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https://github.com/shadps4-emu/shadPS4.git
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imgui: fix blocking keyboard at startup (#1237)
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* imgui: dont capture any input without an active nav window fix keyboard not being available as soon as the emulator opens * imgui: cleanup renderer assigning unnecessary sType to vulkan structures
This commit is contained in:
parent
76644a0169
commit
a5968b630d
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@ -28,13 +28,9 @@ static std::vector<ImGui::Layer*> layers;
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// Update layers before rendering to allow layer changes to be applied during rendering.
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// Using deque to keep the order of changes in case a Layer is removed then added again between
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// frames.
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std::deque<std::pair<bool, ImGui::Layer*>>& GetChangeLayers() {
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static std::deque<std::pair<bool, ImGui::Layer*>>* change_layers =
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new std::deque<std::pair<bool, ImGui::Layer*>>;
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return *change_layers;
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}
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static std::deque<std::pair<bool, ImGui::Layer*>> change_layers{};
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static std::mutex change_layers_mutex{};
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static ImGuiID dock_id;
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namespace ImGui {
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@ -54,7 +50,7 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.DisplaySize = ImVec2((float)window.getWidth(), (float)window.getHeight());
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f); // Makes the window edges rounded
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PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f); // Makes the window edges rounded
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auto path = config_path.u8string();
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char* config_file_buf = new char[path.size() + 1]();
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@ -148,11 +144,17 @@ bool ProcessEvent(SDL_Event* event) {
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// Don't block release/up events
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case SDL_EVENT_MOUSE_MOTION:
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case SDL_EVENT_MOUSE_WHEEL:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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return GetIO().WantCaptureMouse;
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case SDL_EVENT_MOUSE_BUTTON_DOWN: {
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const auto& io = GetIO();
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return io.WantCaptureMouse && io.Ctx->NavWindow != nullptr &&
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io.Ctx->NavWindow->ID != dock_id;
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}
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case SDL_EVENT_TEXT_INPUT:
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case SDL_EVENT_KEY_DOWN:
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return GetIO().WantCaptureKeyboard;
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case SDL_EVENT_KEY_DOWN: {
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const auto& io = GetIO();
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return io.WantCaptureKeyboard && io.Ctx->NavWindow != nullptr &&
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io.Ctx->NavWindow->ID != dock_id;
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}
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
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@ -168,15 +170,15 @@ bool ProcessEvent(SDL_Event* event) {
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void NewFrame() {
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{
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std::scoped_lock lock{change_layers_mutex};
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while (!GetChangeLayers().empty()) {
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const auto [to_be_added, layer] = GetChangeLayers().front();
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while (!change_layers.empty()) {
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const auto [to_be_added, layer] = change_layers.front();
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if (to_be_added) {
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layers.push_back(layer);
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} else {
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const auto [begin, end] = std::ranges::remove(layers, layer);
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layers.erase(begin, end);
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}
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GetChangeLayers().pop_front();
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change_layers.pop_front();
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}
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}
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@ -211,7 +213,7 @@ void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
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.storeOp = vk::AttachmentStoreOp::eStore,
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},
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};
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vk::RenderingInfo render_info = {};
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vk::RenderingInfo render_info{};
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render_info.renderArea = vk::Rect2D{
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.offset = {0, 0},
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.extent = {frame->width, frame->height},
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@ -231,12 +233,12 @@ void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
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void Layer::AddLayer(Layer* layer) {
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std::scoped_lock lock{change_layers_mutex};
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GetChangeLayers().emplace_back(true, layer);
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change_layers.emplace_back(true, layer);
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}
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void Layer::RemoveLayer(Layer* layer) {
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std::scoped_lock lock{change_layers_mutex};
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GetChangeLayers().emplace_back(false, layer);
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change_layers.emplace_back(false, layer);
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}
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} // namespace ImGui
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@ -277,7 +277,6 @@ vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_lay
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vk::DescriptorSet descriptor_set;
