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https://github.com/shadps4-emu/shadPS4.git
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core/fs: fix file path when using separated update folder for *nix (#1403)
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181b005636
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@ -28,16 +28,11 @@ void MntPoints::UnmountAll() {
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m_mnt_pairs.clear();
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}
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std::filesystem::path MntPoints::GetHostPath(std::string_view guest_directory, bool* is_read_only) {
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std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_read_only) {
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// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
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std::string corrected_path(guest_directory);
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size_t pos = corrected_path.find("//");
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while (pos != std::string::npos) {
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corrected_path.replace(pos, 2, "/");
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pos = corrected_path.find("//", pos + 1);
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}
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const auto normalized_path = std::filesystem::path(path).lexically_normal().string();
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const MntPair* mount = GetMount(corrected_path);
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const MntPair* mount = GetMount(normalized_path);
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if (!mount) {
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return "";
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}
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@ -47,81 +42,88 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view guest_directory, b
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}
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// Nothing to do if getting the mount itself.
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if (corrected_path == mount->mount) {
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if (normalized_path == mount->mount) {
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return mount->host_path;
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}
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// Remove device (e.g /app0) from path to retrieve relative path.
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pos = mount->mount.size() + 1;
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const auto rel_path = std::string_view(corrected_path).substr(pos);
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const auto rel_path = std::string_view{normalized_path}.substr(mount->mount.size() + 1);
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std::filesystem::path host_path = mount->host_path / rel_path;
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std::filesystem::path patch_path = mount->host_path;
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patch_path += "-UPDATE";
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if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
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std::filesystem::exists(patch_path / rel_path)) {
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host_path = patch_path / rel_path;
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patch_path /= rel_path;
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if ((normalized_path.starts_with("/app0") || normalized_path.starts_with("/hostapp")) &&
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std::filesystem::exists(patch_path)) {
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return patch_path;
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}
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if (!NeedsCaseInsensitiveSearch) {
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return host_path;
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}
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// If the path does not exist attempt to verify this.
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// Retrieve parent path until we find one that exists.
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std::scoped_lock lk{m_mutex};
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path_parts.clear();
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auto current_path = host_path;
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while (!std::filesystem::exists(current_path)) {
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// We have probably cached this if it's a folder.
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if (auto it = path_cache.find(current_path); it != path_cache.end()) {
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current_path = it->second;
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break;
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const auto search = [&](const auto host_path) {
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// If the path does not exist attempt to verify this.
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// Retrieve parent path until we find one that exists.
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std::scoped_lock lk{m_mutex};
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path_parts.clear();
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auto current_path = host_path;
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while (!std::filesystem::exists(current_path)) {
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// We have probably cached this if it's a folder.
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if (auto it = path_cache.find(current_path); it != path_cache.end()) {
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current_path = it->second;
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break;
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}
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path_parts.emplace_back(current_path.filename());
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current_path = current_path.parent_path();
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}
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path_parts.emplace_back(current_path.filename());
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current_path = current_path.parent_path();
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}
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// We have found an anchor. Traverse parts we recoded and see if they
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// exist in filesystem but in different case.
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auto guest_path = current_path;
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while (!path_parts.empty()) {
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const auto part = path_parts.back();
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const auto add_match = [&](const auto& host_part) {
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current_path /= host_part;
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guest_path /= part;
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path_cache[guest_path] = current_path;
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path_parts.pop_back();
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};
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// Can happen when the mismatch is in upper folder.
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if (std::filesystem::exists(current_path / part)) {
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add_match(part);
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continue;
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}
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const auto part_low = Common::ToLower(part.string());
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bool found_match = false;
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for (const auto& path : std::filesystem::directory_iterator(current_path)) {
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const auto candidate = path.path().filename();
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const auto filename = Common::ToLower(candidate.string());
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// Check if a filename matches in case insensitive manner.
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if (filename != part_low) {
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// We have found an anchor. Traverse parts we recoded and see if they
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// exist in filesystem but in different case.
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auto guest_path = current_path;
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while (!path_parts.empty()) {
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const auto part = path_parts.back();
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const auto add_match = [&](const auto& host_part) {
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current_path /= host_part;
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guest_path /= part;
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path_cache[guest_path] = current_path;
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path_parts.pop_back();
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};
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// Can happen when the mismatch is in upper folder.
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if (std::filesystem::exists(current_path / part)) {
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add_match(part);
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continue;
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}
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// We found a match, record the actual path in the cache.
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add_match(candidate);
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found_match = true;
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break;
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}
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if (!found_match) {
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// Opening the guest path will surely fail but at least gives
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// a better error message than the empty path.
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return host_path;
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const auto part_low = Common::ToLower(part.string());
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bool found_match = false;
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for (const auto& path : std::filesystem::directory_iterator(current_path)) {
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const auto candidate = path.path().filename();
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const auto filename = Common::ToLower(candidate.string());
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// Check if a filename matches in case insensitive manner.
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if (filename != part_low) {
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continue;
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}
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// We found a match, record the actual path in the cache.
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add_match(candidate);
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found_match = true;
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break;
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}
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if (!found_match) {
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return std::optional<std::filesystem::path>({});
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}
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}
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return std::optional<std::filesystem::path>(current_path);
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};
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if (const auto path = search(patch_path)) {
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return *path;
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}
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if (const auto path = search(host_path)) {
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return *path;
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}
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// The path was found.
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return current_path;
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// Opening the guest path will surely fail but at least gives
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// a better error message than the empty path.
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return host_path;
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}
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int HandleTable::CreateHandle() {
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