mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-19 13:08:27 +00:00
imgui: Makes the window edges rounded (#1143)
This commit is contained in:
parent
ba03edf01c
commit
acba36de03
|
@ -29,7 +29,7 @@ static float frame_graph_height = 50.0f;
|
|||
|
||||
static void DrawSimple() {
|
||||
const auto io = GetIO();
|
||||
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
Text("FPS: %.1f (%.3f ms)", io.Framerate, 1000.0f / io.Framerate);
|
||||
}
|
||||
|
||||
static void DrawAdvanced() {
|
||||
|
@ -38,7 +38,7 @@ static void DrawAdvanced() {
|
|||
const auto& window = *ctx.CurrentWindow;
|
||||
auto& draw_list = *window.DrawList;
|
||||
|
||||
Text("Frame time: %.3f ms (%.1f FPS)", io.DeltaTime * 1000.0f, io.Framerate);
|
||||
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
|
||||
SeparatorText("Frame graph");
|
||||
const float full_width = GetContentRegionAvail().x;
|
||||
|
@ -108,13 +108,11 @@ void Layers::VideoInfo::Draw() {
|
|||
|
||||
if (show) {
|
||||
if (show_advanced) {
|
||||
if (Begin("Video debug info", &show, 0)) {
|
||||
if (Begin("Video Debug Info", nullptr, ImGuiWindowFlags_NoDecoration)) {
|
||||
DrawAdvanced();
|
||||
}
|
||||
} else {
|
||||
if (Begin("Video Info", nullptr,
|
||||
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
if (Begin("Video Info", nullptr, ImGuiWindowFlags_NoDecoration)) {
|
||||
DrawSimple();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,6 +51,7 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
|
|||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
io.DisplaySize = ImVec2((float)window.getWidth(), (float)window.getHeight());
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f); // Makes the window edges rounded
|
||||
|
||||
auto path = config_path.u8string();
|
||||
char* config_file_buf = new char[path.size() + 1]();
|
||||
|
|
Loading…
Reference in a new issue