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https://github.com/shadps4-emu/shadPS4.git
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fix system include paths
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parent
8f45be7d44
commit
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5
externals/CMakeLists.txt
vendored
5
externals/CMakeLists.txt
vendored
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@ -28,9 +28,12 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND MSVC)
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target_include_directories(cryptoppwin INTERFACE cryptoppwin/include)
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else()
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# CryptoPP
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set(CRYPTOPP_INSTALL OFF)
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set(CRYPTOPP_BUILD_TESTING OFF)
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set(CRYPTOPP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/cryptopp/)
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add_subdirectory(cryptopp-cmake EXCLUDE_FROM_ALL)
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file(COPY cryptopp DESTINATION cryptopp FILES_MATCHING PATTERN "*.h")
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target_include_directories(cryptopp INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/cryptopp")
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endif()
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# Zlib-Ng
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@ -60,6 +63,8 @@ set(ENABLE_HLSL OFF CACHE BOOL "")
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set(BUILD_EXTERNAL OFF CACHE BOOL "")
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set(ENABLE_OPT OFF CACHE BOOL "")
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add_subdirectory(glslang)
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file(COPY glslang/SPIRV DESTINATION glslang/glslang FILES_MATCHING PATTERN "*.h")
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target_include_directories(SPIRV INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/glslang")
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# Robin-map
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add_subdirectory(robin-map EXCLUDE_FROM_ALL)
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2
externals/cryptoppwin
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2
externals/cryptoppwin
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@ -1 +1 @@
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Subproject commit 0dd224c6812cd038e9f4691d2f869dd57b547ff1
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Subproject commit bc3441dd2d6a9728e747dc0180bc8b9065a2923c
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@ -4,13 +4,13 @@
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#pragma once
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#include <span>
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#include <aes.h>
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#include <filters.h>
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#include <modes.h>
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#include <oaep.h>
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#include <osrng.h>
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#include <rsa.h>
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#include <sha.h>
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#include <cryptopp/aes.h>
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#include <cryptopp/filters.h>
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#include <cryptopp/modes.h>
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#include <cryptopp/oaep.h>
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#include <cryptopp/osrng.h>
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#include <cryptopp/rsa.h>
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#include <cryptopp/sha.h>
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#include "common/types.h"
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#include "keys.h"
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@ -2,7 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <rsa.h>
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#include <cryptopp/rsa.h>
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class FakeKeyset {
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public:
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@ -2,9 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include <SPIRV/GlslangToSpv.h>
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#include <glslang/Include/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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