// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Shader { struct Profile { u32 supported_spirv{0x00010000}; bool unified_descriptor_binding{}; bool support_descriptor_aliasing{}; bool support_int8{}; bool support_int16{}; bool support_int64{}; bool support_vertex_instance_id{}; bool support_float_controls{}; bool support_separate_denorm_behavior{}; bool support_separate_rounding_mode{}; bool support_fp16_denorm_preserve{}; bool support_fp32_denorm_preserve{}; bool support_fp16_denorm_flush{}; bool support_fp32_denorm_flush{}; bool support_fp16_signed_zero_nan_preserve{}; bool support_fp32_signed_zero_nan_preserve{}; bool support_fp64_signed_zero_nan_preserve{}; bool support_explicit_workgroup_layout{}; bool has_broken_spirv_clamp{}; bool lower_left_origin_mode{}; u64 min_ssbo_alignment{}; }; } // namespace Shader