nishinji
6bdaacfc1f
Add Japanese translation ( #591 )
2024-08-26 09:39:49 +03:00
¥IGA
beb45d85c0
Update French tranlations ( #592 )
2024-08-26 09:39:24 +03:00
greggameplayer
903df76ff4
Implement TBUFFER_STORE_FORMAT_XY
2024-08-26 03:39:38 +02:00
Daniel R.
3057d7bd77
core/kernel: Miscellaneous memory fixes ( #557 )
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* core/libraries/kernel: Fix inaccurate direct memory size
* core/memory: Fix available dmem query on non-free dmem areas
* core/kernel: return ENOMEM if memory area size is zero
* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`
* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
Yury
974ed5d627
Add ru translation ( #579 )
2024-08-26 03:22:30 +03:00
bigol83
47a126ea54
Add Italian translation ( #585 )
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* Update it.ts
* Update it.ts
2024-08-26 03:22:07 +03:00
psucien
fc78c890da
video_core: vk_rasterizer: fix for crash on markers with nullGpu
2024-08-25 22:24:10 +02:00
DanielSvoboda
d78f0a4a94
V_NOP | PfpSyncMe | S_CMPK_EQ_U32 ( #426 )
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* V_NOP
V_NOP = Do nothing
* PfpSyncMe
PfpSyncMe ensures that all previous commands are completed before continuing.
'break' should be enough for now
* S_CMPK_EQ_U32
S_CMPK_EQ_U32
SCC = (D.u == SIMM16)
* S_CMPK_EQ_U32
* OperandField::Undefined:
* Update translate.cpp
remove OperandField::Undefined:
* Update image_view.cpp
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:109: Storage image (num_comps = 4) requires swizzling [BGRA]
format 43 dst_sel 3886
* Update liverpool_to_vk.cpp
* S_CMPK_EQ_U32
* S_CMPK_EQ_U32
2024-08-25 22:07:46 +02:00
psucien
69b305bb40
GnmDriver: Clear context support ( #567 )
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* gnmdriver: added support for gpu context reset
* shader_recompiler: minor validation fixes
* shader_recompiler: added `V_CMPX_GT_I32`
* shader_recompiler: fix for crash on inline sampler access
* compilation warnings and dead code elimination
* amdgpu: fix for registers addressing
* libraries: videoout: reduce logging pressure
* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
¥IGA
a8366d1f40
Implement French translation
2024-08-25 13:31:45 +03:00
Dzmitry Dubrova
2f16a02e69
gui: Implement gui translations
2024-08-25 12:17:54 +03:00
TheTurtle
b52741b714
video_core: Bloodborne stabilization pt1 ( #543 )
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* shader_recompiler: Writelane elimination pass + null image fix
* spirv: Implement image derivatives
* texture_cache: Reduce page bit size
* clang format
* slot_vector: Back to debug assert
* vk_graphics_pipeline: Handle null tsharp
* spirv: Revert some change
* vk_instance: Support primitive restart on list topology
* page_manager: Adjust windows exception handler
* clang format
* Remove subres tracking
* Will be done separately
2024-08-24 22:51:47 +03:00
Vinicius Rangel
1ca13870eb
shader_recompiler: handle fetch shader address offsets ( #538 )
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* shader_recompiler: handle fetch shader address offsets
parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers
* shader_recompiler: fix fetch_shader when offset is not present
* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address
* video_core: add vertex_offset to non-indexed draw calls
renamed fetch offset fields
2024-08-24 17:36:40 +02:00
georgemoralis
49ae6df871
Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
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Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00
georgemoralis
3188a2dc11
Merge pull request #558 from Exhigh/savedata-fix-2
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savedata: Add another missing case to saveDataMount
2024-08-24 17:14:10 +03:00
Vladislav Mikhalin
f4d2f703e8
Fixed video dimensions alignment and image cache
2024-08-24 16:59:30 +03:00
Exhigh
2ddda99801
savedata: Add another missing case to saveDataMount
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This helps Five Nights at Freddy's: Sister Location (CUSA17983) boot and is playable.
