squidbus
|
856d2d1bfa
|
playgo: Lower scePlayGoGetLocus log to debug. (#1748)
|
2024-12-12 09:47:07 +02:00 |
|
TheTurtle
|
5e46f84952
|
hot-fix: Fix race in rwlock
Resetting the owner should be before the lock is unlocked, otherwise a waiter might lock and set a new owner before its reset.
|
2024-12-12 03:33:49 +02:00 |
|
squidbus
|
f9406b325e
|
renderer_vulkan: Require exact image format for resolve pass. (#1742)
|
2024-12-11 21:51:39 +01:00 |
|
TheTurtle
|
cb4760b724
|
hot-fix: Enforce minimum stack size of 64KB
Fixes some crashes in BB from unity pt 1
|
2024-12-11 21:17:55 +02:00 |
|
Daniel R.
|
59d514dc45
|
core/kernel: implement condvar signalto
|
2024-12-11 20:12:35 +01:00 |
|
slick-daddy
|
d65872bbaa
|
Minor Translation Fixes (#1691)
* Update tr_TR.ts
Minor translation fixes. Mainly contains capitalization and small changes.
* Update tr_TR.ts
|
2024-12-11 21:11:34 +02:00 |
|
squidbus
|
1e8174ad52
|
cache: Invalidate pages for file reads. (#1726)
* cache: Invalidate pages for file reads.
* texture_cache: Simplify invalidate intersection check.
* vk_rasterizer: Make aware of mapped memory ranges.
* buffer_cache: Remove redundant page calculations.
Called functions will convert to page numbers/addresses themselves.
* file_system: Simplify memory invalidation and add a few missed cases.
|
2024-12-11 21:11:24 +02:00 |
|
squidbus
|
dc60312b7e
|
renderer_vulkan: Bind null color attachments when target is masked out. (#1740)
* renderer_vulkan: Bind null color attachments when target is masked out.
* Simplify setting null color attachment
|
2024-12-11 21:10:40 +02:00 |
|
¥IGA
|
b117b2667f
|
Displays FPS before frame latency (#1736)
|
2024-12-11 19:44:18 +01:00 |
|
Daniel R.
|
285c261507
|
liverpool: implement Rewind and IndirectBuffer packets
|
2024-12-11 19:40:45 +01:00 |
|
¥IGA
|
43313d4d3a
|
Fix for R4G4B4A4UnormPack16 Tiled image (#1738)
|
2024-12-11 16:07:33 +02:00 |
|
rainmakerv2
|
8f75b658aa
|
Add default value for Separate Update Folder (#1735)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
|
2024-12-11 14:57:11 +02:00 |
|
¥IGA
|
9b4a0f6ddd
|
Displays "Never Played" if the game has never been played (#1697)
* Displays "Never Played" if the game has never been played
* Update nb.ts + pt_BR.ts
|
2024-12-10 22:16:16 +02:00 |
|
Martin
|
acf4644a3f
|
Fix compiling due to typedefs varying across platforms (#1729)
* Fix compiling on modern C++ compilers
cd9fc5d0e9 broke it
* Fix order
* Test
* Test putting flags in old order
* Remove designated initializer
|
2024-12-10 22:15:43 +02:00 |
|
DanielSvoboda
|
ec6b20ba22
|
Fix delete cheats button (#1731)
|
2024-12-10 18:57:30 +02:00 |
|
DanielSvoboda
|
6f1d659aae
|
Remove game from list after deletion (#1730)
|
2024-12-10 15:40:54 +02:00 |
|
squidbus
|
0735b14246
|
renderer_vulkan: Introduce shader HLE system with copy shader implementation. (#1683)
* renderer_vulkan: Introduce shader HLE system with copy shader implementation.
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
* buffer_cache: Handle obtaining buffer views partially within buffers.
* vk_shader_hle: Make more efficient
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
|
2024-12-10 14:44:08 +02:00 |
|
squidbus
|
86914d8579
|
semaphore: Use handles to properly handle semaphore double-delete. (#1728)
|
2024-12-10 14:43:32 +02:00 |
|
squidbus
|
38a06bdb46
|
memory: Handle 0 alignment in MemoryManager::Allocate (#1692)
|
2024-12-10 13:13:34 +02:00 |
|
DanielSvoboda
|
82f3605d3e
|
Delete Patches Button (#1722)
|
2024-12-10 13:12:58 +02:00 |
|
squidbus
|
9b7893e51a
|
thread: Apply alternate signal stack to created threads. (#1724)
|
2024-12-10 13:08:53 +02:00 |
|
Vinicius Rangel
|
3511bf8ca0
|
Devtools - Shader editing (#1705)
* devtools: shader editing and compiling
* devtools: patch shader at runtime
* devtools: shader editing load patch even with config disabled
|
2024-12-09 21:11:11 +01:00 |
|
Martin
|
fd82f6b27c
|
Update nb translations (#1712)
* update nb_NO.ts
* small grammar changes
* revert to nb.ts
|
2024-12-09 18:53:25 +02:00 |
|
DanielSvoboda
|
068a50bf7f
|
Help - improvement (#1522)
* Help - improvement
* Adding shadow below icons
* Adding keys icon + Update changelog
* color according to the selected theme
* submenu 'Keys and Shortcuts'
* clang
* +
* remove keys_shortcuts
---------
Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
|
2024-12-09 18:47:26 +02:00 |
|
squidbus
|
8e61c07027
|
shader_recompiler: Implement S_ABS_I32 (#1713)
|
2024-12-09 12:12:33 +01:00 |
|
squidbus
|
8520d7f666
|
image_view: Correct view format for D16Unorm images as well. (#1708)
|
2024-12-08 21:53:29 +01:00 |
|
Stephen Miller
|
98784a0bdd
|
Implement sceGnmDingDongForWorkload (#1707)
Seen in Final Fantasy XV.
