Commit graph

1105 commits

Author SHA1 Message Date
Cristóbal Martí Méndez abcfe1a1f7 Add spanish translation (#583)
* Add spanish transalation

* Update es_ES.ts
2024-08-26 13:20:26 +03:00
Marcin Mitura 9c9a344039 Polish localization (#580)
Initial polish localization for shadPS4
2024-08-26 13:20:12 +03:00
georgemoralis 4f374d7200 Merge pull request #593 from shadps4-emu/fix/better_timings
libraries: kernel: fix for inaccurate `sceKernelGetProcessTime`
2024-08-26 10:56:54 +03:00
nishinji 47f3bf3738 Fix ja_JP.ts (#594)
* Fix ja_JP.ts

* a
2024-08-26 10:56:11 +03:00
psucien 8f50127a7e libraries: kernel: fix for inaccurate sceKernelGetProcessTime 2024-08-26 08:54:38 +02:00
georgemoralis 54ed7e0ba8 Merge pull request #589 from greggameplayer/feature/TBUFFER_STORE_FORMAT_XY
Implement missing TBUFFER_STORE_FORMAT_XY
2024-08-26 09:40:40 +03:00
nishinji 6bdaacfc1f Add Japanese translation (#591) 2024-08-26 09:39:49 +03:00
¥IGA beb45d85c0 Update French tranlations (#592) 2024-08-26 09:39:24 +03:00
greggameplayer 903df76ff4 Implement TBUFFER_STORE_FORMAT_XY 2024-08-26 03:39:38 +02:00
Daniel R. 3057d7bd77 core/kernel: Miscellaneous memory fixes (#557)
* core/libraries/kernel: Fix inaccurate direct memory size

* core/memory: Fix available dmem query on non-free dmem areas

* core/kernel: return ENOMEM if memory area size is zero

* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`

* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
Yury 974ed5d627 Add ru translation (#579) 2024-08-26 03:22:30 +03:00
bigol83 47a126ea54 Add Italian translation (#585)
* Update it.ts

* Update it.ts
2024-08-26 03:22:07 +03:00
psucien fc78c890da video_core: vk_rasterizer: fix for crash on markers with nullGpu 2024-08-25 22:24:10 +02:00
DanielSvoboda d78f0a4a94 V_NOP | PfpSyncMe | S_CMPK_EQ_U32 (#426)
* V_NOP

V_NOP = Do nothing

* PfpSyncMe

PfpSyncMe ensures that all previous commands are completed before continuing.
'break' should be enough for now

* S_CMPK_EQ_U32

S_CMPK_EQ_U32
SCC = (D.u == SIMM16)

* S_CMPK_EQ_U32

* OperandField::Undefined:

* Update translate.cpp

remove  OperandField::Undefined:

* Update image_view.cpp

[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:109: Storage image (num_comps = 4) requires swizzling [BGRA]
format 43 dst_sel 3886

* Update liverpool_to_vk.cpp

* S_CMPK_EQ_U32

* S_CMPK_EQ_U32
2024-08-25 22:07:46 +02:00
psucien 69b305bb40 GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
¥IGA a8366d1f40 Implement French translation 2024-08-25 13:31:45 +03:00
Dzmitry Dubrova 2f16a02e69 gui: Implement gui translations 2024-08-25 12:17:54 +03:00
TheTurtle b52741b714 video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel 1ca13870eb shader_recompiler: handle fetch shader address offsets (#538)
* shader_recompiler: handle fetch shader address offsets

parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers

* shader_recompiler: fix fetch_shader when offset is not present

* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address

* video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
2024-08-24 17:36:40 +02:00
georgemoralis 49ae6df871 Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00
georgemoralis 3188a2dc11 Merge pull request #558 from Exhigh/savedata-fix-2
savedata: Add another missing case to saveDataMount
2024-08-24 17:14:10 +03:00
Vladislav Mikhalin f4d2f703e8 Fixed video dimensions alignment and image cache 2024-08-24 16:59:30 +03:00
Exhigh 2ddda99801 savedata: Add another missing case to saveDataMount
This helps Five Nights at Freddy's: Sister Location (CUSA17983) boot and is playable.
Fixes issue #554
2024-08-24 17:48:39 +04:00
Herman Semenov 5b8e1f1681 core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Random c80b2facf0 Fix a few issues with the intel anv vulkan driver from mesa (#514)
* add fallback format for d16UnormS8Uint which is not supported by intel