Fixes issue #554
2024-08-24 17:48:39 +04:00
Herman Semenov
5b8e1f1681
core,shader_recompiler: align structures for 64-bit platforms ( #447 )
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Decreased sizes:
* TextureDefinition 32 bytes -> 24 bytes
* PortOut 72 bytes -> 64 bytes
* Request 48 bytes -> 40 bytes
* WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Random
c80b2facf0
Fix a few issues with the intel anv vulkan driver from mesa ( #514 )
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* add fallback format for d16UnormS8Uint which is not supported by intel
* fix depth/stencil buffer creation issues causing asserts in intel driver
2024-08-24 14:50:46 +02:00
psucien
b552373680
Merge pull request #497 from xezrunner/xezrunner/cfg-msb-fix
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shader_recompiler: fix BranchTarget sign flip for sopp.simm
2024-08-24 11:39:10 +02:00
¥IGA
56bccb0b69
Warnings fixes ( #541 )
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* Warnings fixes
* Warnings fixes
2024-08-23 22:38:55 +03:00
Exhigh
17e70d91e4
savedata: Handle missed case in saveDataMount
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This should help P5D get past the intro.
P.S: The game requires Fiber and USBD modules to boot.
2024-08-23 16:27:03 +04:00
georgemoralis
d8c8fc5774
Merge pull request #530 from Xphalnos/main
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Lot of small fixes
2024-08-22 21:54:20 +03:00
georgemoralis
ca066c7de9
possible R2/L2 fix
2024-08-22 19:43:45 +03:00
Xphalnos
bb2a417598
Lot of small fixes
2024-08-22 18:01:30 +02:00
georgemoralis
901581d792
Merge pull request #502 from Borchev/ROMappedFileWorkaround
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Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis
9f3aaee098
LLE libc removal
2024-08-22 11:24:31 +03:00
georgemoralis
9aa10343ac
Merge pull request #521 from GermanAizek/fix
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Added const reference params if possible, removed less 16 size
2024-08-22 10:18:02 +03:00
Herman Semenov
c0e207424a
Added const reference params if possible, removed less 16 size
2024-08-22 02:56:01 +03:00
Aiden Turner
a7a8a85aa0
Added logging for debugging configs ( #518 )
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* added logging for config file
* forgot a setting
* fixed bloated settings logging.
* fixed compile error
2024-08-22 01:52:08 +03:00
Vladislav Mikhalin
3a46ff5a70
Misc fixes ( #517 )
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* Misc fixes
* Removed the skip for draw calls without RTs
* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis
96894a6c14
Merge pull request #506 from squidbus/macos-translocation
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Untranslocate app bundle path if needed on macOS.
2024-08-21 18:13:08 +03:00
georgemoralis
ce4737859e
Merge pull request #511 from dima-xd/sample
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avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova
72c9b0468b
avplayer: Fix sceAvPlayerGetAudioData
2024-08-21 14:37:34 +03:00
squidbus
bc670d8419
Untranslocate app bundle path if needed on macOS.
2024-08-21 03:06:10 -07:00
Borchev
69f5bd84b6
Fix unmapping bug
2024-08-20 20:07:32 -07:00
Borchev
54ac677e1d
Workaround for readonly memory mapping of files issue
2024-08-20 16:10:38 -07:00
TheTurtle
e088f0141b
vk_pipeline_cache: Avoid recompiling new shaders on each new PL ( #480 )
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* cfg: Add one more divergence case
* Seen in RDR shaders
* renderer_vulkan: Reduce number of compiled shaders
* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy
ace814f4f2
rtc errors ( #485 )
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* rtc errors
* add system libs to cmakelists
* this.[func]
* fix errors
* declaration
* log handle addr
* missed
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
xezrunner
66b59c20f3
Fix control.sopp.simm flipping sign in CFG label generation
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This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.
A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.
The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
kotn3l
45395d4d98
Set game window size based on the config (in windowed mode) ( #481 )
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* Set windowed mode size based on config
* fix formatting oops
* emulator.cpp clang format fix (hopefully?)
