mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
implemented some dummy pad, system_service, user_service calls
This commit is contained in:
parent
03f19c4d13
commit
d96721e753
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@ -32,9 +32,19 @@ set(USERSERVICE_SOURCES src/Emulator/HLE/Libraries/LibUserService/user_service.c
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src/Emulator/HLE/Libraries/LibUserService/user_service.h
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)
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set(PAD_SOURCES src/Emulator/HLE/Libraries/LibPad/pad.cpp
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src/Emulator/HLE/Libraries/LibPad/pad.h
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)
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set(SYSTEMSERVICE_SOURCES src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp
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src/Emulator/HLE/Libraries/LibSystemService/system_service.h
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)
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add_executable(shadps4
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${LIBC_SOURCES}
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${USERSERVICE_SOURCES}
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${PAD_SOURCES}
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${SYSTEMSERVICE_SOURCES}
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src/main.cpp
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src/types.h
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src/Core/FsFile.cpp
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@ -66,7 +76,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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@ -4,6 +4,9 @@
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#include "LibKernel.h"
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#include "LibSceGnmDriver.h"
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#include <Core/PS4/HLE/Graphics/video_out.h>
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#include "Emulator/HLE/Libraries/LibUserService/user_service.h"
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#include "Emulator/HLE/Libraries/LibPad/pad.h"
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#include <Emulator/HLE/Libraries/LibSystemService/system_service.h>
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namespace HLE::Libs {
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@ -12,5 +15,8 @@ void Init_HLE_Libs(SymbolsResolver *sym) {
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LibKernel::LibKernel_Register(sym);
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Graphics::VideoOut::videoOutRegisterLib(sym);
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LibSceGnmDriver::LibSceGnmDriver_Register(sym);
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Emulator::HLE::Libraries::LibUserService::libUserService_Register(sym);
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Emulator::HLE::Libraries::LibPad::libPad_Register(sym);
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Emulator::HLE::Libraries::LibSystemService::libSystemService_Register(sym);
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}
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} // namespace HLE::Libs
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24
src/Emulator/HLE/Libraries/LibPad/pad.cpp
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24
src/Emulator/HLE/Libraries/LibPad/pad.cpp
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@ -0,0 +1,24 @@
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#include "pad.h"
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
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namespace Emulator::HLE::Libraries::LibPad {
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int PS4_SYSV_ABI scePadInit() { return SCE_OK; }
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int PS4_SYSV_ABI scePadOpen(/* SceUserServiceUserId userId, int32_t type, int32_t index, const ScePadOpenParam* pParam*/) {
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return 1; // dummy
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}
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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pData->connected = true; // make it think it is connected
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return SCE_OK;
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}
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void libPad_Register(SymbolsResolver* sym) {
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LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
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LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
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LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);
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}
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} // namespace Emulator::HLE::Libraries::LibPad
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51
src/Emulator/HLE/Libraries/LibPad/pad.h
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51
src/Emulator/HLE/Libraries/LibPad/pad.h
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@ -0,0 +1,51 @@
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#pragma once
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#include "Core/PS4/Loader/SymbolsResolver.h"
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namespace Emulator::HLE::Libraries::LibPad {
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struct ScePadData {
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u32 buttons;
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u08 left_stick_x;
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u08 left_stick_y;
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u08 right_stick_x;
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u08 right_stick_y;
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u08 analog_buttons_l2;
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u08 analog_buttons_r2;
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u08 padding[2];
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float orientation_x;
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float orientation_y;
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float orientation_z;
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float orientation_w;
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float acceleration_x;
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float acceleration_y;
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float acceleration_z;
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float angular_velocity_x;
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float angular_velocity_y;
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float angular_velocity_z;
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u08 touch_data_touch_num;
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u08 touch_data_reserve[3];
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u32 touch_data_reserve1;
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u16 touch_data_touch0_x;
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u16 touch_data_touch0_y;
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u08 touch_data_touch0_id;
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u08 touch_data_touch0_reserve[3];
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u16 touch_data_touch1_x;
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u16 touch_data_touch1_y;
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u08 touch_data_touch1_id;
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u08 touch_data_touch1_reserve[3];
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bool connected;
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u64 timestamp;
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u32 extension_unit_data_extension_unit_id;
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u08 extension_unit_data_reserve[1];
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u08 extension_unit_data_data_length;
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u08 extension_unit_data_data[10];
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u08 connected_count;
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u08 reserve[2];
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u08 device_unique_data_len;
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u08 device_unique_data[12];
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};
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// hle functions
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int PS4_SYSV_ABI scePadInit();
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void libPad_Register(SymbolsResolver* sym);
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}; // namespace Emulator::HLE::Libraries::LibPad
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@ -0,0 +1,16 @@
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
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#include "system_service.h"
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namespace Emulator::HLE::Libraries::LibSystemService {
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s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
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// dummy
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return SCE_OK;
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}
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void libSystemService_Register(SymbolsResolver* sym) {
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LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceHideSplashScreen);
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}
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}; // namespace Emulator::HLE::Libraries::LibUserService
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src/Emulator/HLE/Libraries/LibSystemService/system_service.h
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src/Emulator/HLE/Libraries/LibSystemService/system_service.h
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#pragma once
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#include "Core/PS4/Loader/SymbolsResolver.h"
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namespace Emulator::HLE::Libraries::LibSystemService {
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//HLE functions
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s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen();
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void libSystemService_Register(SymbolsResolver* sym);
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}; // namespace Emulator::HLE::Libraries::LibUserService
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@ -1,5 +1,26 @@
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#include "user_service.h"
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
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namespace Emulator::HLE::Libraries::LibUserService {
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void libUserService_Register(SymbolsResolver* sym) {}
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) {
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// dummy
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) {
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// dummy
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userIdList->user_id[0] = 1;
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userIdList->user_id[1] = -1;
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userIdList->user_id[2] = -1;
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userIdList->user_id[3] = -1;
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return SCE_OK;
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}
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void libUserService_Register(SymbolsResolver* sym) {
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LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceInitialize);
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LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceGetLoginUserIdList);
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}
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}; // namespace Emulator::HLE::Libraries::LibUserService
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@ -2,5 +2,17 @@
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#include "Core/PS4/Loader/SymbolsResolver.h"
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namespace Emulator::HLE::Libraries::LibUserService {
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void libUserService_Register(SymbolsResolver* sym);
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struct SceUserServiceInitializeParams {
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s32 priority;
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};
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struct SceUserServiceLoginUserIdList {
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int user_id[4];
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};
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
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void libUserService_Register(SymbolsResolver* sym);
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}; // namespace Emulator::HLE::Libraries::LibUserService
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