mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 18:46:06 +00:00
commit
c7b593eba3
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@ -7,12 +7,24 @@
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#include <sys/mman.h>
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#endif
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#if !defined(_WIN64)
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enum PosixPageProtection
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{
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PAGE_NOACCESS = 0,
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PAGE_READONLY = PROT_READ,
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PAGE_READWRITE = PROT_READ | PROT_WRITE,
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PAGE_EXECUTE = PROT_EXEC,
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PAGE_EXECUTE_READ = PROT_EXEC | PROT_READ,
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PAGE_EXECUTE_READWRITE = PROT_EXEC | PROT_READ | PROT_WRITE
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};
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#endif
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#include "../Util/Log.h"
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namespace Memory
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{
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namespace VirtualMemory {
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static DWORD convertMemoryMode(MemoryMode mode)
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static u32 convertMemoryMode(MemoryMode mode)
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{
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switch (mode)
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{
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@ -5,7 +5,10 @@ namespace HLE::Libs::LibC {
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static void init_env() //every game/demo should probably
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{
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__debugbreak();//if we reach here it will be a great progress :D
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for(;;) {
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printf("__debugbreak\n");
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}
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//__debugbreak();//if we reach here it will be a great progress :D
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}
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void LibC_RegisterFunc(SymbolsResolver* sym)
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@ -1,6 +1,6 @@
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#pragma once
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#include "../Types.h"
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#include "../types.h"
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namespace Lib {
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class Timer final
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@ -33,7 +33,10 @@
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// Main code
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int main(int argc, char* argv[])
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{
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if (argc == 1) {
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printf("Usage: %s <module path>\n", argv[0]);
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return -1;
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}
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logging::init(true);//init logging
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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