IndecisiveTurtle
91ca33fe49
event_queues: Use std placeholders
2024-07-15 01:28:08 +03:00
psucien
77d0535f9f
review comments applied
2024-07-14 23:25:41 +02:00
raziel1000
5d79c8d74c
Some functions called by Stardew Valley
2024-07-14 23:23:11 +03:00
georgemoralis
055c84ca49
initial ime dialog handling
2024-07-14 23:23:10 +03:00
georgemoralis
1ca189bdda
replace unreachable with default return in sceKernelClockGettime
2024-07-14 23:23:10 +03:00
georgemoralis
9184e24307
dataformat used by DMC4
2024-07-14 23:23:10 +03:00
raziel1000
3c2dc4deac
- sceSaveDataDirNameSearch wip, needs testing and more work.
2024-07-14 23:23:10 +03:00
georgemoralis
8435322d6a
Merge pull request #292 from shadps4-emu/games/00144
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Missing graphics features for flOw & Flower
2024-07-14 23:07:46 +03:00
psucien
ada0513de0
libraries: gnmdriver: added missing ASC PM4 dump
2024-07-14 18:27:28 +02:00
psucien
1c2a562131
libraries: kernel: added sceKernelGetEventId
2024-07-14 18:20:31 +02:00
psucien
95f4bc836b
missing line fix
2024-07-14 17:11:54 +02:00
psucien
535a8f30e9
renderer: debug markers for ability to match cmdlists with rdoc captures
2024-07-14 11:37:52 +02:00
psucien
aecf84cb63
amdgpu: additional heuristic for CB extents detection
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Found in CUSA00144
2024-07-14 10:59:22 +02:00
Live session user
958b894706
Move game_data to RW directory inside user folder for linux
2024-07-13 16:44:13 -07:00
psucien
b684893aa8
recompiler: added support for discard on export with masked EXEC
2024-07-13 14:57:01 +02:00
Daniel R
ba8ae239f8
shader_recompiler/frontend: Implement opcodes ( #289 )
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`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
2024-07-13 12:37:25 +03:00
psucien
c068adda48
recompiler: proper VS inputs initialization
2024-07-13 01:00:24 +02:00
Daniel R.
2803daa7e1
Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into dev
2024-07-12 11:04:23 +02:00
Daniel R.
90a0180203
clang-format
2024-07-12 11:03:55 +02:00
Daniel R
db6808269d
Merge branch 'shadps4-emu:main' into dev
2024-07-12 11:00:58 +02:00
Daniel R.
28ace24b3f
gnmdriver: Implement shader functions
2024-07-12 11:00:11 +02:00
psucien
04933d6576
hot fix: reduce geometry staging 3Gb -> 512Mb
2024-07-11 20:29:53 +02:00
georgemoralis
261ae8c72c
Merge pull request #284 from polybiusproxy/linux-fix
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Fix Linux builds
2024-07-11 16:40:21 +03:00
Daniel R.
128e098f3e
Another ifdef (sigh)
2024-07-11 15:29:36 +02:00
Daniel R.
3a7d2ef6eb
Fix Linux builds
2024-07-11 15:16:50 +02:00
georgemoralis
3c35a727ae
Merge pull request #283 from vladmikhalin/fix-shader-attribute-components
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Fixed an issue with number of components of shader attributes
2024-07-11 16:11:56 +03:00
Vladislav Mikhalin
9b06e9ab64
Fixed an issue with number of components of shader attributes
2024-07-11 16:10:23 +03:00
georgemoralis
e112a7c1e9
Merge pull request #282 from BigTreezZ/patch-3
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Update CMakeLists.txt to fix compilation error
2024-07-11 16:07:03 +03:00
Daniel R
8a8c1f274b
Misc implementations and fixes. ( #250 )
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* Implement `sceKernelFtruncate` and `sceKernelUnlink`.
* Remove unused variable.
* Implement `sceKernelReserveVirtualRange`, misc fixes
* Fix `sceKernelReserveVirtualRange`.
* Add TODO on reserve
* Replace comment with assert.
* Add missing copyright header
* Add `UNREACHABLE` for `IOFile::Unlink`.
* Move NT API initialization out of the header
* Fix bug where files were always mapped as read only.
* `clang-format`
2024-07-11 15:35:58 +03:00
TreezZ
eeb24d729a
Update CMakeLists.txt to fix compilation error
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Changed Boost version from 1.83.0 to 1.84.0 (thanks nullptr on Discord)
2024-07-11 13:33:42 +01:00
Vladislav Mikhalin
6add8bfb96
Filesystem errors and Base Array Layers ( #280 )
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* Filesystem errors and Base Array Layers
* Fixed build for POSIX
* forgot 1 file
2024-07-11 14:37:21 +03:00
georgemoralis
2e7832fc7a
Merge pull request #277 from shadps4-emu/kernel/hr_timers
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HR Timers support and event queue refactoring
2024-07-11 13:31:59 +03:00
georgemoralis
aa7726dae9
fixed CMakeLists
2024-07-11 13:14:42 +03:00
georgemoralis
f46f7342cf
changed path to boost so it doesn't conflict with previous
2024-07-11 13:14:42 +03:00
psucien
2ca3b97c7d
fix for large delays precision + Linux build
2024-07-11 13:14:42 +03:00
psucien
29913c7ee5
boost: submodule update
2024-07-11 13:14:42 +03:00
psucien
c63730495d
boost: latest updates
2024-07-11 13:14:42 +03:00
psucien
ecec5a9afd
boost submodule added
2024-07-11 13:14:42 +03:00
psucien
c9f3a6b52a
boost submodule removed
2024-07-11 13:14:42 +03:00
psucien
9ffe0ea70d
kernel: added HR timers and asio service thread
2024-07-11 13:14:42 +03:00
psucien
6132e03a2c
kernel: equeue: minor refactoring
2024-07-11 13:14:42 +03:00
georgemoralis
d784164abd
Merge pull request #278 from Xphalnos/main
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Adding Bloodborne screenshot
2024-07-11 08:07:49 +03:00
Xphalnos
8392645287
Merge branch 'main' of https://github.com/Xphalnos/shadPS4
2024-07-10 19:49:38 +02:00
Xphalnos
b0c34faf79
Adding Bloodborne screenshot
2024-07-10 19:49:22 +02:00
Xphalnos
1b1297d52e
Adding Bloodborne screenshot
2024-07-10 19:01:59 +02:00
georgemoralis
13d2d4aefb
forgot to register avplayer module
2024-07-10 19:15:58 +03:00
georgemoralis
a186223d8e
More HLE stuff and fixes ( #273 )
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* sceKernelOpen truncate is not neccesary
* fixup scePthreadCondSignal
* dummy error , ime dialogs stubbed
* sceErrorDialog implemenation (no ui)
* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.
* ime dialog structs and functions definations
* added stubbed avplayer
* Open folder should be first on context menu
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Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
TreezZ
8d6a064fe9
Update building-linux.md with thread numbers ( #275 )
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Final-ish (?)
2024-07-10 02:24:42 +03:00
Vinicius Rangel
7dad151f98
impl V_CMP_CLASS_F32 common filter masks ( #276 )
2024-07-10 02:24:01 +03:00
georgemoralis
c855ac16ed
Merge pull request #269 from DanielSvoboda/fix-shortcut-name-with-unaccepted-characters
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fix shortcut name with unaccepted characters
2024-07-09 10:04:47 +03:00