|
2024-12-08 22:04:33 +02:00 |
|
Daniel R.
|
55ddabc22c
|
The way to Unity, pt.3 (#1681)
|
2024-12-08 18:30:33 +02:00 |
|
Daniel R.
|
a1a906daa3
|
format
|
2024-12-08 16:05:36 +01:00 |
|
Daniel R.
|
2c999e7ad4
|
video_core/amdgpu: fix calculation of lod range
|
2024-12-08 16:02:38 +01:00 |
|
Daniel R.
|
87ea3e08a1
|
video_core: improve image cube heuristic
|
2024-12-08 15:57:51 +01:00 |
|
¥IGA
|
b9da29b6dd
|
Better title bar for Cheats/Patches menu (#1696)
|
2024-12-08 10:20:24 +02:00 |
|
squidbus
|
bc396f5c28
|
shader_recompiler: Fix check for fragment depth store. (#1694)
|
2024-12-08 10:20:05 +02:00 |
|
squidbus
|
e9a691e95e
|
image_view: Add more BGRA storage format swizzles. (#1693)
|
2024-12-08 10:19:39 +02:00 |
|
auser1337
|
e8e3d63d1d
|
ajm: support for multiple contexts (#1690)
* ajm: support for multiple contexts
* fix sceAjmInitialize
|
2024-12-08 10:18:12 +02:00 |
|
Ada Ahmed
|
387622ead0
|
fix: fix #1457 again by moving av_err2str to a common header (#1688)
|
2024-12-08 00:52:03 +02:00 |
|
TheTurtle
|
0856821a19
|
hot-fix: Allow unpriviledged userfaultfd
|
2024-12-08 00:10:20 +02:00 |
|
IndecisiveTurtle
|
b50e09e94a
|
shader_recompiler: Fix mistake
|
2024-12-07 23:45:23 +02:00 |
|
psucien
|
22dcacea6b
|
hot-fix: fix for incorrect asc qid
|
2024-12-07 22:28:31 +01:00 |
|
squidbus
|
7b77393d09
|
shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674)
|
2024-12-07 23:28:17 +02:00 |
|
¥IGA
|
abb8979499
|
Fix + documentation update (#1689)
|
2024-12-07 23:27:57 +02:00 |
|
¥IGA
|
6e1bf1fae6
|
Support for Vulkan 1.4 (#1665)
|
2024-12-07 19:41:41 +02:00 |
|
psucien
|
fa309b9e14
|
hot-fix: obtain cmdbuf for dispatches after cache ops
This fixes cmdbuf being in incorrect state after scheduler rotation on flush
|
2024-12-07 10:30:36 +01:00 |
|
Daniel R.
|
2ccc21df86
|
hotfix: add missing include
|
2024-12-07 10:07:14 +01:00 |
|
Daniel R.
|
264d2ef1f2
|
hotfix: enable discord RPC
|
2024-12-07 09:48:12 +01:00 |
|
Vladislav Mikhalin
|
10f53998c9
|
recompiler: fixed fragment shader built-in attribute access (#1676)
* recompiler: fixed fragment shader built-in attribute access
* handle en/addr separately
* handle other registers as well
|
2024-12-07 01:20:09 +02:00 |
|
squidbus
|
7cbcc7f4c2
|
semaphore: Add GCD semaphore implementation. (#1677)
|
2024-12-06 23:46:44 +02:00 |
|
Daniel R.
|
6b692578c8
|
The way to Unity, pt.2 (#1671)
|
2024-12-06 22:04:36 +01:00 |
|
IndecisiveTurtle
|
39472729ca
|
hot-fix: Silence depth macrotiled warning
|
2024-12-06 21:50:25 +02:00 |
|
IndecisiveTurtle
|
a328dcf459
|
buffer_cache: Bump usable address space to 40bits
* Fixes crashes in games that use the upper region of user area
|
2024-12-06 20:00:21 +02:00 |
|