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{
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vk::DescriptorSetAllocateInfo alloc_info{
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.sType = vk::StructureType::eDescriptorSetAllocateInfo,
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.descriptorPool = bd->descriptor_pool,
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.descriptorSetCount = 1,
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.pSetLayouts = &bd->descriptor_set_layout,
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@ -296,7 +295,6 @@ vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_lay
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};
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vk::WriteDescriptorSet write_desc[1]{
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{
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.sType = vk::StructureType::eWriteDescriptorSet,
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.dstSet = descriptor_set,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eCombinedImageSampler,
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@ -411,7 +409,6 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
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{
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vk::ImageMemoryBarrier copy_barrier[1]{
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{
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.sType = vk::StructureType::eImageMemoryBarrier,
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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@ -444,7 +441,6 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
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vk::ImageLayout::eTransferDstOptimal, {region});
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vk::ImageMemoryBarrier use_barrier[1]{{
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.sType = vk::StructureType::eImageMemoryBarrier,
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eShaderRead,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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@ -488,7 +484,6 @@ static void CreateOrResizeBuffer(RenderBuffer& rb, size_t new_size, vk::BufferUs
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const vk::DeviceSize buffer_size_aligned =
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AlignBufferSize(IM_MAX(v.min_allocation_size, new_size), bd->buffer_memory_alignment);
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vk::BufferCreateInfo buffer_info{
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.sType = vk::StructureType::eBufferCreateInfo,
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.size = buffer_size_aligned,
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.usage = usage,
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.sharingMode = vk::SharingMode::eExclusive,
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@ -498,7 +493,6 @@ static void CreateOrResizeBuffer(RenderBuffer& rb, size_t new_size, vk::BufferUs
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const vk::MemoryRequirements req = v.device.getBufferMemoryRequirements(rb.buffer);
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bd->buffer_memory_alignment = IM_MAX(bd->buffer_memory_alignment, req.alignment);
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vk::MemoryAllocateInfo alloc_info{
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.sType = vk::StructureType::eMemoryAllocateInfo,
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.allocationSize = req.size,
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.memoryTypeIndex =
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FindMemoryType(vk::MemoryPropertyFlagBits::eHostVisible, req.memoryTypeBits),
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@ -608,12 +602,10 @@ void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
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}
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vk::MappedMemoryRange range[2]{
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{
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.sType = vk::StructureType::eMappedMemoryRange,
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.memory = frb.vertex.buffer_memory,
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.size = VK_WHOLE_SIZE,
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},
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{
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.sType = vk::StructureType::eMappedMemoryRange,
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.memory = frb.index.buffer_memory,
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.size = VK_WHOLE_SIZE,
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},
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@ -725,7 +717,6 @@ static bool CreateFontsTexture() {
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// Create command buffer
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if (bd->font_command_buffer == VK_NULL_HANDLE) {
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vk::CommandBufferAllocateInfo info{
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.sType = vk::StructureType::eCommandBufferAllocateInfo,
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.commandPool = bd->command_pool,
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.commandBufferCount = 1,
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};
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@ -737,7 +728,6 @@ static bool CreateFontsTexture() {
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{
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CheckVkErr(bd->font_command_buffer.reset());
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vk::CommandBufferBeginInfo begin_info{};
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begin_info.sType = vk::StructureType::eCommandBufferBeginInfo;
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begin_info.flags |= vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
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CheckVkErr(bd->font_command_buffer.begin(&begin_info));
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}
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@ -750,7 +740,6 @@ static bool CreateFontsTexture() {
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// Create the Image:
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{
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vk::ImageCreateInfo info{
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.sType = vk::StructureType::eImageCreateInfo,
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.imageType = vk::ImageType::e2D,
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.format = vk::Format::eR8G8B8A8Unorm,
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.extent{
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@ -769,7 +758,6 @@ static bool CreateFontsTexture() {
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bd->font_image = CheckVkResult(v.device.createImage(info, v.allocator));
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vk::MemoryRequirements req = v.device.getImageMemoryRequirements(bd->font_image);
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vk::MemoryAllocateInfo alloc_info{
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.sType = vk::StructureType::eMemoryAllocateInfo,
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.allocationSize = IM_MAX(v.min_allocation_size, req.size),
