mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 02:26:07 +00:00
some more progress on linker , elf is now load from there
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a09e2eb65a
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@ -11,6 +11,22 @@ Linker::~Linker()
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Module* Linker::LoadModule(const std::string& elf_name)
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{
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auto* m = new Module;
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m->elf = new Elf;
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m->elf->Open(elf_name);//load elf
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m_modules.push_back(m);//added it to load modules
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return m;
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}
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Module* Linker::FindModule(/*u32 id*/)
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{
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//find module . TODO atm we only have 1 module so we don't need to iterate on vector
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Module* m = m_modules.at(0);
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if (m)
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{
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return m;
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}
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return nullptr;
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include "../../Loader/Elf.h"
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#include <vector>
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/*this struct keeps neccesary info about loaded modules.Main executeable is included too as well*/
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struct Module
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@ -14,4 +15,8 @@ public:
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virtual ~Linker();
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Module* LoadModule(const std::string& elf_name);
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Module* FindModule(/*u32 id*/);
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private:
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std::vector<Module*> m_modules;
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};
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12
src/main.cpp
12
src/main.cpp
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@ -24,14 +24,18 @@
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#ifdef __EMSCRIPTEN__
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#include "../libs/emscripten/emscripten_mainloop_stub.h"
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#endif
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#include "Core/PS4/Linker.h"
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#include "Util/Singleton.h"
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// Main code
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int main(int argc, char* argv[])
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{
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logging::init(true);//init logging
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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Elf* elf = new Elf;
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elf->Open(path);
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auto* linker = Singleton<Linker>::Instance();
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auto *module =linker->LoadModule(path);//load main executable
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
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@ -188,8 +192,8 @@ int main(int argc, char* argv[])
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show_another_window = false;
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ImGui::End();
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}
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ElfViewer elfview(elf);
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auto* linker = Singleton<Linker>::Instance();
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ElfViewer elfview(linker->FindModule()->elf);
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elfview.display(show_another_window);
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// Rendering
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ImGui::Render();
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