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shader_recompiler: Fix image write swizzles. (#2236)
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@ -569,7 +569,7 @@ void PatchTextureBufferArgs(IR::Block& block, IR::Inst& inst, Info& info) {
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inst.SetArg(1, CalculateBufferAddress(ir, inst, info, buffer, 1U));
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if (inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32) {
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const auto swizzled = ApplySwizzle(ir, inst.Arg(2), buffer.DstSelect());
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const auto swizzled = ApplySwizzle(ir, inst.Arg(2), buffer.DstSelect().Inverse());
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const auto converted =
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ApplyWriteNumberConversionVec4(ir, swizzled, buffer.GetNumberConversion());
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inst.SetArg(2, converted);
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@ -829,7 +829,7 @@ void PatchImageArgs(IR::Block& block, IR::Inst& inst, Info& info) {
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auto texel = inst.Arg(4);
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if (is_storage) {
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// Storage image requires shader swizzle.
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texel = ApplySwizzle(ir, texel, image.DstSelect());
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texel = ApplySwizzle(ir, texel, image.DstSelect().Inverse());
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}
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const auto converted =
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ApplyWriteNumberConversionVec4(ir, texel, image.GetNumberConversion());
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@ -200,10 +200,10 @@ enum class NumberConversion : u32 {
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};
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struct CompMapping {
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CompSwizzle r : 3;
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CompSwizzle g : 3;
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CompSwizzle b : 3;
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CompSwizzle a : 3;
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CompSwizzle r;
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CompSwizzle g;
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CompSwizzle b;
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CompSwizzle a;
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auto operator<=>(const CompMapping& other) const = default;
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@ -217,6 +217,15 @@ struct CompMapping {
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};
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}
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[[nodiscard]] CompMapping Inverse() const {
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CompMapping result{};
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InverseSingle(result.r, CompSwizzle::Red);
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InverseSingle(result.g, CompSwizzle::Green);
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InverseSingle(result.b, CompSwizzle::Blue);
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InverseSingle(result.a, CompSwizzle::Alpha);
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return result;
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}
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private:
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template <typename T>
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T ApplySingle(const std::array<T, 4>& data, const CompSwizzle swizzle) const {
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@ -237,6 +246,20 @@ private:
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UNREACHABLE();
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}
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}
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void InverseSingle(CompSwizzle& dst, const CompSwizzle target) const {
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if (r == target) {
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dst = CompSwizzle::Red;
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} else if (g == target) {
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dst = CompSwizzle::Green;
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} else if (b == target) {
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dst = CompSwizzle::Blue;
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} else if (a == target) {
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dst = CompSwizzle::Alpha;
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} else {
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dst = CompSwizzle::Zero;
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}
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}
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};
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inline DataFormat RemapDataFormat(const DataFormat format) {
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