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https://github.com/shadps4-emu/shadPS4.git
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Merge pull request #153 from shadps4-emu/small_additions
video_core: multiple render targets binding
This commit is contained in:
commit
ff21750815
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@ -321,9 +321,13 @@ void Translate(IR::Block* block, std::span<const GcnInst> inst_list, Info& info)
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case Opcode::V_MAX_F32:
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translator.V_MAX_F32(inst);
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break;
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case Opcode::V_RSQ_F32:
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translator.V_RSQ_F32(inst);
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break;
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case Opcode::S_ANDN2_B64:
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translator.S_ANDN2_B64(inst);
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break;
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case Opcode::S_NOP:
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case Opcode::S_CBRANCH_EXECZ:
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case Opcode::S_CBRANCH_SCC0:
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case Opcode::S_MOV_B64:
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@ -67,6 +67,7 @@ public:
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void V_FMA_F32(const GcnInst& inst);
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void V_CMP_F32(ConditionOp op, const GcnInst& inst);
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void V_MAX_F32(const GcnInst& inst);
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void V_RSQ_F32(const GcnInst& inst);
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// Vector Memory
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void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
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@ -193,4 +193,9 @@ void Translator::V_MAX_F32(const GcnInst& inst) {
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SetDst(inst.dst[0], ir.FPMax(src0, src1));
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}
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void Translator::V_RSQ_F32(const GcnInst& inst) {
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const IR::F32 src0{GetSrc(inst.src[0], true)};
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SetDst(inst.dst[0], ir.FPRecipSqrt(src0));
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}
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} // namespace Shader::Gcn
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@ -416,6 +416,10 @@ struct Liverpool {
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BitField<20, 4, u32> output5_mask;
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BitField<24, 4, u32> output6_mask;
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BitField<28, 4, u32> output7_mask;
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[[nodiscard]] u8 GetMask(int buf_id) const {
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return (raw >> (buf_id * 4)) & 0xffu;
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}
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};
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struct IndexBufferBase {
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@ -631,6 +635,10 @@ struct Liverpool {
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u32 clear_word1;
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INSERT_PADDING_WORDS(2);
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operator bool() const {
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return info.format != DataFormat::FormatInvalid;
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}
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u32 Pitch() const {
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return (pitch.tile_max + 1) << 3;
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}
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@ -113,6 +113,11 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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vk::DynamicState::eBlendConstants,
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};
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if (instance.IsColorWriteEnableSupported()) {
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dynamic_states.push_back(vk::DynamicState::eColorWriteEnableEXT);
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dynamic_states.push_back(vk::DynamicState::eColorWriteMaskEXT);
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}
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const vk::PipelineDynamicStateCreateInfo dynamic_info = {
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.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
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.pDynamicStates = dynamic_states.data(),
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@ -144,18 +149,21 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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},
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};
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u32 shader_count = 2;
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u32 shader_count = 1;
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std::array<vk::PipelineShaderStageCreateInfo, MaxShaderStages> shader_stages;
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shader_stages[0] = vk::PipelineShaderStageCreateInfo{
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.stage = vk::ShaderStageFlagBits::eVertex,
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.module = modules[0],
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.pName = "main",
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};
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shader_stages[1] = vk::PipelineShaderStageCreateInfo{
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = modules[4],
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.pName = "main",
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};
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if (modules[4]) {
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shader_stages[1] = vk::PipelineShaderStageCreateInfo{
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = modules[4],
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.pName = "main",
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};
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++shader_count;
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}
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const auto it = std::ranges::find(key.color_formats, vk::Format::eUndefined);
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const u32 num_color_formats = std::distance(key.color_formats.begin(), it);
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@ -177,8 +185,11 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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.srcAlphaBlendFactor = LiverpoolToVK::BlendFactor(control.alpha_src_factor),
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.dstAlphaBlendFactor = LiverpoolToVK::BlendFactor(control.color_dst_factor),
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.alphaBlendOp = LiverpoolToVK::BlendOp(control.alpha_func),
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.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
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.colorWriteMask =
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instance.IsColorWriteEnableSupported()
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? vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA
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: key.write_masks[i],
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};
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}
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@ -39,6 +39,7 @@ struct GraphicsPipelineKey {
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Liverpool::PolygonMode polygon_mode;
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Liverpool::CullMode cull_mode;
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std::array<Liverpool::BlendControl, Liverpool::NumColorBuffers> blend_controls;
