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vk_compute_pipeline: Add missed meta check
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7702ceb8d1
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@ -33,7 +33,7 @@ endif()
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option(ENABLE_QT_GUI "Enable the Qt GUI. If not selected then the emulator uses a minimal SDL-based UI instead" OFF)
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option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
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CMAKE_DEPENDENT_OPTION(ENABLE_USERFAULTFD "Enable write tracking using userfaultfd on unix" ON "NOT LINUX OR APPLE" OFF)
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option(ENABLE_USERFAULTFD "Enable write tracking using userfaultfd on unix" OFF)
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# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
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if (APPLE AND CMAKE_OSX_ARCHITECTURES)
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@ -127,18 +127,33 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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// we can skip the whole dispatch and update the tracked state instead. Also, it is not
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// intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we
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// will need its full emulation anyways. For cases of metadata read a warning will be logged.
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for (const auto& desc : info->texture_buffers) {
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const auto IsMetaUpdate = [&](const auto& desc) {
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const VAddr address = desc.GetSharp(*info).base_address;
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if (desc.is_written) {
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if (texture_cache.TouchMeta(address, true)) {
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LOG_TRACE(Render_Vulkan, "Metadata update skipped");
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return false;
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return true;
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}
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} else {
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if (texture_cache.IsMeta(address)) {
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LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (buffer)");
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}
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}
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return false;
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};
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for (const auto& desc : info->buffers) {
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if (desc.is_gds_buffer) {
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continue;
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}
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if (IsMetaUpdate(desc)) {
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return false;
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}
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}
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for (const auto& desc : info->texture_buffers) {
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if (IsMetaUpdate(desc)) {
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return false;
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}
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}
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BindBuffers(buffer_cache, texture_cache, *info, binding, push_data, set_writes,
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