Some nits and fixes on paths (#1190)
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* Some nits and fixes

* More path conversions

* Add some more logging

* Log the path too
This commit is contained in:
Paris Oplopoios 2024-10-02 07:18:00 +03:00 committed by GitHub
parent ee1e55d5e1
commit d20efcb0d2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 31 additions and 19 deletions

View file

@ -205,9 +205,9 @@ public:
return WriteSpan(string);
}
static void WriteBytes(const std::filesystem::path path, std::span<const u8> data) {
static size_t WriteBytes(const std::filesystem::path path, std::span<const u8> data) {
IOFile out(path, FileAccessMode::Write);
out.Write(data);
return out.Write(data);
}
private:

View file

@ -12,6 +12,7 @@ void TRP::GetNPcommID(const std::filesystem::path& trophyPath, int index) {
std::filesystem::path trpPath = trophyPath / "sce_sys/npbind.dat";
Common::FS::IOFile npbindFile(trpPath, Common::FS::FileAccessMode::Read);
if (!npbindFile.IsOpen()) {
LOG_CRITICAL(Common_Filesystem, "Failed to open npbind.dat file");
return;
}
if (!npbindFile.Seek(0x84 + (index * 0x180))) {
@ -35,6 +36,7 @@ static void removePadding(std::vector<u8>& vec) {
bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string titleId) {
std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/";
if (!std::filesystem::exists(gameSysDir)) {
LOG_CRITICAL(Common_Filesystem, "Game sce_sys directory doesn't exist");
return false;
}
for (int index = 0; const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
@ -43,13 +45,16 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
Common::FS::IOFile file(it.path(), Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
LOG_CRITICAL(Common_Filesystem, "Unable to open trophy file for read");
return false;
}
TrpHeader header;
file.Read(header);
if (header.magic != 0xDCA24D00)
if (header.magic != 0xDCA24D00) {
LOG_CRITICAL(Common_Filesystem, "Wrong trophy magic number");
return false;
}
s64 seekPos = sizeof(TrpHeader);
std::filesystem::path trpFilesPath(
@ -98,7 +103,14 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
size_t pos = xml_name.find("ESFM");
if (pos != std::string::npos)
xml_name.replace(pos, xml_name.length(), "XML");
Common::FS::IOFile::WriteBytes(trpFilesPath / "Xml" / xml_name, XML);
std::filesystem::path path = trpFilesPath / "Xml" / xml_name;
size_t written = Common::FS::IOFile::WriteBytes(path, XML);
if (written != XML.size()) {
LOG_CRITICAL(
Common_Filesystem,
"Trophy XML {} write failed, wanted to write {} bytes, wrote {}",
fmt::UTF(path.u8string()), XML.size(), written);
}
}
}
}

View file

@ -966,7 +966,7 @@ int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTr
}
}
doc.save_file((trophy_dir.string() + "/trophy00/Xml/TROP.XML").c_str());
doc.save_file((trophy_dir / "trophy00" / "Xml" / "TROP.XML").native().c_str());
return ORBIS_OK;
}

View file

@ -16,12 +16,13 @@ std::optional<TrophyUI> current_trophy_ui;
std::queue<TrophyInfo> trophy_queue;
std::mutex queueMtx;
TrophyUI::TrophyUI(std::filesystem::path trophyIconPath, std::string trophyName)
TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::string& trophyName)
: trophy_name(trophyName) {
if (std::filesystem::exists(trophyIconPath)) {
trophy_icon = RefCountedTexture::DecodePngFile(trophyIconPath);
} else {
LOG_ERROR(Lib_NpTrophy, "Couldnt load trophy icon at {}", trophyIconPath.string());
LOG_ERROR(Lib_NpTrophy, "Couldnt load trophy icon at {}",
fmt::UTF(trophyIconPath.u8string()));
}
AddLayer(this);
}
@ -66,7 +67,7 @@ void TrophyUI::Draw() {
trophy_timer -= io.DeltaTime;
if (trophy_timer <= 0) {
queueMtx.lock();
std::lock_guard<std::mutex> lock(queueMtx);
if (!trophy_queue.empty()) {
TrophyInfo next_trophy = trophy_queue.front();
trophy_queue.pop();
@ -74,12 +75,11 @@ void TrophyUI::Draw() {
} else {
current_trophy_ui.reset();
}
queueMtx.unlock();
}
}
void AddTrophyToQueue(std::filesystem::path trophyIconPath, std::string trophyName) {
queueMtx.lock();
void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::string& trophyName) {
std::lock_guard<std::mutex> lock(queueMtx);
if (current_trophy_ui.has_value()) {
TrophyInfo new_trophy;
new_trophy.trophy_icon_path = trophyIconPath;
@ -88,7 +88,6 @@ void AddTrophyToQueue(std::filesystem::path trophyIconPath, std::string trophyNa
} else {
current_trophy_ui.emplace(trophyIconPath, trophyName);
}
queueMtx.unlock();
}
} // namespace Libraries::NpTrophy

View file

@ -17,7 +17,7 @@ namespace Libraries::NpTrophy {
class TrophyUI final : public ImGui::Layer {
public:
TrophyUI(std::filesystem::path trophyIconPath, std::string trophyName);
TrophyUI(const std::filesystem::path& trophyIconPath, const std::string& trophyName);
~TrophyUI() override;
void Finish();
@ -35,6 +35,6 @@ struct TrophyInfo {
std::string trophy_name;
};
void AddTrophyToQueue(std::filesystem::path trophyIconPath, std::string trophyName);
void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::string& trophyName);
}; // namespace Libraries::NpTrophy

View file

@ -343,8 +343,8 @@ void CheckUpdate::DownloadUpdate(const QString& url) {
return;
}
QString userPath =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::PathType::UserDir).string());
QString userPath;
Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QString tempDownloadPath = userPath + "/temp_download_update";
QDir dir(tempDownloadPath);
if (!dir.exists()) {
@ -371,12 +371,13 @@ void CheckUpdate::DownloadUpdate(const QString& url) {
}
void CheckUpdate::Install() {
QString userPath =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::PathType::UserDir).string());
QString userPath;
Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QString startingUpdate = tr("Starting Update...");
QString tempDirPath = userPath + "/temp_download_update";
QString rootPath = QString::fromStdString(std::filesystem::current_path().string());
QString rootPath;
Common::FS::PathToQString(rootPath, std::filesystem::current_path());
QString scriptContent;
QString scriptFileName;