* fix depth/stencil buffer creation issues causing asserts in intel driver
2024-08-24 14:50:46 +02:00
psucien b552373680 Merge pull request #497 from xezrunner/xezrunner/cfg-msb-fix
shader_recompiler: fix BranchTarget sign flip for sopp.simm
2024-08-24 11:39:10 +02:00
¥IGA 56bccb0b69 Warnings fixes (#541)
* Warnings fixes

* Warnings fixes
2024-08-23 22:38:55 +03:00
Exhigh 17e70d91e4 savedata: Handle missed case in saveDataMount
This should help P5D get past the intro.

P.S:  The game requires Fiber and USBD modules to boot.
2024-08-23 16:27:03 +04:00
georgemoralis d8c8fc5774 Merge pull request #530 from Xphalnos/main
Lot of small fixes
2024-08-22 21:54:20 +03:00
georgemoralis ca066c7de9 possible R2/L2 fix 2024-08-22 19:43:45 +03:00
Xphalnos bb2a417598 Lot of small fixes 2024-08-22 18:01:30 +02:00
georgemoralis 901581d792 Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis 9f3aaee098 LLE libc removal 2024-08-22 11:24:31 +03:00
georgemoralis 9aa10343ac Merge pull request #521 from GermanAizek/fix
Added const reference params if possible, removed less 16 size
2024-08-22 10:18:02 +03:00
Herman Semenov c0e207424a Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
Aiden Turner a7a8a85aa0 Added logging for debugging configs (#518)
* added logging for config file

* forgot a setting

* fixed bloated settings logging.

* fixed compile error
2024-08-22 01:52:08 +03:00
Vladislav Mikhalin 3a46ff5a70 Misc fixes (#517)
* Misc fixes

* Removed the skip for draw calls without RTs

* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis 96894a6c14 Merge pull request #506 from squidbus/macos-translocation
Untranslocate app bundle path if needed on macOS.
2024-08-21 18:13:08 +03:00
georgemoralis ce4737859e Merge pull request #511 from dima-xd/sample
avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova 72c9b0468b avplayer: Fix sceAvPlayerGetAudioData 2024-08-21 14:37:34 +03:00
squidbus bc670d8419 Untranslocate app bundle path if needed on macOS. 2024-08-21 03:06:10 -07:00
Borchev 69f5bd84b6 Fix unmapping bug 2024-08-20 20:07:32 -07:00
Borchev 54ac677e1d Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
TheTurtle e088f0141b vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy ace814f4f2 rtc errors (#485)
* rtc errors

* add system libs to cmakelists

* this.[func]

* fix errors

* declaration

* log handle addr

* missed

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
xezrunner 66b59c20f3 Fix control.sopp.simm flipping sign in CFG label generation
This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.

A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.

The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
kotn3l 45395d4d98 Set game window size based on the config (in windowed mode) (#481)
* Set windowed mode size based on config

* fix formatting oops

* emulator.cpp clang format fix (hopefully?)

