diff --git a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp index 586785e6..7d29c845 100644 --- a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp +++ b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp @@ -690,9 +690,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip IR::Inst* body = inst.Arg(1).InstRecursive(); const auto [coords, arg] = [&] -> std::pair { switch (image.GetType()) { - case AmdGpu::ImageType::Color1D: // x + case AmdGpu::ImageType::Color1D: // x, [lod] return {body->Arg(0), body->Arg(1)}; - case AmdGpu::ImageType::Color1DArray: // x, slice + case AmdGpu::ImageType::Color1DArray: // x, slice, [lod] [[fallthrough]]; case AmdGpu::ImageType::Color2D: // x, y, [lod] [[fallthrough]]; @@ -703,9 +703,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip case AmdGpu::ImageType::Color2DMsaaArray: // x, y, slice. (sample is passed on different // argument) [[fallthrough]]; - case AmdGpu::ImageType::Color3D: // x, y, z + case AmdGpu::ImageType::Color3D: // x, y, z, [lod] return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)}; - case AmdGpu::ImageType::Cube: // x, y, face + case AmdGpu::ImageType::Cube: // x, y, face, [lod] return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage, inst_info.is_array), body->Arg(3)}; @@ -717,8 +717,8 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip if (inst_info.has_lod) { ASSERT(inst.GetOpcode() == IR::Opcode::ImageFetch); - ASSERT(image.GetType() == AmdGpu::ImageType::Color2D || - image.GetType() == AmdGpu::ImageType::Color2DArray); + ASSERT(image.GetType() != AmdGpu::ImageType::Color2DMsaa && + image.GetType() != AmdGpu::ImageType::Color2DMsaaArray); inst.SetArg(3, arg); } else if (image.GetType() == AmdGpu::ImageType::Color2DMsaa || image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) {