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https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-15 11:25:13 +00:00
Fix SDL version cannot launch game using game ID (#1650)
* Fix SDL version cannot launch game using game ID Missing from https://github.com/shadps4-emu/shadPS4/pull/1507. * Added --add-game-folder argument Also added "treat the last argument as the game, if it isn't found already" option to the qt version --------- Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
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58
src/main.cpp
58
src/main.cpp
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@ -4,11 +4,14 @@
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#include "functional"
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#include "iostream"
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#include "string"
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#include "system_error"
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#include "unordered_map"
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#include <fmt/core.h>
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#include "common/config.h"
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#include "common/memory_patcher.h"
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#include "common/path_util.h"
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#include "core/file_sys/fs.h"
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#include "emulator.h"
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#ifdef _WIN32
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@ -20,6 +23,10 @@ int main(int argc, char* argv[]) {
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SetConsoleOutputCP(CP_UTF8);
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#endif
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// Load configurations
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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bool has_game_argument = false;
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std::string game_path;
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@ -33,6 +40,7 @@ int main(int argc, char* argv[]) {
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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" -h, --help Display this help message\n";
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exit(0);
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}},
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@ -81,6 +89,25 @@ int main(int argc, char* argv[]) {
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Config::setFullscreenMode(is_fullscreen);
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}},
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{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
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{"--add-game-folder",
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[&](int& i) {
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if (++i >= argc) {
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std::cerr << "Error: Missing argument for --add-game-folder\n";
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exit(1);
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}
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std::string config_dir(argv[i]);
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std::filesystem::path config_path = std::filesystem::path(config_dir);
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std::error_code discard;
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if (!std::filesystem::exists(config_path, discard)) {
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std::cerr << "Error: File does not exist: " << config_path << "\n";
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exit(1);
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}
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Config::addGameInstallDir(config_path);
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Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
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std::cout << "Game folder successfully saved.\n";
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exit(0);
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}},
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};
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if (argc == 1) {
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@ -105,20 +132,41 @@ int main(int argc, char* argv[]) {
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}
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}
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// If no game directory is set and no command line argument, prompt for it
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if (Config::getGameInstallDirs().empty()) {
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std::cout << "Warning: No game folder set, please set it by calling shadps4"
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" with the --add-game-folder <folder_name> argument";
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}
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if (!has_game_argument) {
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std::cerr << "Error: Please provide a game path or ID.\n";
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exit(1);
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}
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// Check if the game path or ID exists
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if (!std::filesystem::exists(game_path)) {
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std::cerr << "Error: Game file not found\n";
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return -1;
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std::filesystem::path eboot_path(game_path);
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// Check if the provided path is a valid file
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if (!std::filesystem::exists(eboot_path)) {
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// If not a file, treat it as a game ID and search in install directories
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bool game_found = false;
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for (const auto& install_dir : Config::getGameInstallDirs()) {
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const auto candidate_path = install_dir / game_path / "eboot.bin";
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if (std::filesystem::exists(candidate_path)) {
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eboot_path = candidate_path;
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game_found = true;
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break;
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}
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}
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if (!game_found) {
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std::cerr << "Error: Game ID or file path not found: " << game_path << std::endl;
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return 1;
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}
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}
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// Run the emulator with the specified game
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// Run the emulator with the resolved eboot path
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Core::Emulator emulator;
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emulator.Run(game_path);
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emulator.Run(eboot_path);
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return 0;
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}
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "iostream"
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#include "system_error"
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#include "unordered_map"
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#include "common/config.h"
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@ -31,7 +32,7 @@ int main(int argc, char* argv[]) {
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bool has_command_line_argument = argc > 1;
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bool show_gui = false, has_game_argument = false;
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std::string gamePath;
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std::string game_path;
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// Map of argument strings to lambda functions
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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@ -46,6 +47,7 @@ int main(int argc, char* argv[]) {
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" -s, --show-gui Show the GUI\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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" -h, --help Display this help message\n";
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exit(0);
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}},
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@ -57,7 +59,7 @@ int main(int argc, char* argv[]) {
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{"-g",
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[&](int& i) {
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if (i + 1 < argc) {
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gamePath = argv[++i];
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game_path = argv[++i];
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has_game_argument = true;
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} else {
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std::cerr << "Error: Missing argument for -g/--game\n";
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@ -98,6 +100,25 @@ int main(int argc, char* argv[]) {
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Config::setFullscreenMode(is_fullscreen);
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}},
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{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
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{"--add-game-folder",
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[&](int& i) {
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if (++i >= argc) {
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std::cerr << "Error: Missing argument for --add-game-folder\n";
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exit(1);
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}
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std::string config_dir(argv[i]);
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std::filesystem::path config_path = std::filesystem::path(config_dir);
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std::error_code discard;
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if (!std::filesystem::is_directory(config_path, discard)) {
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std::cerr << "Error: Directory does not exist: " << config_path << "\n";
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exit(1);
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}
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Config::addGameInstallDir(config_path);
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Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
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std::cout << "Game folder successfully saved.\n";
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exit(0);
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}},
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};
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// Parse command-line arguments using the map
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auto it = arg_map.find(cur_arg);
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if (it != arg_map.end()) {
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it->second(i); // Call the associated lambda function
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} else if (i == argc - 1 && !has_game_argument) {
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// Assume the last argument is the game file if not specified via -g/--game
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game_path = argv[i];
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has_game_argument = true;
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} else {
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std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
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return 1;
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// Process game path or ID if provided
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if (has_game_argument) {
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std::filesystem::path game_file_path(gamePath);
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std::filesystem::path game_file_path(game_path);
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// Check if the provided path is a valid file
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if (!std::filesystem::exists(game_file_path)) {
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// If not a file, treat it as a game ID and search in install directories
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bool game_found = false;
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for (const auto& install_dir : Config::getGameInstallDirs()) {
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auto potential_game_path = install_dir / gamePath / "eboot.bin";
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auto potential_game_path = install_dir / game_path / "eboot.bin";
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if (std::filesystem::exists(potential_game_path)) {
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game_file_path = potential_game_path;
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game_found = true;
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}
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}
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if (!game_found) {
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std::cerr << "Error: Game ID or file path not found: " << gamePath << std::endl;
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std::cerr << "Error: Game ID or file path not found: " << game_path << std::endl;
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return 1;
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}
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}
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