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https://github.com/shadps4-emu/shadPS4.git
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shader_recompiler: Fix some image view type issues. (#2118)
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562ed2a025
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e656093d85
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@ -174,13 +174,12 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod
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const auto sharp = ctx.info.images[handle & 0xFFFF].GetSharp(ctx.info);
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const Id zero = ctx.u32_zero_value;
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const auto mips{[&] { return has_mips ? ctx.OpImageQueryLevels(ctx.U32[1], image) : zero; }};
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const bool uses_lod{texture.bound_type != AmdGpu::ImageType::Color2DMsaa &&
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!texture.is_storage};
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const bool uses_lod{texture.view_type != AmdGpu::ImageType::Color2DMsaa && !texture.is_storage};
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const auto query{[&](Id type) {
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return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
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: ctx.OpImageQuerySize(type, image);
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}};
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switch (texture.bound_type) {
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switch (texture.view_type) {
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case AmdGpu::ImageType::Color1D:
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
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case AmdGpu::ImageType::Color1DArray:
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@ -773,7 +773,7 @@ spv::ImageFormat GetFormat(const AmdGpu::Image& image) {
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Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
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const auto image = desc.GetSharp(ctx.info);
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const auto format = desc.is_atomic ? GetFormat(image) : spv::ImageFormat::Unknown;
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const auto type = image.GetBoundType(desc.is_array);
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const auto type = image.GetViewType(desc.is_array);
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const u32 sampled = desc.is_written ? 2 : 1;
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switch (type) {
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case AmdGpu::ImageType::Color1D:
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@ -814,7 +814,7 @@ void EmitContext::DefineImagesAndSamplers() {
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.sampled_type = is_storage ? sampled_type : TypeSampledImage(image_type),
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.pointer_type = pointer_type,
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.image_type = image_type,
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.bound_type = sharp.GetBoundType(image_desc.is_array),
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.view_type = sharp.GetViewType(image_desc.is_array),
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.is_integer = is_integer,
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.is_storage = is_storage,
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});
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@ -222,7 +222,7 @@ public:
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Id sampled_type;
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Id pointer_type;
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Id image_type;
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AmdGpu::ImageType bound_type;
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AmdGpu::ImageType view_type;
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bool is_integer = false;
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bool is_storage = false;
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};
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@ -558,13 +558,14 @@ void PatchTextureBufferArgs(IR::Block& block, IR::Inst& inst, Info& info) {
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}
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void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
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const AmdGpu::Image& image) {
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const ImageResource& image_res, const AmdGpu::Image& image) {
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const auto handle = inst.Arg(0);
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const auto sampler_res = info.samplers[(handle.U32() >> 16) & 0xFFFF];
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auto sampler = sampler_res.GetSharp(info);
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto inst_info = inst.Flags<IR::TextureInstInfo>();
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const auto view_type = image.GetViewType(image_res.is_array);
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IR::Inst* body1 = inst.Arg(1).InstRecursive();
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IR::Inst* body2 = inst.Arg(2).InstRecursive();
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@ -611,7 +612,7 @@ void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
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return ir.BitFieldExtract(IR::U32{arg}, ir.Imm32(off), ir.Imm32(6), true);
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};
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switch (image.GetType()) {
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switch (view_type) {
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case AmdGpu::ImageType::Color1D:
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case AmdGpu::ImageType::Color1DArray:
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return read(0);
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@ -631,7 +632,7 @@ void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
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if (!inst_info.has_derivatives) {
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return {};
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}
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switch (image.GetType()) {
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switch (view_type) {
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case AmdGpu::ImageType::Color1D:
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case AmdGpu::ImageType::Color1DArray:
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// du/dx, du/dy
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@ -675,7 +676,7 @@ void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
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// Now we can load body components as noted in Table 8.9 Image Opcodes with Sampler
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const IR::Value coords = [&] -> IR::Value {
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switch (image.GetType()) {
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switch (view_type) {
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case AmdGpu::ImageType::Color1D: // x
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addr_reg = addr_reg + 1;
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return get_coord(addr_reg - 1, 0);
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@ -745,17 +746,18 @@ void PatchImageArgs(IR::Block& block, IR::Inst& inst, Info& info) {
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// Sample instructions must be handled separately using address register data.