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.memoryTypeIndex =
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FindMemoryType(vk::MemoryPropertyFlagBits::eDeviceLocal, req.memoryTypeBits),
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@ -781,7 +769,6 @@ static bool CreateFontsTexture() {
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// Create the Image View:
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{
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vk::ImageViewCreateInfo info{
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.sType = vk::StructureType::eImageViewCreateInfo,
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.image = bd->font_image,
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.viewType = vk::ImageViewType::e2D,
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.format = vk::Format::eR8G8B8A8Unorm,
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@ -802,7 +789,6 @@ static bool CreateFontsTexture() {
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vk::Buffer upload_buffer{};
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{
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vk::BufferCreateInfo buffer_info{
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.sType = vk::StructureType::eBufferCreateInfo,
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.size = upload_size,
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.usage = vk::BufferUsageFlagBits::eTransferSrc,
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.sharingMode = vk::SharingMode::eExclusive,
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@ -811,7 +797,6 @@ static bool CreateFontsTexture() {
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vk::MemoryRequirements req = v.device.getBufferMemoryRequirements(upload_buffer);
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bd->buffer_memory_alignment = IM_MAX(bd->buffer_memory_alignment, req.alignment);
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vk::MemoryAllocateInfo alloc_info{
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.sType = vk::StructureType::eMemoryAllocateInfo,
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.allocationSize = IM_MAX(v.min_allocation_size, req.size),
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.memoryTypeIndex =
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FindMemoryType(vk::MemoryPropertyFlagBits::eHostVisible, req.memoryTypeBits),
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@ -826,7 +811,6 @@ static bool CreateFontsTexture() {
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memcpy(map, pixels, upload_size);
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vk::MappedMemoryRange range[1]{
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{
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.sType = vk::StructureType::eMappedMemoryRange,
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.memory = upload_buffer_memory,
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.size = upload_size,
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},
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@ -839,7 +823,6 @@ static bool CreateFontsTexture() {
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{
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vk::ImageMemoryBarrier copy_barrier[1]{
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{
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.sType = vk::StructureType::eImageMemoryBarrier,
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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@ -872,7 +855,6 @@ static bool CreateFontsTexture() {
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vk::ImageLayout::eTransferDstOptimal, {region});
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vk::ImageMemoryBarrier use_barrier[1]{{
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.sType = vk::StructureType::eImageMemoryBarrier,
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eShaderRead,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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@ -892,11 +874,10 @@ static bool CreateFontsTexture() {
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}
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// Store our identifier
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io.Fonts->SetTexID((ImTextureID)bd->font_descriptor_set);
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io.Fonts->SetTexID(bd->font_descriptor_set);
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// End command buffer
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vk::SubmitInfo end_info = {};
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end_info.sType = vk::StructureType::eSubmitInfo;
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end_info.commandBufferCount = 1;
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end_info.pCommandBuffers = &bd->font_command_buffer;
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CheckVkErr(bd->font_command_buffer.end());
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@ -965,7 +946,6 @@ static void CreateShaderModules(vk::Device device, const vk::AllocationCallbacks
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VkData* bd = GetBackendData();
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if (bd->shader_module_vert == VK_NULL_HANDLE) {
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vk::ShaderModuleCreateInfo vert_info{
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.sType = vk::StructureType::eShaderModuleCreateInfo,
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.codeSize = sizeof(glsl_shader_vert_spv),
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.pCode = (uint32_t*)glsl_shader_vert_spv,
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};
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@ -973,7 +953,6 @@ static void CreateShaderModules(vk::Device device, const vk::AllocationCallbacks
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}
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if (bd->shader_module_frag == VK_NULL_HANDLE) {
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vk::ShaderModuleCreateInfo frag_info{
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.sType = vk::StructureType::eShaderModuleCreateInfo,
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.codeSize = sizeof(glsl_shader_frag_spv),
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.pCode = (uint32_t*)glsl_shader_frag_spv,
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};
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@ -991,13 +970,11 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
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vk::PipelineShaderStageCreateInfo stage[2]{
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{
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.sType = vk::StructureType::ePipelineShaderStageCreateInfo,
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.stage = vk::ShaderStageFlagBits::eVertex,
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.module = bd->shader_module_vert,
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.pName = "main",
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},
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{
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.sType = vk::StructureType::ePipelineShaderStageCreateInfo,
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = bd->shader_module_frag,
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.pName = "main",
