Commit graph

20 commits

Author SHA1 Message Date
squidbus 091b1dd0ee audio_core: Fix return value types and shift some error handling to library. (#1212) 2024-10-03 07:01:39 +03:00
Mikasa-san efd36834b3 Refactor audio handling with range checks, buffer threshold, and lock… (#1200)
* Refactor audio handling with range checks, buffer threshold, and lock fixes

- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.
- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).
- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.
- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.

* Refactor audio handling with range checks, buffer threshold, and lock fixes

- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.

- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).

- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.

- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.

- Removed tab spaces to fix format clang error
2024-10-02 18:34:16 +03:00
bigol83 40fa9576e0 Fix BB random fmv hang (#1170) 2024-09-30 19:20:57 +03:00
squidbus 289d692b98 sdl: Fix use of functions that now return SDL_bool (#1160) 2024-09-30 06:47:55 +03:00
georgemoralis 1dba92616e Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)"
This reverts commit d66d129357.
2024-09-11 12:56:41 +03:00
kh0nsu 7fb079e3d8 sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)
* Add 5-second sleep on sceNetAccept as this can be called in an infinite loop and would normally block (this isn't ideal for non-blocking sockets but it's all stubs at the moment anyway)

* SDLAudio::AudioOutOutput: protect against invalid handle, support NULL input (wait only), replace fixed 65536 with an amount based on settable latency target (20ms for now)

* Fix whitespace

---------

Co-authored-by: j <j@local>
2024-09-11 08:57:05 +03:00
Herman Semenov 5b8e1f1681 core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Vladislav Mikhalin 8b23ec3885 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 56cb7727f5 Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 3325169927 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Xphalnos 518531c18b Reorganization of includes (#348)
* Reorganization of includes

* fix
2024-07-31 13:25:55 +03:00
Vinicius Rangel 1bf8b1e36e Fix sceAudioOutOpen not handling audio param attributes
and returning error incorrectly when some mask is applied
2024-07-08 01:29:58 -03:00
georgemoralis 0845d8f250 Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
2024-06-27 16:37:17 +03:00
georgemoralis 1c5b77503c sceAudioOutGetPortState added 2024-06-26 14:48:32 +03:00
TheTurtle 1e5fed2e8a core: Fixup linux support (#195)
* tls: Implement for linux

* core: Implement memory manager for linux
2024-06-14 00:58:57 +03:00
georgemoralis b59ce5872a clang fix 2024-06-10 15:21:50 +03:00
georgemoralis 660cc0debf depedencies updates and fixes 2024-06-10 14:04:32 +03:00
GPUCode 661b4d0e74 src: Reorganize and cleanup libraries 2024-04-14 00:37:17 +03:00
georgemoralis a4b8db7027 added sceAudioOutSetVolume 2024-04-05 09:59:28 +03:00
georgemoralis b4cb5ad233 More modules (#99)
* added dummy sceAudio lib

* added lseek in file_system

* updated sdl3

* forgot sdl3 in cmake

* cmake is case sensitive in linux

* fixed SDL_CreateWindowWithPosition

* fixed vulkan issues with latest sdl3

* some progress in sceAudio

* improvements in audio

* more sound improvements

* first working sound output , from openorbis sound demo

* updated sdl3 , zlib-ng can now be build with msvc+clangci

* fixed cmake

* fix for audio buffering

* clang format fix

* format fix

* better error handling for sceAudioOutput
2024-03-22 18:12:37 +02:00