// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::Usbd { int PS4_SYSV_ABI sceUsbdAllocTransfer(); int PS4_SYSV_ABI sceUsbdAttachKernelDriver(); int PS4_SYSV_ABI sceUsbdBulkTransfer(); int PS4_SYSV_ABI sceUsbdCancelTransfer(); int PS4_SYSV_ABI sceUsbdCheckConnected(); int PS4_SYSV_ABI sceUsbdClaimInterface(); int PS4_SYSV_ABI sceUsbdClearHalt(); int PS4_SYSV_ABI sceUsbdClose(); int PS4_SYSV_ABI sceUsbdControlTransfer(); int PS4_SYSV_ABI sceUsbdControlTransferGetData(); int PS4_SYSV_ABI sceUsbdControlTransferGetSetup(); int PS4_SYSV_ABI sceUsbdDetachKernelDriver(); int PS4_SYSV_ABI sceUsbdEventHandlerActive(); int PS4_SYSV_ABI sceUsbdEventHandlingOk(); int PS4_SYSV_ABI sceUsbdExit(); int PS4_SYSV_ABI sceUsbdFillBulkTransfer(); int PS4_SYSV_ABI sceUsbdFillControlSetup(); int PS4_SYSV_ABI sceUsbdFillControlTransfer(); int PS4_SYSV_ABI sceUsbdFillInterruptTransfer(); int PS4_SYSV_ABI sceUsbdFillIsoTransfer(); int PS4_SYSV_ABI sceUsbdFreeConfigDescriptor(); int PS4_SYSV_ABI sceUsbdFreeDeviceList(); int PS4_SYSV_ABI sceUsbdFreeTransfer(); int PS4_SYSV_ABI sceUsbdGetActiveConfigDescriptor(); int PS4_SYSV_ABI sceUsbdGetBusNumber(); int PS4_SYSV_ABI sceUsbdGetConfigDescriptor(); int PS4_SYSV_ABI sceUsbdGetConfigDescriptorByValue(); int PS4_SYSV_ABI sceUsbdGetConfiguration(); int PS4_SYSV_ABI sceUsbdGetDescriptor(); int PS4_SYSV_ABI sceUsbdGetDevice(); int PS4_SYSV_ABI sceUsbdGetDeviceAddress(); int PS4_SYSV_ABI sceUsbdGetDeviceDescriptor(); int PS4_SYSV_ABI sceUsbdGetDeviceList(); int PS4_SYSV_ABI sceUsbdGetDeviceSpeed(); int PS4_SYSV_ABI sceUsbdGetIsoPacketBuffer(); int PS4_SYSV_ABI sceUsbdGetMaxIsoPacketSize(); int PS4_SYSV_ABI sceUsbdGetMaxPacketSize(); int PS4_SYSV_ABI sceUsbdGetStringDescriptor(); int PS4_SYSV_ABI sceUsbdGetStringDescriptorAscii(); int PS4_SYSV_ABI sceUsbdHandleEvents(); int PS4_SYSV_ABI sceUsbdHandleEventsLocked(); int PS4_SYSV_ABI sceUsbdHandleEventsTimeout(); int PS4_SYSV_ABI sceUsbdInit(); int PS4_SYSV_ABI sceUsbdInterruptTransfer(); int PS4_SYSV_ABI sceUsbdKernelDriverActive(); int PS4_SYSV_ABI sceUsbdLockEvents(); int PS4_SYSV_ABI sceUsbdLockEventWaiters(); int PS4_SYSV_ABI sceUsbdOpen(); int PS4_SYSV_ABI sceUsbdOpenDeviceWithVidPid(); int PS4_SYSV_ABI sceUsbdRefDevice(); int PS4_SYSV_ABI sceUsbdReleaseInterface(); int PS4_SYSV_ABI sceUsbdResetDevice(); int PS4_SYSV_ABI sceUsbdSetConfiguration(); int PS4_SYSV_ABI sceUsbdSetInterfaceAltSetting(); int PS4_SYSV_ABI sceUsbdSetIsoPacketLengths(); int PS4_SYSV_ABI sceUsbdSubmitTransfer(); int PS4_SYSV_ABI sceUsbdTryLockEvents(); int PS4_SYSV_ABI sceUsbdUnlockEvents(); int PS4_SYSV_ABI sceUsbdUnlockEventWaiters(); int PS4_SYSV_ABI sceUsbdUnrefDevice(); int PS4_SYSV_ABI sceUsbdWaitForEvent(); int PS4_SYSV_ABI Func_65F6EF33E38FFF50(); int PS4_SYSV_ABI Func_97F056BAD90AADE7(); int PS4_SYSV_ABI Func_C55104A33B35B264(); int PS4_SYSV_ABI Func_D56B43060720B1E0(); void RegisterlibSceUsbd(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Usbd