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@ -1033,7 +1010,6 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
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};
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vk::PipelineVertexInputStateCreateInfo vertex_info{
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.sType = vk::StructureType::ePipelineVertexInputStateCreateInfo,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = binding_desc,
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.vertexAttributeDescriptionCount = 3,
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@ -1041,18 +1017,15 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
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};
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vk::PipelineInputAssemblyStateCreateInfo ia_info{
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.sType = vk::StructureType::ePipelineInputAssemblyStateCreateInfo,
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.topology = vk::PrimitiveTopology::eTriangleList,
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};
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vk::PipelineViewportStateCreateInfo viewport_info{
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.sType = vk::StructureType::ePipelineViewportStateCreateInfo,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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vk::PipelineRasterizationStateCreateInfo raster_info{
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.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo,
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.polygonMode = vk::PolygonMode::eFill,
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.cullMode = vk::CullModeFlagBits::eNone,
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.frontFace = vk::FrontFace::eCounterClockwise,
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@ -1060,7 +1033,6 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
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};
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vk::PipelineMultisampleStateCreateInfo ms_info{
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.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo,
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.rasterizationSamples = vk::SampleCountFlagBits::e1,
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};
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@ -1078,12 +1050,9 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
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},
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};
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vk::PipelineDepthStencilStateCreateInfo depth_info{
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.sType = vk::StructureType::ePipelineDepthStencilStateCreateInfo,
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};
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vk::PipelineDepthStencilStateCreateInfo depth_info{};
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vk::PipelineColorBlendStateCreateInfo blend_info{
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.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo,
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.attachmentCount = 1,
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.pAttachments = color_attachment,
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};
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@ -1093,13 +1062,11 @@ static void CreatePipeline(vk::Device device, const vk::AllocationCallbacks* all
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vk::DynamicState::eScissor,
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};
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vk::PipelineDynamicStateCreateInfo dynamic_state{
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.sType = vk::StructureType::ePipelineDynamicStateCreateInfo,
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.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states),
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.pDynamicStates = dynamic_states,
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};
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vk::GraphicsPipelineCreateInfo info{
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.sType = vk::StructureType::eGraphicsPipelineCreateInfo,
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.pNext = &v.pipeline_rendering_create_info,
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.flags = bd->pipeline_create_flags,
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.stageCount = 2,
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@ -1143,7 +1110,6 @@ bool CreateDeviceObjects() {
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};
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vk::DescriptorPoolCreateInfo pool_info{
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.sType = vk::StructureType::eDescriptorPoolCreateInfo,
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.flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
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.maxSets = 1000,
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.poolSizeCount = std::size(pool_sizes),
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@ -1162,7 +1128,6 @@ bool CreateDeviceObjects() {
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},
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};
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vk::DescriptorSetLayoutCreateInfo info{
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.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo,
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.bindingCount = 1,
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.pBindings = binding,
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};
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@ -1182,7 +1147,6 @@ bool CreateDeviceObjects() {
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};
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vk::DescriptorSetLayout set_layout[1] = {bd->descriptor_set_layout};
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vk::PipelineLayoutCreateInfo layout_info{
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.sType = vk::StructureType::ePipelineLayoutCreateInfo,
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.setLayoutCount = 1,
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.pSetLayouts = set_layout,
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.pushConstantRangeCount = 1,
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@ -1196,7 +1160,6 @@ bool CreateDeviceObjects() {
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if (bd->command_pool == VK_NULL_HANDLE) {
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vk::CommandPoolCreateInfo info{
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.sType = vk::StructureType::eCommandPoolCreateInfo,
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||||
.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer,
|
||||
.queueFamilyIndex = v.queue_family,
|
||||
};
|
||||
|
@ -1209,7 +1172,6 @@ bool CreateDeviceObjects() {
|
|||
// ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow
|
||||
// point/nearest sampling.
|
||||
vk::SamplerCreateInfo info{
|
||||
.sType = vk::StructureType::eSamplerCreateInfo,
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
|
|
Loading…
Reference in a new issue