABI sceSaveDataDialogGetResult(); int PS4_SYSV_ABI sceSaveDataDialogGetStatus(); int PS4_SYSV_ABI sceSaveDataDialogInitialize(); int PS4_SYSV_ABI sceSaveDataDialogIsReadyToDisplay(); int PS4_SYSV_ABI sceSaveDataDialogOpen(); int PS4_SYSV_ABI sceSaveDataDialogProgressBarInc(); int PS4_SYSV_ABI sceSaveDataDialogProgressBarSetValue(); int PS4_SYSV_ABI sceSaveDataDialogTerminate(); int PS4_SYSV_ABI sceSaveDataDialogUpdateStatus(); void RegisterlibSceSaveDataDialog(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::SaveDataDialog