mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 18:46:06 +00:00
- fix grid mode not populating on first run(fresh run with no settings saved).
- refresh game list button.
This commit is contained in:
parent
2007c0610e
commit
aaa75a7ce1
|
@ -145,6 +145,8 @@ void MainWindow::CreateConnects() {
|
|||
|
||||
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
|
||||
|
||||
connect(ui->refreshGameListAct, &QAction::triggered, this, &MainWindow::RefreshGameTable);
|
||||
|
||||
connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
|
||||
if (isTableList) {
|
||||
m_game_list_frame->icon_size =
|
||||
|
@ -217,8 +219,10 @@ void MainWindow::CreateConnects() {
|
|||
m_dock_widget->setWidget(m_game_list_frame);
|
||||
m_game_list_frame->show();
|
||||
m_game_grid_frame->hide();
|
||||
m_game_list_frame->clearContents();
|
||||
m_game_list_frame->PopulateGameList();
|
||||
if (m_game_list_frame->item(0, 0) == nullptr) {
|
||||
m_game_list_frame->clearContents();
|
||||
m_game_list_frame->PopulateGameList();
|
||||
}
|
||||
isTableList = true;
|
||||
m_gui_settings->SetValue(gui::m_table_mode, 0); // save table mode
|
||||
int slider_pos = m_gui_settings->GetValue(gui::m_slide_pos).toInt();
|
||||
|
@ -229,6 +233,10 @@ void MainWindow::CreateConnects() {
|
|||
m_dock_widget->setWidget(m_game_grid_frame);
|
||||
m_game_grid_frame->show();
|
||||
m_game_list_frame->hide();
|
||||
if (m_game_grid_frame->item(0, 0) == nullptr) {
|
||||
m_game_grid_frame->clearContents();
|
||||
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
|
||||
}
|
||||
isTableList = false;
|
||||
m_gui_settings->SetValue(gui::m_table_mode, 1); // save table mode
|
||||
int slider_pos_grid = m_gui_settings->GetValue(gui::m_slide_pos_grid).toInt();
|
||||
|
|
Loading…
Reference in a new issue