* Add 5-second sleep on sceNetAccept as this can be called in an infinite loop and would normally block (this isn't ideal for non-blocking sockets but it's all stubs at the moment anyway)
* SDLAudio::AudioOutOutput: protect against invalid handle, support NULL input (wait only), replace fixed 65536 with an amount based on settable latency target (20ms for now)
* Fix whitespace
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Co-authored-by: j <j@local>
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
* disable configured flexible memory size (caused issues in some games)
* fixed case S_OR_B64 for blazing chrome
* submodules updates and fixes for latest SDL
* stubbed _sigprocmask (not handled and spams too much)
* added ReplaceOp case in Stencilop
* dummy ajm module added
* added dummy sceAudio lib
* added lseek in file_system
* updated sdl3
* forgot sdl3 in cmake
* cmake is case sensitive in linux
* fixed SDL_CreateWindowWithPosition
* fixed vulkan issues with latest sdl3
* some progress in sceAudio
* improvements in audio
* more sound improvements
* first working sound output , from openorbis sound demo
* updated sdl3 , zlib-ng can now be build with msvc+clangci
* fixed cmake
* fix for audio buffering
* clang format fix
* format fix
* better error handling for sceAudioOutput