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std::array<vk::ColorComponentFlags, Liverpool::NumColorBuffers> write_masks;
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bool operator==(const GraphicsPipelineKey& key) const noexcept {
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return std::memcmp(this, &key, sizeof(GraphicsPipelineKey)) == 0;
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@ -66,6 +67,10 @@ public:
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return key.stage_hashes[0] == EmbeddedVsHash;
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}
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[[nodiscard]] auto GetWriteMasks() const {
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return key.write_masks;
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}
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private:
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void BuildDescSetLayout();
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@ -115,6 +115,7 @@ bool Instance::CreateDevice() {
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vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceIndexTypeUint8FeaturesEXT,
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vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT,
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vk::PhysicalDevicePipelineCreationCacheControlFeaturesEXT,
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vk::PhysicalDeviceColorWriteEnableFeaturesEXT,
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vk::PhysicalDeviceFragmentShaderBarycentricFeaturesKHR>();
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const vk::StructureChain properties_chain =
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physical_device.getProperties2<vk::PhysicalDeviceProperties2,
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@ -152,6 +153,9 @@ bool Instance::CreateDevice() {
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index_type_uint8 = add_extension(VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME);
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add_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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add_extension(VK_KHR_MAINTENANCE_4_EXTENSION_NAME);
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// The next two extensions are required to be available together in order to support write masks
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color_write_en = add_extension(VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
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color_write_en &= add_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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const auto family_properties = physical_device.getQueueFamilyProperties();
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if (family_properties.empty()) {
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@ -191,6 +195,7 @@ bool Instance::CreateDevice() {
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vk::PhysicalDeviceFeatures2{
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.features{
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.robustBufferAccess = features.robustBufferAccess,
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.independentBlend = true,
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.geometryShader = features.geometryShader,
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.logicOp = features.logicOp,
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.samplerAnisotropy = features.samplerAnisotropy,
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@ -216,12 +221,23 @@ bool Instance::CreateDevice() {
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vk::PhysicalDeviceIndexTypeUint8FeaturesEXT{
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.indexTypeUint8 = true,
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},
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vk::PhysicalDeviceColorWriteEnableFeaturesEXT{
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.colorWriteEnable = true,
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},
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vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT{
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.extendedDynamicState3ColorWriteMask = true,
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},
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};
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if (!index_type_uint8) {
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device_chain.unlink<vk::PhysicalDeviceIndexTypeUint8FeaturesEXT>();
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}
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if (!color_write_en) {
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device_chain.unlink<vk::PhysicalDeviceColorWriteEnableFeaturesEXT>();
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device_chain.unlink<vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT>();
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}
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try {
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device = physical_device.createDeviceUnique(device_chain.get());
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} catch (vk::ExtensionNotPresentError& err) {
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@ -111,6 +111,11 @@ public:
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return external_memory_host;
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}
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/// Returns true when VK_EXT_color_write_enable is supported
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bool IsColorWriteEnableSupported() const {
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return color_write_en;
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}
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/// Returns the vendor ID of the physical device
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u32 GetVendorID() const {
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return properties.vendorID;
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@ -218,6 +223,7 @@ private:
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bool fragment_shader_barycentric{};
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bool shader_stencil_export{};
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bool external_memory_host{};
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bool color_write_en{};
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u64 min_imported_host_pointer_alignment{};
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bool tooling_info{};
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bool debug_utils_supported{};
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@ -93,17 +93,26 @@ void PipelineCache::RefreshGraphicsKey() {
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key.stencil_ref_back = regs.stencil_ref_back;
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key.prim_type = regs.primitive_type;
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key.polygon_mode = regs.polygon_control.PolyMode();
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key.blend_controls = regs.blend_control;
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const auto& db = regs.depth_buffer;
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key.depth_format = key.depth.depth_enable
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? LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format)
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: vk::Format::eUndefined;
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for (u32 i = 0; i < Liverpool::NumColorBuffers; i++) {
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const auto& cb = regs.color_buffers[i];
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key.color_formats[i] = cb.base_address
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? LiverpoolToVK::SurfaceFormat(cb.info.format, cb.NumFormat())
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: vk::Format::eUndefined;
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// `RenderingInfo` is assumed to be initialized with a contiguous array of valid color
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// attachments. This might be not a case as HW color buffers can be bound in an arbitrary order.
