## Build shadPS4 for macOS ### Install the necessary tools to build shadPS4: First, make sure you have **Xcode 16.0 or newer** installed. For installing other tools and library dependencies we will be using [Homebrew](https://brew.sh/). On an ARM system, we will need the native ARM Homebrew to install tools and x86_64 Homebrew to install libraries. First, install native Homebrew and tools: ``` # Installs native Homebrew to /opt/homebrew /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" # Adds Homebrew to your path echo 'eval $(/opt/homebrew/bin/brew shellenv)' >> ~/.zprofile eval $(/opt/homebrew/bin/brew shellenv) # Installs tools. brew install clang-format cmake ``` Next, install x86_64 Qt. You can skip these steps and move on to **Cloning and compiling** if you do not intend to build the Qt GUI. **If you are on an ARM Mac:** ``` # Installs x86_64 Homebrew to /usr/local arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" # Installs libraries. arch -x86_64 /usr/local/bin/brew install qt@6 ``` **If you are on an x86_64 Mac:** ``` brew install qt@6 ``` ### Cloning and compiling: Clone the repository recursively: ``` git clone --recursive https://github.com/shadps4-emu/shadPS4.git cd shadPS4 ``` Generate the build directory in the shadPS4 directory: ``` cmake -S . -B build/ -DCMAKE_OSX_ARCHITECTURES=x86_64 ``` If you want to build the Qt GUI, add `-DENABLE_QT_GUI=ON` to the end of this command as well. Enter the directory: ``` cd build/ ``` Use make to build the project: ``` cmake --build . --parallel$(sysctl -n hw.ncpu) ``` Now run the emulator: ``` ./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin ```