shadPS4

# General information **shadPS4** is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++. If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).\ To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).\ To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).\ To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).\ For those who'd like to donate to the project, we now have a [**Kofi page**](https://ko-fi.com/shadps4)! # Status > [!IMPORTANT] > shadPS4 is early in development, don't expect a flawless experience. Currently, the emulator can successfully run games like [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE), [**Dark Souls Remastered**](https://www.youtube.com/watch?v=-3PA-Xwszts), [**Red Dead Redemption**](https://www.youtube.com/watch?v=Al7yz_5nLag) and many other games. # Why This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates. # Building ## Windows Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md). ## Linux Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md). ## macOS Check the build instructions for [**macOS**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-macos.md). > [!IMPORTANT] > macOS users need at least macOS 15 on Apple Silicon-based Mac devices and at least macOS 14 on Intel-based Mac devices. # Debugging and reporting issues For more information on how to test, debug and report issues with the emulator or games, read the [**Debugging documentation**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md). # Keyboard mapping | Button | Function | |-------------|-------------| F10 | FPS Counter Ctrl+F10 | Video Debug Info F11 | Fullscreen F12 | Trigger RenderDoc Capture > [!NOTE] > Xbox and DualShock controllers work out of the box. | Controller button | Keyboard equivelant | Mac alternative | |-------------|-------------|--------------| LEFT AXIS UP | W | | LEFT AXIS DOWN | S | | LEFT AXIS LEFT | A | | LEFT AXIS RIGHT | D | | RIGHT AXIS UP | I | | RIGHT AXIS DOWN | K | | RIGHT AXIS LEFT | J | | RIGHT AXIS RIGHT | L | | TRIANGLE | Numpad 8 | C | CIRCLE | Numpad 6 | B | CROSS | Numpad 2 | N | SQUARE | Numpad 4 | V | PAD UP | UP | | PAD DOWN | DOWN | | PAD LEFT | LEFT | | PAD RIGHT | RIGHT | | OPTIONS | RETURN | | BACK BUTTON / TOUCH PAD | SPACE | | L1 | Q | | R1 | U | | L2 | E | | R2 | O | | L3 | X | | R3 | M | | # Main team - [**georgemoralis**](https://github.com/georgemoralis) - [**raphaelthegreat**](https://github.com/raphaelthegreat) - [**psucien**](https://github.com/psucien) - [**skmp**](https://github.com/skmp) - [**wheremyfoodat**](https://github.com/wheremyfoodat) - [**raziel1000**](https://github.com/raziel1000) Logo is done by [**Xphalnos**](https://github.com/Xphalnos) # Contributing If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\ Open a PR and we'll check it :) # Contributors # Special Thanks A few noteworthy teams/projects who've helped us along the way are: - [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries - [**fpPS4**](https://github.com/red-prig/fpPS4): The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research. - **yuzu**: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base. - [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris. # License - [**GPL-2.0 license**](https://github.com/shadps4-emu/shadPS4/blob/main/LICENSE)