* formatting fix for real
2024-08-20 15:39:56 +03:00
georgemoralis
3879cc2219
Merge pull request #375 from notgonnaleo/main
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qt_gui: Added feature to toggle (show/hide) game list view
2024-08-20 11:47:00 +03:00
georgemoralis
7fe7465adb
Merge pull request #475 from bax-cz/main
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PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz
8b14fcc7c1
linux build fix
2024-08-20 09:28:07 +02:00
bax-cz
0cf7f5096b
clang: fixed formatting
2024-08-19 20:40:23 +02:00
Random
c8c75c4c4a
fix gcc compilation error in vk_graphics_pipeline.cpp ( #477 )
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gcc fails to infer the type of the two parts of a ternary expression whose types are different but both contain an implicit cast operator to the same type
2024-08-19 18:45:42 +03:00
¥IGA
0a64ec336f
Adding icons to categories ( #479 )
2024-08-19 18:42:23 +03:00
Dzmitry Dubrova
f634753f7b
Add messages to asserts ( #476 )
2024-08-19 15:29:13 +03:00
bax-cz
32996556a5
PlayGo: basic implementation, credits to red-prig
2024-08-19 13:14:14 +02:00
Lizardy
f197e05379
[WIP] libSceNgs2 ( #439 )
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* init ngs2
* clang
* ngs2 HLE for missing LLE
* clang
* clang
* orbis ngs2 error codes
* resolve, error codes, ngs2_impl
* clang
* clang
* mac atomic
* clang
* mac
* clang
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
DanielSvoboda
9b20393524
Copy submenu
2024-08-19 01:25:15 -03:00
georgemoralis
116004582f
Merge pull request #466 from DanielSvoboda/alphabetical-order-console-language
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Alphabetical order console language
2024-08-18 23:37:34 +03:00
DanielSvoboda
6fcc74036f
alphabetical order console language
2024-08-18 17:24:41 -03:00
DanielSvoboda
642a59de16
alphabetical order console language
2024-08-18 17:24:35 -03:00
georgemoralis
7e418979b6
Merge pull request #463 from Xphalnos/main
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Misc changes
2024-08-18 22:26:53 +03:00
DanielSvoboda
6c3e03e6ba
alphabetical order console language
2024-08-18 16:15:06 -03:00
DanielSvoboda
e2d0bae6fd
alphabetical order console language
2024-08-18 16:04:48 -03:00
Vladislav Mikhalin
b4cee64615
Fix stencil buffer not being used ( #464 )
2024-08-18 20:37:29 +03:00
Xphalnos
2df1372a46
Misc changes
2024-08-18 17:56:29 +02:00
Lizardy
74d43d059f
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes ( #428 )
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* BUFFER_ATOMIC | DS_MINMAX_U32
- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes
* Clang Format & UNREACHABLE_MSG
* clang
* no crash on compile
* clang
* Shared Atomics
* reuse
* rm vscode
* resolve
* opcodes
* side effects
* attempt fix shader comp
* failed attempt to fix
* clang
* do correct vdata set (still fails)
* clang
* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails
* data share should work
* clang
* resource tracking for buffer atomic
* clang
* distinguish RTN opcodes
* clean IsBufferInstruction
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
¥IGA
fa7e7a9963
About Window ( #458 )
2024-08-17 19:13:37 +03:00
georgemoralis
4b203891f8
Merge pull request #455 from Xphalnos/main
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Qt-GUI: Improvements (Part 2)
2024-08-17 10:58:11 +03:00
georgemoralis
c77f6413c1
Merge pull request #456 from StevenMiller123/sem_fix
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Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Xphalnos
4b1aecc912
Logger update
2024-08-17 08:22:31 +02:00
Stephen Miller
2cfc6f48e5
clang-format fix
2024-08-16 17:22:06 -05:00
Stephen Miller
07e9273a70
Add SetPosixErrno function
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I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller
6945be1081
Might fix clang-format?
