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load every available prx from sce_module folder of game
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parent
250bfbb494
commit
c578ccc435
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@ -114,15 +114,11 @@ void Emulator::Run(const std::filesystem::path& file) {
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std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
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std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
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if (std::filesystem::is_directory(sce_module_folder)) {
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if (std::filesystem::is_directory(sce_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
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if (entry.path().filename() == "libc.prx" ||
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if (entry.path().filename() == "libc.prx") {
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entry.path().filename() == "libSceFios2.prx" ||
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entry.path().filename() == "libSceAudioLatencyEstimation.prx" ||
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entry.path().filename() == "libSceJobManager.prx" ||
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entry.path().filename() == "libSceS3DConversion.prx") {
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found = true;
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found = true;
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LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
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linker->LoadModule(entry.path());
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}
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}
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LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
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linker->LoadModule(entry.path());
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}
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}
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}
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}
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}
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}
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