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Fix for "shadPS4" not being given on Linux volume mixers (#1789)
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_timer.h>
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@ -68,6 +69,9 @@ static Uint32 SDLCALL PollController(void* userdata, SDL_TimerID timer_id, Uint3
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WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_,
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WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_,
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std::string_view window_title)
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std::string_view window_title)
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: width{width_}, height{height_}, controller{controller_} {
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: width{width_}, height{height_}, controller{controller_} {
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if (!SDL_SetHint(SDL_HINT_APP_NAME, "shadPS4")) {
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UNREACHABLE_MSG("Failed to set SDL window hint: {}", SDL_GetError());
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}
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
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UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
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}
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}
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