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shader_recompiler: Define fragment output type based on number format. (#1097)
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* shader_recompiler: Define fragment output type based on number format. * shader_recompiler: Fix GetAttribute SPIR-V output type. * shader_recompiler: Don't bitcast on SetAttribute unless integer target.
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@ -49,12 +49,13 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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if (info.num_components == 1) {
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return info.id;
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} else {
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return ctx.OpAccessChain(ctx.output_f32, info.id, ctx.ConstU32(element));
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return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
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}
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}
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switch (attr) {
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case IR::Attribute::Position0: {
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return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, ctx.ConstU32(element));
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}
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case IR::Attribute::Position1:
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case IR::Attribute::Position2:
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case IR::Attribute::Position3: {
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@ -70,17 +71,47 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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case IR::Attribute::RenderTarget6:
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case IR::Attribute::RenderTarget7: {
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const u32 index = u32(attr) - u32(IR::Attribute::RenderTarget0);
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if (ctx.frag_num_comp[index] > 1) {
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return ctx.OpAccessChain(ctx.output_f32, ctx.frag_color[index], ctx.ConstU32(element));
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const auto& info{ctx.frag_outputs.at(index)};
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if (info.num_components > 1) {
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return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
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} else {
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return ctx.frag_color[index];
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return info.id;
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}
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}
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case IR::Attribute::Depth:
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return ctx.frag_depth;
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default:
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throw NotImplementedException("Read attribute {}", attr);
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throw NotImplementedException("Write attribute {}", attr);
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}
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}
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std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr) {
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if (IR::IsParam(attr)) {
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const u32 index{u32(attr) - u32(IR::Attribute::Param0)};
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const auto& info{ctx.output_params.at(index)};
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return {info.component_type, info.is_integer};
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}
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switch (attr) {
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case IR::Attribute::Position0:
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case IR::Attribute::Position1:
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case IR::Attribute::Position2:
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case IR::Attribute::Position3:
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case IR::Attribute::Depth:
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return {ctx.F32[1], false};
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case IR::Attribute::RenderTarget0:
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case IR::Attribute::RenderTarget1:
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case IR::Attribute::RenderTarget2:
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case IR::Attribute::RenderTarget3:
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case IR::Attribute::RenderTarget4:
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case IR::Attribute::RenderTarget5:
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case IR::Attribute::RenderTarget6:
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case IR::Attribute::RenderTarget7: {
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const u32 index = u32(attr) - u32(IR::Attribute::RenderTarget0);
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const auto& info{ctx.frag_outputs.at(index)};
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return {info.component_type, info.is_integer};
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}
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default:
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throw NotImplementedException("Write attribute {}", attr);
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}
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}
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} // Anonymous namespace
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@ -156,17 +187,21 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp) {
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// Attribute is disabled or varying component is not written
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return ctx.ConstF32(comp == 3 ? 1.0f : 0.0f);
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}
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if (param.is_default) {
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return ctx.OpCompositeExtract(param.component_type, param.id, comp);
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}
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if (param.num_components > 1) {
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Id result;
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if (param.is_default) {
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result = ctx.OpCompositeExtract(param.component_type, param.id, comp);
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} else if (param.num_components > 1) {
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const Id pointer{
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ctx.OpAccessChain(param.pointer_type, param.id, ctx.ConstU32(comp))};
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return ctx.OpLoad(param.component_type, pointer);
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result = ctx.OpLoad(param.component_type, pointer);
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} else {
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return ctx.OpLoad(param.component_type, param.id);
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result = ctx.OpLoad(param.component_type, param.id);
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}
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if (param.is_integer) {
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result = ctx.OpBitcast(ctx.F32[1], result);
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}
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return result;
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} else {
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const auto step_rate = EmitReadStepRate(ctx, param.id.value);
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const auto offset = ctx.OpIAdd(
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@ -222,7 +257,12 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 elemen
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return;
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}
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const Id pointer{OutputAttrPointer(ctx, attr, element)};
