Add discord RPC

This commit is contained in:
wheremyfoodat 2023-08-11 20:22:26 +03:00
parent 16e2768df0
commit f2b64e892b
5 changed files with 68 additions and 1 deletions

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@ -9,6 +9,7 @@ endif()
project(shadps4)
include_directories(third-party/)
include_directories(third-party/discord-rpc/include)
include_directories(third-party/imgui/)
include_directories(third-party/imgui/backends)
include_directories(third-party/sdl/)
@ -43,6 +44,8 @@ add_executable(shadps4
src/Util/string_util.cpp
src/Core/PS4/HLE/Graphics/video_out.cpp
src/Core/PS4/HLE/Graphics/video_out.h
src/discord.h
src/discord.cpp
"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h")
find_package(OpenGL REQUIRED)

37
src/discord.cpp Normal file
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@ -0,0 +1,37 @@
#include "discord.h"
#include <cstring>
#include <ctime>
void Discord::RPC::init() {
DiscordEventHandlers handlers{};
Discord_Initialize("1138176975865909360", &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
void Discord::RPC::update(Discord::RPCStatus status, const std::string& game) {
DiscordRichPresence rpc{};
if (status == Discord::RPCStatus::Playing) {
rpc.details = "Playing a game";
rpc.state = game.c_str();
} else {
rpc.details = "Idle";
}
rpc.largeImageKey = "pand";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
Discord_UpdatePresence(&rpc);
}
void Discord::RPC::stop() {
if (enabled) {
enabled = false;
Discord_ClearPresence();
Discord_Shutdown();
}
}

19
src/discord.h Normal file
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@ -0,0 +1,19 @@
#pragma once
#include <discord_rpc.h>
#include <cstdint>
#include <string>
namespace Discord {
enum class RPCStatus { Idling, Playing };
class RPC {
std::uint64_t startTimestamp;
bool enabled = false;
public:
void init();
void update(RPCStatus status, const std::string& title);
void stop();
};
} // namespace Discord

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@ -31,6 +31,7 @@
#include "Core/PS4/HLE/Libs.h"
#include "Lib/Threads.h"
#include <emulator.h>
#include "discord.h"
// Main code
int main(int argc, char* argv[])
@ -59,6 +60,10 @@ int main(int argc, char* argv[])
Emulator::emuRun();
mainthread.JoinThread();
Discord::RPC discordRPC;
discordRPC.init();
discordRPC.update(Discord::RPCStatus::Idling, "");
#if 0
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
@ -240,5 +245,6 @@ int main(int argc, char* argv[])
SDL_Quit();
#endif
discordRPC.stop();
return 0;
}

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@ -29,6 +29,8 @@ add_subdirectory(${zydis_DIR})
#========== winpthreads ======================
add_subdirectory(winpthread)
#=================== discord-rpc ===================
add_subdirectory(discord-rpc)
#=================== IMGUI ===================
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
@ -58,6 +60,6 @@ find_package(OpenGL REQUIRED)
target_link_libraries(IMGUI PUBLIC ${OPENGL_LIBRARIES})
target_link_libraries(IMGUI PUBLIC SDL3-shared ${CMAKE_DL_LIBS} Zydis winpthread)
target_link_libraries(IMGUI PUBLIC SDL3-shared ${CMAKE_DL_LIBS} Zydis winpthread discord-rpc)