// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "library_common.h" #include "libsceuserservice.h" namespace Libraries::AudioOut { constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value enum OrbisAudioOutPort { ORBIS_AUDIO_OUT_PORT_TYPE_MAIN = 0, ORBIS_AUDIO_OUT_PORT_TYPE_BGM = 1, ORBIS_AUDIO_OUT_PORT_TYPE_VOICE = 2, ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL = 3, ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK = 4, ORBIS_AUDIO_OUT_PORT_TYPE_AUX = 127 }; enum OrbisAudioOutParam { ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO = 0, ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO = 1, ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH = 2, ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO = 3, ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO = 4, ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH = 5, ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD = 6, ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD = 7 }; int PS4_SYSV_ABI sceAudioOutDeviceIdOpen(); int PS4_SYSV_ABI sceAudioDeviceControlGet(); int PS4_SYSV_ABI sceAudioDeviceControlSet(); int PS4_SYSV_ABI sceAudioOutA3dControl(); int PS4_SYSV_ABI sceAudioOutA3dExit(); int PS4_SYSV_ABI sceAudioOutA3dInit(); int PS4_SYSV_ABI sceAudioOutAttachToApplicationByPid(); int PS4_SYSV_ABI sceAudioOutChangeAppModuleState(); int PS4_SYSV_ABI sceAudioOutClose(); int PS4_SYSV_ABI sceAudioOutDetachFromApplicationByPid(); int PS4_SYSV_ABI sceAudioOutExConfigureOutputMode(); int PS4_SYSV_ABI sceAudioOutExGetSystemInfo(); int PS4_SYSV_ABI sceAudioOutExPtClose(); int PS4_SYSV_ABI sceAudioOutExPtGetLastOutputTime(); int PS4_SYSV_ABI sceAudioOutExPtOpen(); int PS4_SYSV_ABI sceAudioOutExSystemInfoIsSupportedAudioOutExMode(); int PS4_SYSV_ABI sceAudioOutGetFocusEnablePid(); int PS4_SYSV_ABI sceAudioOutGetHandleStatusInfo(); int PS4_SYSV_ABI sceAudioOutGetInfo(); int PS4_SYSV_ABI sceAudioOutGetInfoOpenNum(); int PS4_SYSV_ABI sceAudioOutGetLastOutputTime(); int PS4_SYSV_ABI sceAudioOutGetPortState(); int PS4_SYSV_ABI sceAudioOutGetSimulatedBusUsableStatusByBusType(); int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo(); int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo2(); int PS4_SYSV_ABI sceAudioOutGetSparkVss(); int PS4_SYSV_ABI sceAudioOutGetSystemState(); int PS4_SYSV_ABI sceAudioOutInit(); int PS4_SYSV_ABI sceAudioOutInitIpmiGetSession(); int PS4_SYSV_ABI sceAudioOutMasteringGetState(); int PS4_SYSV_ABI sceAudioOutMasteringInit(); int PS4_SYSV_ABI sceAudioOutMasteringSetParam(); int PS4_SYSV_ABI sceAudioOutMasteringTerm(); int PS4_SYSV_ABI sceAudioOutMbusInit(); s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id, OrbisAudioOutPort port_type, s32 index, u32 length, u32 sample_rate, OrbisAudioOutParam param_type); int PS4_SYSV_ABI sceAudioOutOpenEx(); s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr); int PS4_SYSV_ABI sceAudioOutOutputs(); int PS4_SYSV_ABI sceAudioOutPtClose(); int PS4_SYSV_ABI sceAudioOutPtGetLastOutputTime(); int PS4_SYSV_ABI sceAudioOutPtOpen(); int PS4_SYSV_ABI sceAudioOutSetConnections(); int PS4_SYSV_ABI sceAudioOutSetConnectionsForUser(); int PS4_SYSV_ABI sceAudioOutSetDevConnection(); int PS4_SYSV_ABI sceAudioOutSetHeadphoneOutMode(); int PS4_SYSV_ABI sceAudioOutSetJediJackVolume(); int PS4_SYSV_ABI sceAudioOutSetJediSpkVolume(); int PS4_SYSV_ABI sceAudioOutSetMainOutput(); int PS4_SYSV_ABI sceAudioOutSetMixLevelPadSpk(); int PS4_SYSV_ABI sceAudioOutSetMorpheusParam(); int PS4_SYSV_ABI sceAudioOutSetMorpheusWorkingMode(); int PS4_SYSV_ABI sceAudioOutSetPortConnections(); int PS4_SYSV_ABI sceAudioOutSetPortStatuses(); int PS4_SYSV_ABI sceAudioOutSetRecMode(); int PS4_SYSV_ABI sceAudioOutSetSparkParam(); int PS4_SYSV_ABI sceAudioOutSetUsbVolume(); int PS4_SYSV_ABI sceAudioOutSetVolume(); int PS4_SYSV_ABI sceAudioOutSetVolumeDown(); int PS4_SYSV_ABI sceAudioOutStartAuxBroadcast(); int PS4_SYSV_ABI sceAudioOutStartSharePlay(); int PS4_SYSV_ABI sceAudioOutStopAuxBroadcast(); int PS4_SYSV_ABI sceAudioOutStopSharePlay(); int PS4_SYSV_ABI sceAudioOutSuspendResume(); int PS4_SYSV_ABI sceAudioOutSysConfigureOutputMode(); int PS4_SYSV_ABI sceAudioOutSysGetHdmiMonitorInfo(); int PS4_SYSV_ABI sceAudioOutSysGetSystemInfo(); int PS4_SYSV_ABI sceAudioOutSysHdmiMonitorInfoIsSupportedAudioOutMode(); int PS4_SYSV_ABI sceAudioOutSystemControlGet(); int PS4_SYSV_ABI sceAudioOutSystemControlSet(); int PS4_SYSV_ABI sceAudioOutSparkControlSetEqCoef(); int PS4_SYSV_ABI sceAudioOutSetSystemDebugState(); void RegisterlibSceAudioOut(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::AudioOut