mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
texture_cache: detiler: added support for block coded 128bit images
This commit is contained in:
parent
1a66fa098f
commit
fa73812f32
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@ -3,7 +3,8 @@
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set(SHADER_FILES
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detile_m8x1.comp
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detile_m8x4.comp
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detile_m32x1.comp
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detile_m32x4.comp
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)
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set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
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@ -8,14 +8,14 @@ layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(rgba8ui, binding = 1) uniform writeonly uimage2D output_img;
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layout(r32ui, binding = 1) uniform writeonly uimage2D output_img;
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layout(push_constant) uniform image_info {
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uint pitch;
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} info;
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// Inverse morton LUT, small enough to fit into K$
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uint lut_8x4[16] = {
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uint rmort[16] = {
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0x11011000, 0x31213020,
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0x13031202, 0x33233222,
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0x51415040, 0x71617060,
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@ -27,17 +27,17 @@ uint lut_8x4[16] = {
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0x57475646, 0x77677666,
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};
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#define MICRO_TILE_DIM 8
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#define TEXELS_PER_ELEMENT 1
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#define MICRO_TILE_DIM (8)
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#define TEXELS_PER_ELEMENT (1)
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void main() {
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uint src_tx = in_data[gl_GlobalInvocationID.x];
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uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
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uint packed_pos = lut_8x4[gl_LocalInvocationID.x >> 2] >> bit_ofs;
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uint packed_pos = rmort[gl_LocalInvocationID.x >> 2] >> bit_ofs;
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uint col = bitfieldExtract(packed_pos, 4, 4);
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uint row = bitfieldExtract(packed_pos, 0, 4);
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uint p0 = in_data[gl_GlobalInvocationID.x];
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uint tiles_per_pitch = info.pitch >> 3; // log2(MICRO_TILE_DIM)
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uint target_tile_x = gl_WorkGroupID.x % tiles_per_pitch;
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uint target_tile_y = gl_WorkGroupID.x / tiles_per_pitch;
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@ -46,12 +46,5 @@ void main() {
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uint dw_ofs_y = target_tile_y * MICRO_TILE_DIM + row;
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ivec2 img_pos = ivec2(dw_ofs_x, dw_ofs_y);
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uvec4 dst_tx = uvec4(
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bitfieldExtract(src_tx, 0, 8),
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bitfieldExtract(src_tx, 8, 8),
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bitfieldExtract(src_tx, 16, 8),
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bitfieldExtract(src_tx, 24, 8)
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);
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imageStore(output_img, img_pos, dst_tx);
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imageStore(output_img, img_pos, uvec4(p0, 0, 0, 0));
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}
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50
src/video_core/host_shaders/detile_m32x4.comp
Normal file
50
src/video_core/host_shaders/detile_m32x4.comp
Normal file
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@ -0,0 +1,50 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(rgba32ui, binding = 1) uniform writeonly uimage2D output_img;
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layout(push_constant) uniform image_info {
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uint pitch;
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} info;
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// Inverse morton LUT, small enough to fit into K$
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uint rmort[16] = {
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0x11011000, 0x31213020,
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0x13031202, 0x33233222,
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0x51415040, 0x71617060,
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0x53435242, 0x73637262,
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0x15051404, 0x35253424,
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0x17071606, 0x37273626,
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0x55455444, 0x75657464,
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0x57475646, 0x77677666,
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};
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#define MICRO_TILE_DIM (8)
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void main() {
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uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
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uint packed_pos = rmort[gl_LocalInvocationID.x >> 2] >> bit_ofs;
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uint col = bitfieldExtract(packed_pos, 4, 4);
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uint row = bitfieldExtract(packed_pos, 0, 4);
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uint block_ofs = 4 * gl_GlobalInvocationID.x;
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uint p0 = in_data[block_ofs + 0];
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uint p1 = in_data[block_ofs + 1];
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uint p2 = in_data[block_ofs + 2];
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uint p3 = in_data[block_ofs + 3];
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uint tiles_per_pitch = (info.pitch >> 3) >> 2; // log2(MICRO_TILE_DIM) / 4
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ivec2 img_pos = MICRO_TILE_DIM * ivec2(
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gl_WorkGroupID.x % tiles_per_pitch,
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gl_WorkGroupID.x / tiles_per_pitch
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);
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imageStore(output_img, img_pos + ivec2(col, row), uvec4(p0, p1, p2, p3));
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}
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@ -33,8 +33,32 @@ static vk::Format ConvertPixelFormat(const VideoOutFormat format) {
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return {};
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}
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static bool IsDepthStencilFormat(vk::Format format) {
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switch (format) {
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bool ImageInfo::IsBlockCoded() const {
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switch (pixel_format) {
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case vk::Format::eBc1RgbaSrgbBlock:
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case vk::Format::eBc1RgbaUnormBlock:
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case vk::Format::eBc1RgbSrgbBlock:
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case vk::Format::eBc1RgbUnormBlock:
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case vk::Format::eBc2SrgbBlock:
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case vk::Format::eBc2UnormBlock:
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case vk::Format::eBc3SrgbBlock:
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case vk::Format::eBc3UnormBlock:
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case vk::Format::eBc4SnormBlock:
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case vk::Format::eBc4UnormBlock:
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case vk::Format::eBc5SnormBlock:
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case vk::Format::eBc5UnormBlock:
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case vk::Format::eBc6HSfloatBlock:
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case vk::Format::eBc6HUfloatBlock:
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case vk::Format::eBc7SrgbBlock:
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case vk::Format::eBc7UnormBlock:
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return true;
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default:
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return false;
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}
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}
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bool ImageInfo::IsDepthStencil() const {
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switch (pixel_format) {
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case vk::Format::eD16Unorm:
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case vk::Format::eD16UnormS8Uint:
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case vk::Format::eD32Sfloat:
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@ -45,17 +69,20 @@ static bool IsDepthStencilFormat(vk::Format format) {
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}
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}
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static vk::ImageUsageFlags ImageUsageFlags(const vk::Format format) {
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static vk::ImageUsageFlags ImageUsageFlags(const ImageInfo& info) {
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vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eTransferSrc |
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vk::ImageUsageFlagBits::eTransferDst |
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vk::ImageUsageFlagBits::eSampled;
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if (IsDepthStencilFormat(format)) {
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if (info.IsDepthStencil()) {
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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} else {
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if (format != vk::Format::eBc3SrgbBlock) {
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if (!info.IsBlockCoded()) {
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usage |= vk::ImageUsageFlagBits::eColorAttachment;
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}
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}
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if (info.is_tiled || info.is_storage) {
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usage |= vk::ImageUsageFlagBits::eStorage;
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}
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return usage;
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}
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@ -179,15 +206,12 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
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}
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if (info.is_tiled) {
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flags |= vk::ImageCreateFlagBits::eExtendedUsage;
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if (false) { // IsBlockCodedFormat()
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if (info.IsBlockCoded()) {
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flags |= vk::ImageCreateFlagBits::eBlockTexelViewCompatible;
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}
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}
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info.usage = ImageUsageFlags(info.pixel_format);
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if (info.is_tiled || info.is_storage) {
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info.usage |= vk::ImageUsageFlagBits::eStorage;
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}
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info.usage = ImageUsageFlags(info);
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if (info.pixel_format == vk::Format::eD32Sfloat) {
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aspect_mask = vk::ImageAspectFlagBits::eDepth;
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@ -42,6 +42,9 @@ struct ImageInfo {
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const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
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explicit ImageInfo(const AmdGpu::Image& image) noexcept;
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bool IsBlockCoded() const;
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bool IsDepthStencil() const;
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bool is_tiled = false;
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bool is_storage = false;
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vk::Format pixel_format = vk::Format::eUndefined;
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@ -84,7 +84,7 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info
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.baseMipLevel = 0U,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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.layerCount = image.info.IsBlockCoded() ? 1 : VK_REMAINING_ARRAY_LAYERS,
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},
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};
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image_view = instance.GetDevice().createImageViewUnique(image_view_ci);
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@ -8,8 +8,9 @@
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#include "video_core/texture_cache/texture_cache.h"
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#include "video_core/texture_cache/tile_manager.h"
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#include "video_core/host_shaders/detile_m32x1_comp.h"
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#include "video_core/host_shaders/detile_m32x4_comp.h"
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#include "video_core/host_shaders/detile_m8x1_comp.h"
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#include "video_core/host_shaders/detile_m8x4_comp.h"
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#include <boost/container/static_vector.hpp>
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#include <magic_enum.hpp>
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@ -176,25 +177,31 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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switch (format) {
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case vk::Format::eB8G8R8A8Srgb:
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case vk::Format::eR8G8B8A8Unorm:
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return vk::Format::eR8G8B8A8Uint;
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return vk::Format::eR32Uint;
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case vk::Format::eR8Unorm:
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return vk::Format::eR8Uint;
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case vk::Format::eBc3SrgbBlock:
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case vk::Format::eBc3UnormBlock:
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return vk::Format::eR32G32B32A32Uint;
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default:
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LOG_ERROR(Render_Vulkan, "Unexpected format for demotion {}", vk::to_string(format));
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break;
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}
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LOG_ERROR(Render_Vulkan, "Unexpected format for demotion {}", vk::to_string(format));
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return format;
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}
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const DetilerContext* TileManager::GetDetiler(const Image& image) const {
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const auto format = DemoteImageFormatForDetiling(image.info.pixel_format);
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if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled) {
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if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_MicroTiled ||
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image.info.tiling_mode == AmdGpu::TilingMode::Depth_MicroTiled) {
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switch (format) {
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case vk::Format::eR8Uint:
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return &detilers[DetilerType::Micro8x1];
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case vk::Format::eR8G8B8A8Uint:
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return &detilers[DetilerType::Micro8x4];
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case vk::Format::eR32Uint:
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return &detilers[DetilerType::Micro32x1];
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case vk::Format::eR32G32B32A32Uint:
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return &detilers[DetilerType::Micro32x4];
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default:
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return nullptr;
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}
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@ -211,7 +218,8 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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static const std::array detiler_shaders{
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HostShaders::DETILE_M8X1_COMP,
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HostShaders::DETILE_M8X4_COMP,
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HostShaders::DETILE_M32X1_COMP,
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HostShaders::DETILE_M32X4_COMP,
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};
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for (int pl_id = 0; pl_id < DetilerType::Max; ++pl_id) {
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@ -19,7 +19,8 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format);
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enum DetilerType : u32 {
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Micro8x1,
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Micro8x4,
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Micro32x1,
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Micro32x4,
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Max
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};
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