* formatting fix for real
2024-08-20 15:39:56 +03:00
georgemoralis 3879cc2219 Merge pull request #375 from notgonnaleo/main
qt_gui: Added feature to toggle (show/hide) game list view
2024-08-20 11:47:00 +03:00
georgemoralis 7fe7465adb Merge pull request #475 from bax-cz/main
PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz 8b14fcc7c1 linux build fix 2024-08-20 09:28:07 +02:00
bax-cz 0cf7f5096b clang: fixed formatting 2024-08-19 20:40:23 +02:00
Random c8c75c4c4a fix gcc compilation error in vk_graphics_pipeline.cpp (#477)
gcc fails to infer the type of the two parts of a ternary expression whose types are different but both contain an implicit cast operator to the same type
2024-08-19 18:45:42 +03:00
¥IGA 0a64ec336f Adding icons to categories (#479) 2024-08-19 18:42:23 +03:00
Dzmitry Dubrova f634753f7b Add messages to asserts (#476) 2024-08-19 15:29:13 +03:00
bax-cz 32996556a5 PlayGo: basic implementation, credits to red-prig 2024-08-19 13:14:14 +02:00
Lizardy f197e05379 [WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
DanielSvoboda 9b20393524 Copy submenu 2024-08-19 01:25:15 -03:00
georgemoralis 116004582f Merge pull request #466 from DanielSvoboda/alphabetical-order-console-language
Alphabetical order console language
2024-08-18 23:37:34 +03:00
DanielSvoboda 6fcc74036f alphabetical order console language 2024-08-18 17:24:41 -03:00
DanielSvoboda 642a59de16 alphabetical order console language 2024-08-18 17:24:35 -03:00
georgemoralis 7e418979b6 Merge pull request #463 from Xphalnos/main
Misc changes
2024-08-18 22:26:53 +03:00
DanielSvoboda 6c3e03e6ba alphabetical order console language 2024-08-18 16:15:06 -03:00
DanielSvoboda e2d0bae6fd alphabetical order console language 2024-08-18 16:04:48 -03:00
Vladislav Mikhalin b4cee64615 Fix stencil buffer not being used (#464) 2024-08-18 20:37:29 +03:00
Xphalnos 2df1372a46 Misc changes 2024-08-18 17:56:29 +02:00
Lizardy 74d43d059f shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)
* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
¥IGA fa7e7a9963 About Window (#458) 2024-08-17 19:13:37 +03:00
georgemoralis 4b203891f8 Merge pull request #455 from Xphalnos/main
Qt-GUI: Improvements (Part 2)
2024-08-17 10:58:11 +03:00
georgemoralis c77f6413c1 Merge pull request #456 from StevenMiller123/sem_fix
Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Xphalnos 4b1aecc912 Logger update 2024-08-17 08:22:31 +02:00
Stephen Miller 2cfc6f48e5 clang-format fix 2024-08-16 17:22:06 -05:00
Stephen Miller 07e9273a70 Add SetPosixErrno function
I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller 6945be1081 Might fix clang-format? 2024-08-16 15:10:20 -05:00
Stephen Miller 97138cc2ea another clang-format fix 2024-08-16 15:07:19 -05:00
Stephen Miller 7c1cb036d4 clang-format fix 2024-08-16 14:55:55 -05:00
Stephen Miller 26ef12d1c7 Improve posix_sem functions
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos acb2849f2e Reduce window size 2024-08-16 19:48:18 +02:00
Dzmitry Dubrova 3813207000 misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova f718c50db7 core: Some small pad stubs (#424)
* core: Some small pad stubs

* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle 3b1e3b0a72 control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel b8ec925ebb gpu: primitive_restart bit check typo (#454) 2024-08-16 20:03:19 +03:00
Vinicius Rangel 248fcdbb35 gpu: check right register for primitive restart index (#453)
@red-prig suggestion

Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Herman Semenov 17f249eec9 core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
Xphalnos 21770dc550 Qt-GUI: Improvements 2024-08-16 09:45:59 +02:00
Vladislav Mikhalin 099e735a97 last minute fixes 2024-08-16 10:30:48 +03:00
Vladislav Mikhalin 5184161b79 Fixed threading, migrated to CVs, added looping 2024-08-15 22:02:04 +03:00
Vladislav Mikhalin 8b23ec3885 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 56cb7727f5 Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 3325169927 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin b2146acda5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis e04a4673c8 starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis ff9ece3e54 tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
psucien d9d67c85ec libraries: vide_out: redundant assert removed 2024-08-15 17:41:53 +02:00
¥IGA d81dabf4f0 Qt-GUI: Cleaning the option menu (#443) 2024-08-15 17:49:13 +03:00
Vinicius Rangel c69d6fd490 gpu: handle primitive restart index register (#438) 2024-08-15 15:43:27 +03:00
¥IGA 1beebca7b8 Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA ec805713a4 Ability to change username (#432) 2024-08-15 12:33:10 +03:00
psucien 0a173b0392 shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova b87f269282 core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller a2d0819c02 scePthreadAttrSetstack implementation (#391)
* scePthreadAttrSetstack implementation

Used by Final Fantasy XV

* Address Comments

Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.

* Quick fix

Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00