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// We need to do some arrays compaction at this stage
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int remapped_cb{};
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for (auto cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (!col_buf) {
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continue;
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}
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key.color_formats[remapped_cb] =
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LiverpoolToVK::SurfaceFormat(col_buf.info.format, col_buf.NumFormat());
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key.blend_controls[remapped_cb] = regs.blend_control[cb];
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key.write_masks[remapped_cb] = vk::ColorComponentFlags{regs.color_target_mask.GetMask(cb)};
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++remapped_cb;
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}
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for (u32 i = 0; i < MaxShaderStages; i++) {
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@ -39,14 +39,21 @@ void Rasterizer::Draw(bool is_indexed) {
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const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
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pipeline->BindResources(memory, vertex_index_buffer, texture_cache);
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const auto& image_view = texture_cache.RenderTarget(regs.color_buffers[0]);
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boost::container::static_vector<vk::RenderingAttachmentInfo, Liverpool::NumColorBuffers>
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color_attachments{};
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for (const auto& col_buf : regs.color_buffers) {
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if (!col_buf) {
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continue;
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}
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const auto& image_view = texture_cache.RenderTarget(col_buf);
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const vk::RenderingAttachmentInfo color_info = {
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.imageView = *image_view.image_view,
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.imageLayout = vk::ImageLayout::eGeneral,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.storeOp = vk::AttachmentStoreOp::eStore,
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};
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color_attachments.push_back({
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.imageView = *image_view.image_view,
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.imageLayout = vk::ImageLayout::eGeneral,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.storeOp = vk::AttachmentStoreOp::eStore,
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});
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}
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// TODO: Don't restart renderpass every draw
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const auto& scissor = regs.screen_scissor;
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@ -57,11 +64,11 @@ void Rasterizer::Draw(bool is_indexed) {
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.extent = {scissor.GetWidth(), scissor.GetHeight()},
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},
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.layerCount = 1,
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.colorAttachmentCount = 1,
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.pColorAttachments = &color_info,
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.colorAttachmentCount = static_cast<u32>(color_attachments.size()),
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.pColorAttachments = color_attachments.data(),
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};
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UpdateDynamicState();
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UpdateDynamicState(*pipeline);
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cmdbuf.beginRendering(rendering_info);
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
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@ -125,12 +132,22 @@ u32 Rasterizer::SetupIndexBuffer(bool& is_indexed) {
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return regs.num_indices;
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}
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void Rasterizer::UpdateDynamicState() {
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void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline) {
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UpdateViewportScissorState();
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auto& regs = liverpool->regs;
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.setBlendConstants(®s.blend_constants.red);
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if (instance.IsColorWriteEnableSupported()) {
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const auto& write_masks = pipeline.GetWriteMasks();
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std::array<vk::Bool32, Liverpool::NumColorBuffers> write_ens{};
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std::transform(write_masks.cbegin(), write_masks.cend(), write_ens.begin(),
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[](auto in) { return in ? vk::True : vk::False; });
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cmdbuf.setColorWriteEnableEXT(write_ens);
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cmdbuf.setColorWriteMaskEXT(0, write_masks);
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}
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}
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void Rasterizer::UpdateViewportScissorState() {
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@ -37,7 +37,7 @@ private:
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u32 SetupIndexBuffer(bool& is_indexed);
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void MapMemory(VAddr addr, size_t size);
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void UpdateDynamicState();
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void UpdateDynamicState(const GraphicsPipeline& pipeline);
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void UpdateViewportScissorState();
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void UpdateDepthStencilState();
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@ -15,6 +15,7 @@
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#define PAGE_NOACCESS PROT_NONE
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#define PAGE_READWRITE (PROT_READ | PROT_WRITE)
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#define PAGE_READONLY PROT_READ
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#else
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#include <windows.h>
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