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ctx.OpStore(pointer, ctx.OpBitcast(ctx.F32[1], value));
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const auto component_type{OutputAttrComponentType(ctx, attr)};
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if (component_type.second) {
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ctx.OpStore(pointer, ctx.OpBitcast(component_type.first, value));
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} else {
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ctx.OpStore(pointer, value);
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}
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}
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template <u32 N>
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@ -120,6 +120,7 @@ void EmitContext::DefineArithmeticTypes() {
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output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
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output_u32 = Name(TypePointer(spv::StorageClass::Output, U32[1]), "output_u32");
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output_s32 = Name(TypePointer(spv::StorageClass::Output, S32[1]), "output_s32");
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full_result_i32x2 = Name(TypeStruct(S32[1], S32[1]), "full_result_i32x2");
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full_result_u32x2 = Name(TypeStruct(U32[1], U32[1]), "full_result_u32x2");
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@ -151,21 +152,21 @@ const VectorIds& GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) {
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UNREACHABLE_MSG("Invalid attribute type {}", fmt);
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}
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EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id) {
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EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id,
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bool output) {
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switch (fmt) {
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case AmdGpu::NumberFormat::Float:
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Snorm:
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case AmdGpu::NumberFormat::SnormNz:
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return {id, input_f32, F32[1], 4};
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case AmdGpu::NumberFormat::Uint:
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return {id, input_u32, U32[1], 4};
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case AmdGpu::NumberFormat::Sint:
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return {id, input_s32, S32[1], 4};
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case AmdGpu::NumberFormat::Sscaled:
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return {id, input_f32, F32[1], 4};
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case AmdGpu::NumberFormat::Uscaled:
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return {id, input_f32, F32[1], 4};
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case AmdGpu::NumberFormat::Srgb:
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return {id, output ? output_f32 : input_f32, F32[1], 4, false};
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case AmdGpu::NumberFormat::Uint:
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return {id, output ? output_u32 : input_u32, U32[1], 4, true};
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case AmdGpu::NumberFormat::Sint:
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return {id, output ? output_s32 : input_s32, S32[1], 4, true};
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default:
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break;
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}
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@ -236,9 +237,13 @@ void EmitContext::DefineInputs() {
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: 1;
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// Note that we pass index rather than Id
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input_params[input.binding] = {
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rate_idx, input_u32,
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U32[1], input.num_components,
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false, input.instance_data_buf,
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rate_idx,
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input_u32,
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U32[1],
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input.num_components,
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true,
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false,
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input.instance_data_buf,
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};
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} else {
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Id id{DefineInput(type, input.binding)};
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@ -247,7 +252,7 @@ void EmitContext::DefineInputs() {
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} else {
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Name(id, fmt::format("vs_in_attr{}", input.binding));
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}
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input_params[input.binding] = GetAttributeInfo(input.fmt, id);
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input_params[input.binding] = GetAttributeInfo(input.fmt, id, false);
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interfaces.push_back(id);
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}
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}
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@ -320,10 +325,12 @@ void EmitContext::DefineOutputs() {
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continue;
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}
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const u32 num_components = info.stores.NumComponents(mrt);
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frag_color[i] = DefineOutput(F32[num_components], i);
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frag_num_comp[i] = num_components;
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Name(frag_color[i], fmt::format("frag_color{}", i));
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interfaces.push_back(frag_color[i]);
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const AmdGpu::NumberFormat num_format{runtime_info.fs_info.color_buffers[i].num_format};
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const Id type{GetAttributeType(*this, num_format)[num_components]};
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const Id id = DefineOutput(type, i);
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Name(id, fmt::format("frag_color{}", i));
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frag_outputs[i] = GetAttributeInfo(num_format, id, true);
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interfaces.push_back(id);
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}
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break;
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default:
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@ -166,6 +166,7 @@ public:
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Id input_s32{};
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Id output_u32{};
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Id output_f32{};
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Id output_s32{};
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boost::container::small_vector<Id, 16> interfaces;
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@ -177,8 +178,6 @@ public:
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Id frag_coord{};
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Id front_facing{};
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Id frag_depth{};
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std::array<Id, 8> frag_color{};
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std::array<u32, 8> frag_num_comp{};
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Id clip_distances{};
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Id cull_distances{};
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@ -237,11 +236,13 @@ public:
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Id pointer_type;
