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Implement S_ABSDIFF_I32 shader instruction (#902)
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@ -84,6 +84,8 @@ void Translator::EmitScalarAlu(const GcnInst& inst) {
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return S_MAX_U32(false, inst);
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case Opcode::S_MAX_I32:
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return S_MAX_U32(true, inst);
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case Opcode::S_ABSDIFF_I32:
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return S_ABSDIFF_I32(inst);
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case Opcode::S_WQM_B64:
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break;
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default:
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@ -563,4 +565,12 @@ void Translator::S_MIN_U32(bool is_signed, const GcnInst& inst) {
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ir.SetScc(ir.IEqual(result, src0));
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}
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void Translator::S_ABSDIFF_I32(const GcnInst& inst) {
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const IR::U32 src0{GetSrc(inst.src[0])};
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const IR::U32 src1{GetSrc(inst.src[1])};
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const IR::U32 result{ir.IAbs(ir.ISub(src0, src1))};
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SetDst(inst.dst[0], result);
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ir.SetScc(ir.INotEqual(result, ir.Imm32(0)));
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}
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} // namespace Shader::Gcn
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@ -103,6 +103,7 @@ public:
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void S_ADDK_I32(const GcnInst& inst);
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void S_MAX_U32(bool is_signed, const GcnInst& inst);
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void S_MIN_U32(bool is_signed, const GcnInst& inst);
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void S_ABSDIFF_I32(const GcnInst& inst);
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void S_CMPK(ConditionOp cond, bool is_signed, const GcnInst& inst);
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// Scalar Memory
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