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https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 18:46:06 +00:00
we can now execute code (reaches init_env() function )
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cc596083f5
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@ -27,7 +27,7 @@ int scePthreadAttrInit(ScePthreadAttr* attr) {
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SceKernelSchedParam param{};
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param.sched_priority = 700;
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result = (result == 0 ? scePthreadAttrSetinheritsched(attr, PTHREAD_INHERIT_SCHED) : result);
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result = (result == 0 ? scePthreadAttrSetinheritsched(attr, 4) : result);
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result = (result == 0 ? scePthreadAttrSetschedparam(attr, ¶m) : result);
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result = (result == 0 ? scePthreadAttrSetschedpolicy(attr, SCHED_OTHER) : result);
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result = (result == 0 ? scePthreadAttrSetdetachstate(attr, PTHREAD_CREATE_JOINABLE) : result);
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@ -1,4 +1,6 @@
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#pragma once
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#define _TIMESPEC_DEFINED
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#include <pthread.h>
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#include <sched.h>
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#include "../../../../types.h"
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@ -28,7 +30,9 @@ struct PthreadAttrInternal {
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class PThreadCxt {};
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//HLE FUNCTIONS
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void Pthread_Init_Self_MainThread();
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//HLE FUNCTIONS
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int scePthreadAttrInit(ScePthreadAttr* attr);
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int scePthreadAttrSetdetachstate(ScePthreadAttr* attr, int detachstate);
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int scePthreadAttrSetinheritsched(ScePthreadAttr* attr, int inheritSched);
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@ -9,7 +9,7 @@ namespace HLE::Libs::LibC {
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static void init_env() //every game/demo should probably
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{
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for(;;) {
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printf("__debugbreak\n");
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printf("life is a bitch but it did reach here\n");
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}
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//__debugbreak();//if we reach here it will be a great progress :D
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}
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@ -5,6 +5,7 @@
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#include "../../Util/StringUtil.h"
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#include "Util/aerolib.h"
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#include "Loader/SymbolsResolver.h"
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#include "HLE/Kernel/ThreadManagement.h"
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constexpr bool debug_loader = true;
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@ -629,3 +630,26 @@ void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolReco
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}
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}
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using exit_func_t = void (*)();
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using entry_func_t = void (*)(EntryParams* params, exit_func_t atexit_func);
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static void ProgramExitFunc() {
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printf("exit function called\n");
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}
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static void run_main_entry(u64 addr, EntryParams* params, exit_func_t exit_func) {
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reinterpret_cast<entry_func_t>(addr)(params, exit_func);
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}
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void Linker::Execute()
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{
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HLE::Libs::LibKernel::ThreadManagement::Pthread_Init_Self_MainThread();
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EntryParams p{};
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p.argc = 1;
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p.argv[0] = "eboot.bin"; //hmm should be ok?
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run_main_entry(m_modules.at(0)->elf->GetElfEntry()+m_modules.at(0)->base_virtual_addr, &p, ProgramExitFunc);
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}
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@ -7,6 +7,12 @@
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struct DynamicModuleInfo;
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class Linker;
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struct EntryParams {
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int argc;
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u32 padding;
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const char* argv[3];
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};
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/*this struct keeps neccesary info about loaded modules.Main executeable is included too as well*/
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struct Module
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{
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@ -115,8 +121,9 @@ public:
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SymbolsResolver* getHLESymbols() { return m_HLEsymbols; }
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void Relocate(Module* m);
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void Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info);
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void Execute();
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private:
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private:
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const ModuleInfo* FindModule(const Module& m, const std::string& id);
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const LibraryInfo* FindLibrary(const Module& program, const std::string& id);
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@ -33,17 +33,18 @@
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// Main code
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int main(int argc, char* argv[])
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{
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if (argc == 1) {
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/* if (argc == 1) {
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printf("Usage: %s <elf or eboot.bin path>\n", argv[0]);
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return -1;
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}
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}*/
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logging::init(true);//init logging
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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const char* const path = argv[1]; // argument 1 is the path of self file to boot
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auto* linker = Singleton<Linker>::Instance();
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HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
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auto *module =linker->LoadModule(path);//load main executable
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linker->Execute();
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#if 0
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
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