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if (inst.GetOpcode() == IR::Opcode::ImageSampleRaw) {
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PatchImageSampleArgs(block, inst, info, image);
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PatchImageSampleArgs(block, inst, info, image_res, image);
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return;
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}
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const auto inst_info = inst.Flags<IR::TextureInstInfo>();
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const auto view_type = image.GetViewType(image_res.is_array);
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// Now that we know the image type, adjust texture coordinate vector.
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IR::Inst* body = inst.Arg(1).InstRecursive();
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const auto [coords, arg] = [&] -> std::pair<IR::Value, IR::Value> {
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switch (image.GetType()) {
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switch (view_type) {
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case AmdGpu::ImageType::Color1D: // x, [lod]
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return {body->Arg(0), body->Arg(1)};
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case AmdGpu::ImageType::Color1DArray: // x, slice, [lod]
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@ -772,12 +774,12 @@ void PatchImageArgs(IR::Block& block, IR::Inst& inst, Info& info) {
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case AmdGpu::ImageType::Color3D: // x, y, z, [lod]
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return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
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default:
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UNREACHABLE_MSG("Unknown image type {}", image.GetType());
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UNREACHABLE_MSG("Unknown image type {}", view_type);
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}
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}();
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const auto has_ms = image.GetType() == AmdGpu::ImageType::Color2DMsaa ||
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image.GetType() == AmdGpu::ImageType::Color2DMsaaArray;
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const auto has_ms = view_type == AmdGpu::ImageType::Color2DMsaa ||
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view_type == AmdGpu::ImageType::Color2DMsaaArray;
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ASSERT(!inst_info.has_lod || !has_ms);
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const auto lod = inst_info.has_lod ? IR::U32{arg} : IR::U32{};
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const auto ms = has_ms ? IR::U32{arg} : IR::U32{};
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@ -113,7 +113,7 @@ struct StageSpecialization {
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});
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ForEachSharp(binding, images, info->images,
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[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
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spec.type = sharp.GetBoundType(desc.is_array);
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spec.type = sharp.GetViewType(desc.is_array);
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spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
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spec.is_storage = desc.is_written;
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if (spec.is_storage) {
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@ -254,9 +254,12 @@ struct Image {
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return 1;
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}
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bool IsCube() const noexcept {
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return static_cast<ImageType>(type) == ImageType::Cube;
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}
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ImageType GetType() const noexcept {
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const auto img_type = static_cast<ImageType>(type);
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return img_type == ImageType::Cube ? ImageType::Color2DArray : img_type;
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return IsCube() ? ImageType::Color2DArray : static_cast<ImageType>(type);
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}
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DataFormat GetDataFmt() const noexcept {
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@ -288,8 +291,12 @@ struct Image {
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GetDataFmt() <= DataFormat::FormatFmask64_8;
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}
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[[nodiscard]] ImageType GetBoundType(const bool is_array) const noexcept {
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[[nodiscard]] ImageType GetViewType(const bool is_array) const noexcept {
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const auto base_type = GetType();
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if (IsCube()) {
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// Cube needs to remain array type regardless of instruction array specifier.
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return base_type;
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}
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if (base_type == ImageType::Color1DArray && !is_array) {
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return ImageType::Color1D;
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}
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@ -303,7 +310,7 @@ struct Image {
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}
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[[nodiscard]] u32 NumViewLevels(const bool is_array) const noexcept {
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switch (GetBoundType(is_array)) {
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switch (GetViewType(is_array)) {
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case ImageType::Color2DMsaa:
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case ImageType::Color2DMsaaArray:
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return 1;
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@ -313,7 +320,7 @@ struct Image {
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}
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[[nodiscard]] u32 NumViewLayers(const bool is_array) const noexcept {
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switch (GetBoundType(is_array)) {
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switch (GetViewType(is_array)) {
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case ImageType::Color1D:
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case ImageType::Color2D:
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case ImageType::Color2DMsaa:
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@ -45,7 +45,7 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image, const Shader::ImageReso
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range.base.layer = image.base_array;
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range.extent.levels = image.NumViewLevels(desc.is_array);
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range.extent.layers = image.NumViewLayers(desc.is_array);
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type = ConvertImageViewType(image.GetBoundType(desc.is_array));
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type = ConvertImageViewType(image.GetViewType(desc.is_array));
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if (!is_storage) {
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mapping = Vulkan::LiverpoolToVK::ComponentMapping(image.DstSelect());
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