mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
hot-fix : removed libSceRudp.srpx from lle modules since it appears it create more issues than solves
This commit is contained in:
parent
204bba9be8
commit
f98b9f7726
|
@ -274,7 +274,7 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
}
|
||||
|
||||
void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
|
||||
constexpr std::array<SysModules, 12> ModulesToLoad{
|
||||
constexpr std::array<SysModules, 11> ModulesToLoad{
|
||||
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
|
||||
{"libSceFiber.sprx", &Libraries::Fiber::RegisterlibSceFiber},
|
||||
{"libSceUlt.sprx", nullptr},
|
||||
|
@ -285,8 +285,7 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string
|
|||
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
|
||||
{"libSceJpegEnc.sprx", nullptr},
|
||||
{"libSceRazorCpu.sprx", nullptr},
|
||||
{"libSceCesCs.sprx", nullptr},
|
||||
{"libSceRudp.sprx", nullptr}}};
|
||||
{"libSceCesCs.sprx", nullptr}}};
|
||||
|
||||
std::vector<std::filesystem::path> found_modules;
|
||||
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
||||
|
|
Loading…
Reference in a new issue