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https://github.com/shadps4-emu/shadPS4.git
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supporting self segments loading
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parent
cfa68f2f40
commit
bcc6288e9e
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@ -5,6 +5,9 @@
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#include <spdlog/pattern_formatter.h>
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#include <spdlog/pattern_formatter.h>
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#include <magic_enum.hpp>
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#include <magic_enum.hpp>
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include "../Util/Log.h"
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constexpr bool debug_elf = true;
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template <>
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template <>
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struct magic_enum::customize::enum_range<e_type_s> {
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struct magic_enum::customize::enum_range<e_type_s> {
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@ -515,8 +518,25 @@ void Elf::LoadSegment(u64 virtual_addr, u64 file_offset, u64 size)
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{
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{
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if (m_self!=nullptr)
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if (m_self!=nullptr)
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{
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{
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//it is self file //TODO
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for (uint16_t i = 0; i < m_self->segment_count; i++)
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__debugbreak();
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{
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const auto& seg = m_self_segments[i];
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if (seg.IsBlocked())
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{
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auto phdr_id = seg.GetId();
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const auto& phdr = m_elf_phdr[phdr_id];
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if (file_offset >= phdr.p_offset && file_offset < phdr.p_offset + phdr.p_filesz)
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{
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auto offset = file_offset - phdr.p_offset;
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m_f->Seek(offset + seg.file_offset,fsSeekMode::fsSeekSet);
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m_f->Read(reinterpret_cast<void*>(static_cast<uintptr_t>(virtual_addr)), size);
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return;
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}
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}
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}
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__debugbreak();//hmm we didn't return something...
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}
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}
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else
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else
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{
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{
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@ -27,6 +27,30 @@ struct self_header
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struct self_segment_header
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struct self_segment_header
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{
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{
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bool IsBlocked() const {
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return (flags & 0x800) != 0;//0 or 0x800
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}
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u32 GetId() const {
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return (flags >> 20u) & 0xFFFu;
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}
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bool IsOrdered() const {
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return (flags & 1) != 0;//0 or 1
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}
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bool IsEncrypted() const {
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return (flags & 2) != 0;//0 or 2
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}
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bool IsSigned() const {
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return (flags & 4) != 0;//0 or 4
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}
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bool IsCompressed() const {
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return (flags & 8) != 0;//0 or 8
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}
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u64 flags;
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u64 flags;
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u64 file_offset;
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u64 file_offset;
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u64 file_size;
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u64 file_size;
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@ -36,7 +36,7 @@ int main(int argc, char* argv[])
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logging::init(true);//init logging
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logging::init(true);//init logging
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const char* const path = "videoout_basic.elf";// argv[1]; //argument 1 is the path of self file to boot
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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auto* linker = Singleton<Linker>::Instance();
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auto* linker = Singleton<Linker>::Instance();
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auto *module =linker->LoadModule(path);//load main executable
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auto *module =linker->LoadModule(path);//load main executable
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