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Id component_type;
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u32 num_components;
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bool is_integer{};
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bool is_default{};
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s32 buffer_handle{-1};
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};
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std::array<SpirvAttribute, 32> input_params{};
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std::array<SpirvAttribute, 32> output_params{};
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std::array<SpirvAttribute, 8> frag_outputs{};
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private:
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void DefineArithmeticTypes();
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@ -254,7 +255,7 @@ private:
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void DefineImagesAndSamplers();
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void DefineSharedMemory();
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SpirvAttribute GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id);
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SpirvAttribute GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id, bool output);
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};
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} // namespace Shader::Backend::SPIRV
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@ -25,7 +25,7 @@ void Translator::EmitExport(const GcnInst& inst) {
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return comp;
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}
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const u32 index = u32(attrib) - u32(IR::Attribute::RenderTarget0);
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switch (runtime_info.fs_info.mrt_swizzles[index]) {
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switch (runtime_info.fs_info.color_buffers[index].mrt_swizzle) {
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case MrtSwizzle::Identity:
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return comp;
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case MrtSwizzle::Alt:
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@ -80,10 +80,16 @@ struct FragmentRuntimeInfo {
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auto operator<=>(const PsInput&) const noexcept = default;
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};
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boost::container::static_vector<PsInput, 32> inputs;
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std::array<MrtSwizzle, MaxColorBuffers> mrt_swizzles;
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struct PsColorBuffer {
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AmdGpu::NumberFormat num_format;
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MrtSwizzle mrt_swizzle;
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auto operator<=>(const PsColorBuffer&) const noexcept = default;
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};
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std::array<PsColorBuffer, MaxColorBuffers> color_buffers;
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bool operator==(const FragmentRuntimeInfo& other) const noexcept {
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return std::ranges::equal(mrt_swizzles, other.mrt_swizzles) &&
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return std::ranges::equal(color_buffers, other.color_buffers) &&
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std::ranges::equal(inputs, other.inputs);
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}
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};
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@ -26,6 +26,7 @@ using Liverpool = AmdGpu::Liverpool;
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struct GraphicsPipelineKey {
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std::array<size_t, MaxShaderStages> stage_hashes;
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std::array<vk::Format, Liverpool::NumColorBuffers> color_formats;
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std::array<AmdGpu::NumberFormat, Liverpool::NumColorBuffers> color_num_formats;
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std::array<Liverpool::ColorBuffer::SwapMode, Liverpool::NumColorBuffers> mrt_swizzles;
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vk::Format depth_format;
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vk::Format stencil_format;
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@ -95,10 +95,6 @@ Shader::RuntimeInfo PipelineCache::BuildRuntimeInfo(Shader::Stage stage) {
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case Shader::Stage::Fragment: {
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info.num_user_data = regs.ps_program.settings.num_user_regs;
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info.num_allocated_vgprs = regs.ps_program.settings.num_vgprs * 4;
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std::ranges::transform(graphics_key.mrt_swizzles, info.fs_info.mrt_swizzles.begin(),
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[](Liverpool::ColorBuffer::SwapMode mode) {
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return static_cast<Shader::MrtSwizzle>(mode);
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});
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const auto& ps_inputs = regs.ps_inputs;
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for (u32 i = 0; i < regs.num_interp; i++) {
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info.fs_info.inputs.push_back({
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@ -108,6 +104,12 @@ Shader::RuntimeInfo PipelineCache::BuildRuntimeInfo(Shader::Stage stage) {
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.default_value = u8(ps_inputs[i].default_value),
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});
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}
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for (u32 i = 0; i < Shader::MaxColorBuffers; i++) {
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info.fs_info.color_buffers[i] = {
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.num_format = graphics_key.color_num_formats[i],
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.mrt_swizzle = static_cast<Shader::MrtSwizzle>(graphics_key.mrt_swizzles[i]),
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};
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}
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break;
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}
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case Shader::Stage::Compute: {
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@ -244,6 +246,7 @@ bool PipelineCache::RefreshGraphicsKey() {
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// attachments. This might be not a case as HW color buffers can be bound in an arbitrary
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// order. We need to do some arrays compaction at this stage
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key.color_formats.fill(vk::Format::eUndefined);
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key.color_num_formats.fill(AmdGpu::NumberFormat::Unorm);
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key.blend_controls.fill({});
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key.write_masks.fill({});
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key.mrt_swizzles.fill(Liverpool::ColorBuffer::SwapMode::Standard);
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@ -261,6 +264,7 @@ bool PipelineCache::RefreshGraphicsKey() {
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const bool is_vo_surface = renderer->IsVideoOutSurface(col_buf);
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key.color_formats[remapped_cb] = LiverpoolToVK::AdjustColorBufferFormat(
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base_format, col_buf.info.comp_swap.Value(), false /*is_vo_surface*/);
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key.color_num_formats[remapped_cb] = col_buf.NumFormat();
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if (base_format == key.color_formats[remapped_cb]) {
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key.mrt_swizzles[remapped_cb] = col_buf.info.comp_swap.Value();
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}
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