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https://github.com/shadps4-emu/shadPS4.git
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improved symbols_resolver and output
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parent
540c21d382
commit
f2f04142b0
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@ -11,10 +11,9 @@
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namespace Core::Loader {
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void SymbolsResolver::AddSymbol(const SymbolResolver& s, u64 virtual_addr) {
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SymbolRecord r{};
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SymbolRecord& r = m_symbols.emplace_back();
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r.name = GenerateName(s);
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r.virtual_address = virtual_addr;
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m_symbols.push_back(r);
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}
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std::string SymbolsResolver::GenerateName(const SymbolResolver& s) {
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@ -25,7 +24,7 @@ std::string SymbolsResolver::GenerateName(const SymbolResolver& s) {
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const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolResolver& s) const {
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const std::string name = GenerateName(s);
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for (u32 i = 0; i < m_symbols.size(); i++) {
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if (m_symbols[i].name.compare(name) == 0) {
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if (m_symbols[i].name == name) {
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return &m_symbols[i];
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}
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}
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@ -46,7 +45,7 @@ void SymbolsResolver::DebugDump(const std::filesystem::path& file_name) {
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} else {
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nidName = "UNK";
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}
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f.WriteString(fmt::format("{:<20} {:<16} {:<60} {:<30} {:<2} {:<30} {:<2} {:<2} {:<10}\n",
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f.WriteString(fmt::format("0x{:<20x} {:<16} {:<60} {:<30} {:<2} {:<30} {:<2} {:<2} {:<10}\n",
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symbol.virtual_address, ids.at(0), nidName, ids.at(1), ids.at(2),
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ids.at(3), ids.at(4), ids.at(5), ids.at(6)));
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}
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@ -58,8 +58,9 @@ int main(int argc, char* argv[]) {
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if (std::filesystem::exists(sce_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
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if (entry.path().filename() == "libc.prx") {
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// found = true;
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found = true;
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printf("%s\n", entry.path().string().c_str());
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linker->LoadModule(entry.path().string().c_str());
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}
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}
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}
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