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https://github.com/shadps4-emu/shadPS4.git
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specialization: Fix fetch shader field type (#1675)
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17abbcd74d
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d05846a327
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@ -58,19 +58,6 @@ struct FetchShaderData {
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}) != attributes.end();
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}) != attributes.end();
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}
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}
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[[nodiscard]] std::pair<u32, u32> GetDrawOffsets(const AmdGpu::Liverpool::Regs& regs,
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const Info& info) const {
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u32 vertex_offset = regs.index_offset;
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u32 instance_offset = 0;
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if (vertex_offset == 0 && vertex_offset_sgpr != -1) {
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vertex_offset = info.user_data[vertex_offset_sgpr];
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}
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if (instance_offset_sgpr != -1) {
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instance_offset = info.user_data[instance_offset_sgpr];
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}
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return {vertex_offset, instance_offset};
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}
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bool operator==(const FetchShaderData& other) const {
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bool operator==(const FetchShaderData& other) const {
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return attributes == other.attributes && vertex_offset_sgpr == other.vertex_offset_sgpr &&
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return attributes == other.attributes && vertex_offset_sgpr == other.vertex_offset_sgpr &&
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instance_offset_sgpr == other.instance_offset_sgpr;
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instance_offset_sgpr == other.instance_offset_sgpr;
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@ -57,7 +57,7 @@ struct StageSpecialization {
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const Shader::Info* info;
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const Shader::Info* info;
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RuntimeInfo runtime_info;
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RuntimeInfo runtime_info;
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Gcn::FetchShaderData fetch_shader_data{};
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std::optional<Gcn::FetchShaderData> fetch_shader_data{};
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boost::container::small_vector<VsAttribSpecialization, 32> vs_attribs;
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boost::container::small_vector<VsAttribSpecialization, 32> vs_attribs;
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std::bitset<MaxStageResources> bitset{};
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std::bitset<MaxStageResources> bitset{};
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boost::container::small_vector<BufferSpecialization, 16> buffers;
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boost::container::small_vector<BufferSpecialization, 16> buffers;
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@ -69,15 +69,14 @@ struct StageSpecialization {
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explicit StageSpecialization(const Info& info_, RuntimeInfo runtime_info_,
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explicit StageSpecialization(const Info& info_, RuntimeInfo runtime_info_,
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const Profile& profile_, Backend::Bindings start_)
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const Profile& profile_, Backend::Bindings start_)
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: info{&info_}, runtime_info{runtime_info_}, start{start_} {
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: info{&info_}, runtime_info{runtime_info_}, start{start_} {
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if (const auto fetch_shader = Gcn::ParseFetchShader(info_)) {
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fetch_shader_data = Gcn::ParseFetchShader(info_);
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fetch_shader_data = *fetch_shader;
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if (info_.stage == Stage::Vertex && fetch_shader_data &&
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if (info_.stage == Stage::Vertex && !profile_.support_legacy_vertex_attributes) {
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!profile_.support_legacy_vertex_attributes) {
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// Specialize shader on VS input number types to follow spec.
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// Specialize shader on VS input number types to follow spec.
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ForEachSharp(vs_attribs, fetch_shader_data.attributes,
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ForEachSharp(vs_attribs, fetch_shader_data->attributes,
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[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
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[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
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spec.num_class = AmdGpu::GetNumberClass(sharp.GetNumberFmt());
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spec.num_class = AmdGpu::GetNumberClass(sharp.GetNumberFmt());
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});
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});
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}
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}
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}
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u32 binding{};
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u32 binding{};
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if (info->has_readconst) {
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if (info->has_readconst) {
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@ -279,6 +279,8 @@ bool PipelineCache::RefreshGraphicsKey() {
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++remapped_cb;
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++remapped_cb;
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}
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}
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fetch_shader = std::nullopt;
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Shader::Backend::Bindings binding{};
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Shader::Backend::Bindings binding{};
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const auto& TryBindStageRemap = [&](Shader::Stage stage_in, Shader::Stage stage_out) -> bool {
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const auto& TryBindStageRemap = [&](Shader::Stage stage_in, Shader::Stage stage_out) -> bool {
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const auto stage_in_idx = static_cast<u32>(stage_in);
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const auto stage_in_idx = static_cast<u32>(stage_in);
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@ -171,6 +171,22 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
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return state;
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return state;
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}
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}
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[[nodiscard]] std::pair<u32, u32> GetDrawOffsets(
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const AmdGpu::Liverpool::Regs& regs, const Shader::Info& info,
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const std::optional<Shader::Gcn::FetchShaderData>& fetch_shader) {
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u32 vertex_offset = regs.index_offset;
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u32 instance_offset = 0;
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if (fetch_shader) {
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if (vertex_offset == 0 && fetch_shader->vertex_offset_sgpr != -1) {
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vertex_offset = info.user_data[fetch_shader->vertex_offset_sgpr];
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}
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if (fetch_shader->instance_offset_sgpr != -1) {
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instance_offset = info.user_data[fetch_shader->instance_offset_sgpr];
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}
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}
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return {vertex_offset, instance_offset};
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}
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void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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RENDERER_TRACE;
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RENDERER_TRACE;
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@ -198,7 +214,7 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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BeginRendering(*pipeline, state);
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BeginRendering(*pipeline, state);
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UpdateDynamicState(*pipeline);
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UpdateDynamicState(*pipeline);
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const auto [vertex_offset, instance_offset] = fetch_shader->GetDrawOffsets(regs, vs_info);
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const auto [vertex_offset, instance_offset] = GetDrawOffsets(regs, vs_info, fetch_shader);
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const auto cmdbuf = scheduler.CommandBuffer();
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
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