2024-08-16 15:10:20 -05:00
Stephen Miller
97138cc2ea
another clang-format fix
2024-08-16 15:07:19 -05:00
Stephen Miller
7c1cb036d4
clang-format fix
2024-08-16 14:55:55 -05:00
Stephen Miller
26ef12d1c7
Improve posix_sem functions
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Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos
acb2849f2e
Reduce window size
2024-08-16 19:48:18 +02:00
Dzmitry Dubrova
3813207000
misc changes, part ?/? ( #441 )
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* gui: add option to boot a game by choosing elf file
* core: some small implementations
* fs: implement open func
* add some validations
* spirv: add image format
* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova
f718c50db7
core: Some small pad stubs ( #424 )
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* core: Some small pad stubs
* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle
3b1e3b0a72
control_flow_graph: Initial divergence handling ( #434 )
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* control_flow_graph: Initial divergence handling
* cfg: Handle additional case
* spirv: Handle tgid enable bits
* clang format
* spirv: Use proper format
* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel
b8ec925ebb
gpu: primitive_restart bit check typo ( #454 )
2024-08-16 20:03:19 +03:00
Vinicius Rangel
248fcdbb35
gpu: check right register for primitive restart index ( #453 )
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@red-prig suggestion
Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Herman Semenov
17f249eec9
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 ( #446 )
2024-08-16 11:36:05 +03:00
Xphalnos
21770dc550
Qt-GUI: Improvements
2024-08-16 09:45:59 +02:00
Vladislav Mikhalin
099e735a97
last minute fixes
2024-08-16 10:30:48 +03:00
Vladislav Mikhalin
5184161b79
Fixed threading, migrated to CVs, added looping
2024-08-15 22:02:04 +03:00
Vladislav Mikhalin
8b23ec3885
fixing build on linux and mac
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
56cb7727f5
Fixed some sound and threading issues.
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Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
3325169927
Added some logs, fixed some crashes, fixed align.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin
b2146acda5
avplayer WIP
2024-08-15 22:00:51 +03:00
georgemoralis
e04a4673c8
starting 0.2.1
2024-08-15 19:58:18 +03:00
georgemoralis
ff9ece3e54
tagged 0.2.0 release
2024-08-15 19:41:42 +03:00
psucien
d9d67c85ec
libraries: vide_out: redundant assert removed
2024-08-15 17:41:53 +02:00
¥IGA
d81dabf4f0
Qt-GUI: Cleaning the option menu ( #443 )
2024-08-15 17:49:13 +03:00
Vinicius Rangel
c69d6fd490
gpu: handle primitive restart index register ( #438 )
2024-08-15 15:43:27 +03:00
¥IGA
1beebca7b8
Qt-GUI: Adding User Name selection ( #440 )
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* Qt-GUI: Adding User Name selection
* fix
* fix 2
* fix 3 (thanks Poly)
* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA
ec805713a4
Ability to change username ( #432 )
2024-08-15 12:33:10 +03:00
psucien
0a173b0392
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_
( #431 )
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* shader_recompiler: basic implementation of buffer store w\ fmt conversion
* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova
b87f269282
core: misc changes ( #430 )
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* core: misc changes
* video_core: add some formats for detiling
* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller
a2d0819c02
scePthreadAttrSetstack implementation ( #391 )
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* scePthreadAttrSetstack implementation
Used by Final Fantasy XV
* Address Comments
Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.
* Quick fix
Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
TheTurtle
d5e7180c54
spirv: Simplify shared memory handling ( #427 )
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* spirv: Simplify shared memory handling
* spirv: Ignore clip plane
* spirv: Fix image offsets
* ir_pass: Implement shared memory lowering pass
* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver
* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
Daniel R.
13403a32e5
core/memory: Fix error on virtual queries of reserved regions
2024-08-14 15:34:17 +02:00
psucien
718200faad
video_core: CPU flip relay ( #415 )
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* video_core: cpu flip is propagated via gpu thread now
* tentative fix for cpu flips racing
* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
Samuel Fontes
d25ed57fcb
qt-gui: Added GPU device selection functionality ( #399 )
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* qt-gui: Added GPU device selection functionality
* Getting list of GPU only when application starts
* Fixed formatting
* Fixed formatting
* Fixed formatting
* Added warning when GPU doesn't support API version.
* Changed Unsupported Vulkan Version warning
* Removed unused size checking on GetPhysicalDevices
The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.
* Fix formatting
* Fix formatting
* SettingsDialog: Passing physical devices as span
* Fixed formatting
2024-08-14 00:21:06 +03:00
TheTurtle
705d1e29cf
video_core: Various fixes ( #423 )
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* video_core: Various fixes
* clang format
2024-08-13 20:05:10 +03:00
counter185
462da01350
Basic gamepad support through SDL ( #407 )
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* Add basic gamepad support through SDL
* lightbar, vibration, code style changes
* okay fine
* one day clang format will finally pass
2024-08-13 12:54:08 +03:00