Commit graph

67 commits

Author SHA1 Message Date
squidbus bf3e43b016
vulkan: Use dynamic vertex buffer strides when dynamic bindings unavailable. (#1164) 2024-10-01 09:54:06 +03:00
¥IGA 545e94d267
Remove dead Links from readme (#1135) 2024-09-29 00:01:15 +03:00
¥IGA bc6c0de76d
Better screenshots for 0.3.0 + misc changes (#1122)
* Better screenshots for 0.3.0 + misc changes

* Update BloodBorne screenshot
2024-09-28 16:17:11 +03:00
SaynedBread e634461ebb
docs(README): gave the macOS build instructions section fancy Markdown formatting (#1005) 2024-09-25 12:22:09 +03:00
SleepingSnakezzz f97f73f0b5
Adding Kofi page link to the readme (#1044)
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-09-23 21:15:14 +03:00
SleepingSnakezzz 0c63267b1c
Update Discord invite link.md (#994)
I missed one last time :P
2024-09-20 12:38:42 +03:00
SleepingSnakezzz 5fc90b5565
Update Discord link (#861)
The current Discord link was made before we enabled the "accept the rules" on Discord. This leads to users who use the current link to enter the Discord server to skip this moderation step. Updating the link to one created after we enabled this should fix this.
2024-09-10 20:58:47 +03:00
TheTurtle 13743b27fc
shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
2024-09-07 00:14:51 +03:00
georgemoralis a886b44347
Merge pull request #740 from LeDragoX/complete-msys2
docs: update SDL and Qt steps for MSYS2
2024-09-03 11:59:28 +03:00
squidbus bf7a91b5f7 Note macOS and Xcode version requirements. 2024-09-02 23:19:22 -07:00
squidbus 3cb16d9c4f Add macOS build guide. 2024-09-02 22:26:39 -07:00
Plínio Larrubia cf9ec6548c
docs: fix sdl and qt steps for MSYS2
- Add required dependencies
- Add Qt steps
- Fix README typo
2024-09-02 21:31:41 -03:00
SaynedBread 6a87c37aeb
docs: Removed misinformation 2024-08-25 14:37:17 +02:00
SaynedBread 5664d45305
docs: Updated Status 2024-08-25 14:12:16 +02:00
SaynedBread 41a93dcae4
docs: Added some fancy Markdown formating to the README 2024-08-25 02:54:46 +02:00
SaynedBread 1e90f45941
docs: Added some fancy Markdown formating to the README 2024-08-25 02:53:13 +02:00
Sebastian Kassai ba0a6ab038
Expand documentation on configuration and debugging (#513)
* documents: more info on config.toml

* documents: add Debugging

* documents: link to Debugging in README

* documents: link to main branch for Debugging

Once it's merged, it should link properly.
Quickstart already exists in main.

* documents: remove "troubleshooting" from Debugging

Not entirely relevant.

* documents: elaborate on a few points with stack traces

* documents: formatting, indentation fixup

* documents: remove unnecessary indent

* documents: fix some inline code blocks + misc

* documents: move the technical jargon out of Quickstart

* documents: improve configuration sections

Simplified the Quickstart config listing, added more technical info to the Debugging listing.

* documents: link quickstart config link to proper section

* documents: something ate my hash symbol

* documents: use *:Critical for log silencing example

* documents: add note about Start Without Debugging

* documents: use correct CUSA code in example
2024-08-21 22:13:06 +03:00
Xphalnos 205c0b961b Adding macOS to readme + minor changes 2024-07-31 13:43:30 +02:00
Xphalnos 820498c663 Adding Bloodborne screenshot 2024-07-10 19:49:22 +02:00
Xphalnos 937bfc8018
Adding keyboard mapping 2024-07-01 18:27:22 +02:00
Xphalnos 3f657b5f36 Quickstart 2024-06-24 20:34:06 +02:00
Xphalnos 7fe5f12f29 Screenshots fix 2024-06-23 09:04:16 +02:00
Xphalnos d1f409f373 Screenshots 2024-06-14 14:59:22 +02:00
Xphalnos e62690759d
Fix missing SDL3.dll error message for Windows-Qt (#193) 2024-06-12 19:09:54 +03:00
Xphalnos ac0d073050 Improve Building and Readme 2024-06-11 21:29:29 +02:00
Xphalnos 47323fa76d screenshot under logo 2024-06-05 07:25:07 +02:00
Xphalnos d52f8dbcad Adding screenshot 2024-06-04 23:05:03 +02:00
Xphalnos a48333bfac Small update of the readme (again) 2024-06-04 21:38:21 +02:00
Xphalnos 309e90783e Various changes 2024-06-01 08:18:33 +02:00
Xphalnos 235b6e8781
Readme: improvements (#121)
* Update README.md

* Minor fixes

* Update building-windows.md

* Update linux_building.md

* Update readme.txt

* Build status

* Add psucien
2024-05-03 15:49:13 +03:00
Xphalnos f54e1f39cb URL migration for Build
I forwarded the URL for Build ShadPS4 from georgemoralis to shadps4-emu. As the old link was archived, this will allow the document to be modified. I also updated the versions for Windows.
2024-03-30 08:34:44 +01:00
georgemoralis 2d0414c365
Update README.md 2024-03-28 16:38:14 +02:00
georgemoralis 86911747bf
v0.0.3 - codename salad 2024-03-23 10:05:45 +02:00
georgemoralis e40461b0c2
Update README.md
updated build badges , added linux
2024-02-25 20:48:17 +02:00
GPUCode 584b7d2b15 chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
georgemoralis 50a2f48427
Update README.md 2023-10-27 09:45:15 +03:00
georgemoralis fe62e435ed
Update README.md 2023-10-08 10:51:48 +03:00
ArbestRiAgain 8da379ef8f
Big README update 2023-09-28 19:50:27 -07:00
georgemoralis 3d4f17f8be
Update README.md 2023-08-17 10:24:53 +03:00
georgemoralis e58601bc2d
Update README.md 2023-08-16 17:43:04 +03:00
georgemoralis 72d86fa48a
Update README.md 2023-08-15 01:02:16 +03:00
georgemoralis 07d8febd7f
Update README.md 2023-08-14 20:29:49 +03:00
georgemoralis ebeab9eea0
Update README.md 2023-08-14 20:29:16 +03:00
wheremyfoodat de69078d3d
Προσωρινή αφαίρεση του κτίσματος Linux απο το readme 2023-08-09 21:59:20 +03:00
georgemoralis 08bfc06cc9
Update README.md 2023-08-09 00:56:45 +03:00
georgemoralis 1e361adb72
Update README.md 2023-08-08 22:31:21 +03:00
georgemoralis 4aa4f4ade9
Update README.md 2023-08-02 13:59:00 +03:00
georgemoralis 4465eec8d7
Update README.md 2023-07-24 12:19:01 +03:00
georgemoralis 4d7c4cc330
Update README.md
Updated windows build procedure
2023-07-24 12:17:36 +03:00
Paris b476e9f9ae
Fix typo 2023-07-22 02:07:46 +03:00