// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "common/config.h" #include "common/debug.h" #include "common/logging/backend.h" #include "common/logging/log.h" #ifdef ENABLE_QT_GUI #include #include "common/memory_patcher.h" #endif #include "common/assert.h" #ifdef ENABLE_DISCORD_RPC #include "common/discord_rpc_handler.h" #endif #include "common/elf_info.h" #include "common/ntapi.h" #include "common/path_util.h" #include "common/polyfill_thread.h" #include "common/scm_rev.h" #include "common/singleton.h" #include "common/version.h" #include "core/file_format/playgo_chunk.h" #include "core/file_format/psf.h" #include "core/file_format/splash.h" #include "core/file_format/trp.h" #include "core/file_sys/fs.h" #include "core/libraries/disc_map/disc_map.h" #include "core/libraries/fiber/fiber.h" #include "core/libraries/libc_internal/libc_internal.h" #include "core/libraries/libs.h" #include "core/libraries/ngs2/ngs2.h" #include "core/libraries/np_trophy/np_trophy.h" #include "core/libraries/rtc/rtc.h" #include "core/linker.h" #include "core/memory.h" #include "emulator.h" #include "video_core/renderdoc.h" Frontend::WindowSDL* g_window = nullptr; namespace Core { Emulator::Emulator() { // Read configuration file. const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::load(config_dir / "config.toml"); // Initialize NT API functions and set high priority #ifdef _WIN32 Common::NtApi::Initialize(); SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); #endif // Start logger. Common::Log::Initialize(); Common::Log::Start(); LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION); LOG_INFO(Loader, "Revision {}", Common::g_scm_rev); LOG_INFO(Loader, "Branch {}", Common::g_scm_branch); LOG_INFO(Loader, "Description {}", Common::g_scm_desc); LOG_INFO(Config, "General Logtype: {}", Config::getLogType()); LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode()); LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu()); LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders()); LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv()); LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId()); LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled()); LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled()); LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled()); LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled()); LOG_INFO(Config, "Vulkan rdocMarkersEnable: {}", Config::vkMarkersEnabled()); LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::vkCrashDiagnosticEnabled()); // Defer until after logging is initialized. memory = Core::Memory::Instance(); controller = Common::Singleton::Instance(); linker = Common::Singleton::Instance(); // Load renderdoc module. VideoCore::LoadRenderDoc(); // Start the timer (Play Time) #ifdef ENABLE_QT_GUI start_time = std::chrono::steady_clock::now(); const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); QString filePath = QString::fromStdString((user_dir / "play_time.txt").string()); QFile file(filePath); if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) { LOG_INFO(Loader, "Error opening or creating play_time.txt"); } #endif } Emulator::~Emulator() { const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::save(config_dir / "config.toml"); } void Emulator::Run(const std::filesystem::path& file) { // Use the eboot from the separated updates folder if it's there std::filesystem::path game_patch_folder = file.parent_path().concat("-UPDATE"); bool use_game_patch = std::filesystem::exists(game_patch_folder / "sce_sys"); std::filesystem::path eboot_path = use_game_patch ? game_patch_folder / file.filename() : file; // Applications expect to be run from /app0 so mount the file's parent path as app0. auto* mnt = Common::Singleton::Instance(); mnt->Mount(file.parent_path(), "/app0"); // Certain games may use /hostapp as well such as CUSA001100 mnt->Mount(file.parent_path(), "/hostapp"); auto& game_info = Common::ElfInfo::Instance(); // Loading param.sfo file if exists std::string id; std::string title; std::string app_version; u32 fw_version; std::filesystem::path sce_sys_folder = eboot_path.parent_path() / "sce_sys"; if (std::filesystem::is_directory(sce_sys_folder)) { for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) { if (entry.path().filename() == "param.sfo") { auto* param_sfo = Common::Singleton::Instance(); const bool success = param_sfo->Open(sce_sys_folder / "param.sfo"); ASSERT_MSG(success, "Failed to open param.sfo"); const auto content_id = param_sfo->GetString("CONTENT_ID"); ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID"); id = std::string(*content_id, 7, 9); Libraries::NpTrophy::game_serial = id; const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles"; if (!std::filesystem::exists(trophyDir)) { TRP trp; if (!trp.Extract(eboot_path.parent_path(), id)) { LOG_ERROR(Loader, "Couldn't extract trophies"); } } #ifdef ENABLE_QT_GUI MemoryPatcher::g_game_serial = id; // Timer for 'Play Time' QTimer* timer = new QTimer(); QObject::connect(timer, &QTimer::timeout, [this, id]() { UpdatePlayTime(id); start_time = std::chrono::steady_clock::now(); }); timer->start(60000); // 60000 ms = 1 minute #endif title = param_sfo->GetString("TITLE").value_or("Unknown title"); LOG_INFO(Loader, "Game id: {} Title: {}", id, title); fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000); app_version = param_sfo->GetString("APP_VER").value_or("Unknown version"); LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version); } else if (entry.path().filename() == "playgo-chunk.dat") { auto* playgo = Common::Singleton::Instance(); auto filepath = sce_sys_folder / "playgo-chunk.dat"; if (!playgo->Open(filepath)) { LOG_ERROR(Loader, "PlayGo: unable to open file"); } } else if (entry.path().filename() == "pic1.png") { auto* splash = Common::Singleton::Instance(); if (splash->IsLoaded()) { continue; } if (!splash->Open(entry.path())) { LOG_ERROR(Loader, "Game splash: unable to open file"); } } } } game_info.initialized = true; game_info.game_serial = id; game_info.title = title; game_info.app_ver = app_version; game_info.firmware_ver = fw_version & 0xFFF00000; game_info.raw_firmware_ver = fw_version; std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version); std::string window_title = ""; if (Common::isRelease) { window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title); } else { window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION, Common::g_scm_branch, Common::g_scm_desc, game_title); } window = std::make_unique( Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title); g_window = window.get(); const auto& mount_data_dir = Common::FS::GetUserPath(Common::FS::PathType::GameDataDir) / id; if (!std::filesystem::exists(mount_data_dir)) { std::filesystem::create_directory(mount_data_dir); } mnt->Mount(mount_data_dir, "/data"); // should just exist, manually create with game serial const auto& mount_temp_dir = Common::FS::GetUserPath(Common::FS::PathType::TempDataDir) / id; if (!std::filesystem::exists(mount_temp_dir)) { std::filesystem::create_directory(mount_temp_dir); } mnt->Mount(mount_temp_dir, "/temp0"); // called in app_content ==> stat/mkdir mnt->Mount(mount_temp_dir, "/temp"); const auto& mount_download_dir = Common::FS::GetUserPath(Common::FS::PathType::DownloadDir) / id; if (!std::filesystem::exists(mount_download_dir)) { std::filesystem::create_directory(mount_download_dir); } mnt->Mount(mount_download_dir, "/download0"); const auto& mount_captures_dir = Common::FS::GetUserPath(Common::FS::PathType::CapturesDir); if (!std::filesystem::exists(mount_captures_dir)) { std::filesystem::create_directory(mount_captures_dir); } VideoCore::SetOutputDir(mount_captures_dir, id); // Initialize kernel and library facilities. Libraries::InitHLELibs(&linker->GetHLESymbols()); // Load the module with the linker linker->LoadModule(eboot_path); // check if we have system modules to load LoadSystemModules(eboot_path, game_info.game_serial); // Load all prx from game's sce_module folder std::filesystem::path sce_module_folder = file.parent_path() / "sce_module"; if (std::filesystem::is_directory(sce_module_folder)) { for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) { std::filesystem::path module_path = entry.path(); std::filesystem::path update_module_path = eboot_path.parent_path() / "sce_module" / entry.path().filename(); if (std::filesystem::exists(update_module_path) && use_game_patch) { module_path = update_module_path; } LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string())); linker->LoadModule(module_path); } } #ifdef ENABLE_DISCORD_RPC // Discord RPC if (Config::getEnableDiscordRPC()) { auto* rpc = Common::Singleton::Instance(); if (rpc->getRPCEnabled() == false) { rpc->init(); } rpc->setStatusPlaying(game_info.title, id); } #endif linker->Execute(); window->initTimers(); while (window->isOpen()) { window->waitEvent(); } #ifdef ENABLE_QT_GUI UpdatePlayTime(id); #endif std::exit(0); } void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) { constexpr std::array ModulesToLoad{ {{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2}, {"libSceFiber.sprx", &Libraries::Fiber::RegisterlibSceFiber}, {"libSceUlt.sprx", nullptr}, {"libSceJson.sprx", nullptr}, {"libSceJson2.sprx", nullptr}, {"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal}, {"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap}, {"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc}, {"libSceJpegEnc.sprx", nullptr}, {"libSceRazorCpu.sprx", nullptr}, {"libSceCesCs.sprx", nullptr}}}; std::vector found_modules; const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir); for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) { found_modules.push_back(entry.path()); } for (const auto& [module_name, init_func] : ModulesToLoad) { const auto it = std::ranges::find_if( found_modules, [&](const auto& path) { return path.filename() == module_name; }); if (it != found_modules.end()) { LOG_INFO(Loader, "Loading {}", it->string()); linker->LoadModule(*it); continue; } if (init_func) { LOG_INFO(Loader, "Can't Load {} switching to HLE", module_name); init_func(&linker->GetHLESymbols()); } else { LOG_INFO(Loader, "No HLE available for {} module", module_name); } } if (std::filesystem::exists(sys_module_path / game_serial)) { for (const auto& entry : std::filesystem::directory_iterator(sys_module_path / game_serial)) { LOG_INFO(Loader, "Loading {} from game serial file {}", entry.path().string(), game_serial); linker->LoadModule(entry.path()); } } } #ifdef ENABLE_QT_GUI void Emulator::UpdatePlayTime(const std::string& serial) { const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); QString filePath = QString::fromStdString((user_dir / "play_time.txt").string()); QFile file(filePath); if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) { LOG_INFO(Loader, "Error opening play_time.txt"); return; } auto end_time = std::chrono::steady_clock::now(); auto duration = std::chrono::duration_cast(end_time - start_time); int totalSeconds = duration.count(); QTextStream in(&file); QStringList lines; QString content; while (!in.atEnd()) { content += in.readLine() + "\n"; } file.close(); QStringList existingLines = content.split('\n', Qt::SkipEmptyParts); int accumulatedSeconds = 0; bool found = false; for (const QString& line : existingLines) { QStringList parts = line.split(' '); if (parts.size() == 2 && parts[0] == QString::fromStdString(serial)) { QStringList timeParts = parts[1].split(':'); if (timeParts.size() == 3) { int hours = timeParts[0].toInt(); int minutes = timeParts[1].toInt(); int seconds = timeParts[2].toInt(); accumulatedSeconds = hours * 3600 + minutes * 60 + seconds; found = true; break; } } } accumulatedSeconds += totalSeconds; int hours = accumulatedSeconds / 3600; int minutes = (accumulatedSeconds % 3600) / 60; int seconds = accumulatedSeconds % 60; QString playTimeSaved = QString::number(hours) + ":" + QString::number(minutes).rightJustified(2, '0') + ":" + QString::number(seconds).rightJustified(2, '0'); if (file.open(QIODevice::WriteOnly | QIODevice::Text)) { QTextStream out(&file); bool lineUpdated = false; for (const QString& line : existingLines) { if (line.startsWith(QString::fromStdString(serial))) { out << QString::fromStdString(serial) + " " + playTimeSaved + "\n"; lineUpdated = true; } else { out << line << "\n"; } } if (!lineUpdated) { out << QString::fromStdString(serial) + " " + playTimeSaved + "\n"; } } LOG_INFO(Loader, "Playing time for {}: {}", serial, playTimeSaved.toStdString()); } #endif } // namespace Core