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Allow builds on MSYS2 & improve Windows build steps documentation
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@ -643,23 +643,40 @@ if (ENABLE_QT_GUI)
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endif()
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if (WIN32)
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target_link_libraries(shadps4 PRIVATE mincore winpthreads clang_rt.builtins-x86_64.lib)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
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target_link_libraries(shadps4 PRIVATE mincore winpthreads)
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if (MSVC)
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# MSVC likes putting opinions on what people can use, disable:
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
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endif()
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add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
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if (MSVC)
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# Needed for conflicts with time.h of windows.h
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add_definitions(-D_TIMESPEC_DEFINED)
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endif()
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# Target Windows 10 RS5
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add_definitions(-DNTDDI_VERSION=0x0A000006 -D_WIN32_WINNT=0x0A00 -DWINVER=0x0A00)
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# Increase stack commit area
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target_link_options(shadps4 PRIVATE /STACK:0x200000,0x200000)
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if (MSVC)
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target_link_libraries(shadps4 PRIVATE clang_rt.builtins-x86_64.lib)
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endif()
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# Disable ASLR so we can reserve the user area
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if (MSVC)
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target_link_options(shadps4 PRIVATE /DYNAMICBASE:NO)
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else()
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target_link_options(shadps4 PRIVATE -Wl,--disable-dynamicbase)
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endif()
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# Increase stack commit area (Needed, otherwise there are crashes)
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if (MSVC)
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target_link_options(shadps4 PRIVATE /STACK:0x200000,0x200000)
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else()
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target_link_options(shadps4 PRIVATE -Wl,--stack,2097152)
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endif()
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endif()
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if (WIN32)
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@ -5,21 +5,77 @@ SPDX-License-Identifier: GPL-2.0-or-later
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# Build shadPS4 for Windows
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## Download Visual Studio Community 2022
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This tutorial reads as if you have none of the prerequisites already installed. If you do, just ignore the steps regarding installation.
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If you are building to contribute to the project, please omit `--depth 1` from the git invokations.
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Download link: [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/)
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Note: **ARM64 is not supported!** As of writing, it will not build nor run. The instructions with respect to ARM64 are for developers only.
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## Requirements
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## Option 1: Visual Studio 2022
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### From Visual Studio Community
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### (Prerequisite) Download the Community edition from [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/)
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- Desktop development with C++
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Once you are within the installer:
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1. Select `Desktop development with C++`
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2. Go to "Individual Components" tab
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3. Make sure `C++ Clang Compiler for Windows`, `MSBuild support for LLVM` and `C++ CMake Tools for Windows` are selected
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4. Continue the installation
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### From individual components tab install
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### (Prerequisite) Download [**Qt**](https://doc.qt.io/qt-6/get-and-install-qt.html)
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- C++ Clang Compiler for Windows (17.0.3)
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- MSBuild support for LLVM (Clang-cl) toolset
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Beware, this requires you to create a Qt account. If you do not want to do this, please follow the MSYS2/MinGW compilation method instead.
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- ## Compiling
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1. Select Qt for Visual Studio plugin
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2. Select `msvc2019_64` option or similar. If you are on Windows on ARM / Qualcomm Snapdragon Elite X, select `msvc2019_arm64`
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- Open Visual Studio Community and select the **x64-Clang-Release**, **x64-Clang-Debug** or **x64-Clang-RelWithDebInfo**. It should compile just fine.
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Go through the installation normally. If you do not know what components to select, just select the newest Qt version it gives you.
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If you know what you are doing, you may unselect individual components that eat up too much disk space.
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Once you are finished, you will have to configure Qt within Visual Studio:
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1. Tools -> Options -> Qt -> Versions
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2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.1\msvc2019_64`
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3. Enable the default checkmark on the new version you just created.
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### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win)
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Go through the Git for Windows installation as normal
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### Compiling with Visual Studio GUI
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1. Open Git for Windows, navigate to a place where you want to store the shadPS4 source code folder
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2. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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3. Open up Visual Studio, select `Open a local folder` and select the folder with the shadPS4 source code. The folder should contain `CMakeLists.txt`
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4. Build -> Build All
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## Option 2: MSYS2/MinGW
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### (Prerequisite) Download [**MSYS2**](https://www.msys2.org/)
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Go through the MSYS2 installation as normal
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If you are building to distribute, please omit `-DCMAKE_CXX_FLAGS="-O2 -march=native"` within the build configuration step.
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Normal x86-based computers, follow:
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1. Open "MSYS2 MINGW64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-qt6-base`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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7. Run `cmake --build build`
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8. To run the finished product, run `./build/shadPS4.exe`
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ARM64-based computers, follow:
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1. Open "MSYS2 CLANGARM64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-qt6-base`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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7. Run `cmake --build build`
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8. To run the finished product, run `./build/shadPS4.exe`
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## Note on MSYS2 builds
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These builds may not be easily copyable to people who do not also have a MSYS2 installation.
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If you want to distribute these builds, you need to copy over the correct DLLs into a distribution folder.
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In order to run them, you must be within the MSYS2 shell environment.
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