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https://github.com/shadps4-emu/shadPS4.git
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more draft fs
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@ -19,6 +19,8 @@ class GenericHandleAllocator {
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};
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class AbstractFileSystem {
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public:
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virtual bool ownsHandle(u32 handle) = 0;
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virtual u32 openFile(std::string filename, FileAccess access) = 0;
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virtual void closeFile(u32 handle) = 0;
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};
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@ -2,19 +2,51 @@
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namespace Emulator::Host::GenericFS {
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void MetaFileSystem::mount(std::string prefix, AbstractFileSystem* system) {}
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void MetaFileSystem::mount(std::string prefix, AbstractFileSystem* system) {
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System x;
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x.prefix = prefix;
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x.system = system;
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fileSystems.push_back(x);
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}
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void MetaFileSystem::unMount(AbstractFileSystem* system) {}
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void MetaFileSystem::unMountAll() {}
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void MetaFileSystem::unMountAll() { fileSystems.clear(); }
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bool MetaFileSystem::mapFilePath(std::string inpath, std::string* outpath, AbstractFileSystem** system) { return false; }
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AbstractFileSystem* MetaFileSystem::getHandleOwner(u32 handle) {
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for (u32 i = 0; i < fileSystems.size(); i++) {
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if (fileSystems[i].system->ownsHandle(handle)) return fileSystems[i].system; // got it!
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}
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return nullptr;
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void MetaFileSystem::releaseHandle(u32 handle) {}
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}
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u32 MetaFileSystem::openFile(std::string filename, FileAccess access) { return u32(); }
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bool MetaFileSystem::mapFilePath(std::string inpath, std::string* outpath, AbstractFileSystem** system) {
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for (unsigned int i = 0; i < fileSystems.size(); i++) {
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int prefLen = fileSystems[i].prefix.size();
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if (fileSystems[i].prefix == inpath.substr(0, prefLen))
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{
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*outpath = inpath.substr(prefLen);
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*system = fileSystems[i].system;
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return true;
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}
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}
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return false;
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}
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void MetaFileSystem::closeFile(u32 handle) {}
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u32 MetaFileSystem::openFile(std::string filename, FileAccess access) {
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AbstractFileSystem* system;
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std::string of;
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if (mapFilePath(filename, &of, &system)) {
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return system->openFile(of, access);
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}
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return 0;
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}
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void MetaFileSystem::closeFile(u32 handle) {
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AbstractFileSystem* sys = getHandleOwner(handle);
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if (sys) sys->closeFile(handle);
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}
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} // namespace Emulator::Host::GenericFS
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@ -1,7 +1,9 @@
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#pragma once
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#include <types.h>
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#include <string>
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#include <vector>
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#include "generic_file_system.h"
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namespace Emulator::Host::GenericFS {
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@ -15,6 +17,7 @@ class MetaFileSystem : public GenericHandleAllocator, AbstractFileSystem {
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u32 current;
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std::vector<System> fileSystems;
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std::string currentDirectory;
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std::vector<u32> handler;
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public:
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MetaFileSystem() : current(0) {}
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@ -24,9 +27,14 @@ class MetaFileSystem : public GenericHandleAllocator, AbstractFileSystem {
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void unMountAll();
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AbstractFileSystem *getHandleOwner(u32 handle);
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bool mapFilePath(std::string inpath, std::string *outpath, AbstractFileSystem **system);
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u32 requestHandle() { return ++current; }
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void releaseHandle(u32 handle);
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u32 requestHandle() {
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handler.push_back(current);
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current++;
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return handler.back();
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}
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void releaseHandle(u32 handle) { handler.erase(std::remove(handler.begin(), handler.end(), handle), handler.end()); }
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bool ownsHandle(u32 handle) { return false; }
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u32 openFile(std::string filename, FileAccess access);
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void closeFile(u32 handle);
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};
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}
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} // namespace Emulator::Host::GenericFS
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