added pad functions parameters

This commit is contained in:
georgemoralis 2023-10-09 20:39:12 +03:00
parent 1e18efcd05
commit 95f1c14dcf
3 changed files with 65 additions and 37 deletions

View file

@ -6,7 +6,8 @@
namespace Emulator::HLE::Libraries::LibPad {
int PS4_SYSV_ABI scePadInit() { return SCE_OK; }
int PS4_SYSV_ABI scePadOpen(/* SceUserServiceUserId userId, int32_t type, int32_t index, const ScePadOpenParam* pParam*/) {
int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
const ScePadOpenParam* pParam) {
return 1; // dummy
}

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@ -1,51 +1,76 @@
#pragma once
#include "Core/PS4/Loader/SymbolsResolver.h"
#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
namespace Emulator::HLE::Libraries::LibPad {
struct ScePadOpenParam {
u08 reserve[8];
};
struct ScePadAnalogStick {
u08 x;
u08 y;
};
struct ScePadAnalogButtons {
u08 l2;
u08 r2;
u08 padding[2];
};
struct SceFQuaternion {
float x, y, z, w;
};
struct SceFVector3 {
float x, y, z;
};
struct ScePadTouch {
u16 x;
u16 y;
u08 id;
u08 reserve[3];
};
constexpr int SCE_PAD_MAX_TOUCH_NUM = 2;
typedef struct ScePadTouchData {
u08 touchNum;
u08 reserve[3];
u32 reserve1;
ScePadTouch touch[SCE_PAD_MAX_TOUCH_NUM];
} ScePadTouchData;
struct ScePadExtensionUnitData {
u32 extensionUnitId;
u08 reserve[1];
u08 dataLength;
u08 data[10];
};
struct ScePadData {
u32 buttons;
u08 left_stick_x;
u08 left_stick_y;
u08 right_stick_x;
u08 right_stick_y;
u08 analog_buttons_l2;
u08 analog_buttons_r2;
u08 padding[2];
float orientation_x;
float orientation_y;
float orientation_z;
float orientation_w;
float acceleration_x;
float acceleration_y;
float acceleration_z;
float angular_velocity_x;
float angular_velocity_y;
float angular_velocity_z;
u08 touch_data_touch_num;
u08 touch_data_reserve[3];
u32 touch_data_reserve1;
u16 touch_data_touch0_x;
u16 touch_data_touch0_y;
u08 touch_data_touch0_id;
u08 touch_data_touch0_reserve[3];
u16 touch_data_touch1_x;
u16 touch_data_touch1_y;
u08 touch_data_touch1_id;
u08 touch_data_touch1_reserve[3];
ScePadAnalogStick leftStick;
ScePadAnalogStick rightStick;
ScePadAnalogButtons analogButtons;
SceFQuaternion orientation;
SceFVector3 acceleration;
SceFVector3 angularVelocity;
ScePadTouchData touchData;
bool connected;
u64 timestamp;
u32 extension_unit_data_extension_unit_id;
u08 extension_unit_data_reserve[1];
u08 extension_unit_data_data_length;
u08 extension_unit_data_data[10];
u08 connected_count;
u08 reserve[2];
u08 device_unique_data_len;
u08 device_unique_data[12];
ScePadExtensionUnitData extensionUnitData;
uint8_t connectedCount;
uint8_t reserve[2];
uint8_t deviceUniqueDataLen;
uint8_t deviceUniqueData[12];
};
// hle functions
int PS4_SYSV_ABI scePadInit();
int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
const ScePadOpenParam* pParam);
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
void libPad_Register(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibPad

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@ -3,6 +3,8 @@
namespace Emulator::HLE::Libraries::LibUserService {
using SceUserServiceUserId = s32;
struct SceUserServiceInitializeParams {
s32 priority;
};