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https://github.com/shadps4-emu/shadPS4.git
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added pad functions parameters
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@ -6,7 +6,8 @@
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namespace Emulator::HLE::Libraries::LibPad {
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int PS4_SYSV_ABI scePadInit() { return SCE_OK; }
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int PS4_SYSV_ABI scePadOpen(/* SceUserServiceUserId userId, int32_t type, int32_t index, const ScePadOpenParam* pParam*/) {
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int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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const ScePadOpenParam* pParam) {
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return 1; // dummy
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}
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@ -1,51 +1,76 @@
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#pragma once
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#include "Core/PS4/Loader/SymbolsResolver.h"
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#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
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namespace Emulator::HLE::Libraries::LibPad {
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struct ScePadOpenParam {
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u08 reserve[8];
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};
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struct ScePadAnalogStick {
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u08 x;
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u08 y;
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};
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struct ScePadAnalogButtons {
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u08 l2;
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u08 r2;
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u08 padding[2];
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};
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struct SceFQuaternion {
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float x, y, z, w;
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};
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struct SceFVector3 {
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float x, y, z;
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};
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struct ScePadTouch {
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u16 x;
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u16 y;
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u08 id;
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u08 reserve[3];
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};
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constexpr int SCE_PAD_MAX_TOUCH_NUM = 2;
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typedef struct ScePadTouchData {
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u08 touchNum;
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u08 reserve[3];
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u32 reserve1;
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ScePadTouch touch[SCE_PAD_MAX_TOUCH_NUM];
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} ScePadTouchData;
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struct ScePadExtensionUnitData {
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u32 extensionUnitId;
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u08 reserve[1];
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u08 dataLength;
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u08 data[10];
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};
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struct ScePadData {
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u32 buttons;
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u08 left_stick_x;
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u08 left_stick_y;
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u08 right_stick_x;
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u08 right_stick_y;
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u08 analog_buttons_l2;
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u08 analog_buttons_r2;
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u08 padding[2];
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float orientation_x;
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float orientation_y;
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float orientation_z;
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float orientation_w;
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float acceleration_x;
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float acceleration_y;
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float acceleration_z;
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float angular_velocity_x;
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float angular_velocity_y;
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float angular_velocity_z;
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u08 touch_data_touch_num;
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u08 touch_data_reserve[3];
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u32 touch_data_reserve1;
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u16 touch_data_touch0_x;
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u16 touch_data_touch0_y;
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u08 touch_data_touch0_id;
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u08 touch_data_touch0_reserve[3];
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u16 touch_data_touch1_x;
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u16 touch_data_touch1_y;
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u08 touch_data_touch1_id;
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u08 touch_data_touch1_reserve[3];
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ScePadAnalogStick leftStick;
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ScePadAnalogStick rightStick;
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ScePadAnalogButtons analogButtons;
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SceFQuaternion orientation;
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SceFVector3 acceleration;
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SceFVector3 angularVelocity;
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ScePadTouchData touchData;
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bool connected;
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u64 timestamp;
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u32 extension_unit_data_extension_unit_id;
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u08 extension_unit_data_reserve[1];
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u08 extension_unit_data_data_length;
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u08 extension_unit_data_data[10];
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u08 connected_count;
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u08 reserve[2];
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u08 device_unique_data_len;
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u08 device_unique_data[12];
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ScePadExtensionUnitData extensionUnitData;
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uint8_t connectedCount;
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uint8_t reserve[2];
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uint8_t deviceUniqueDataLen;
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uint8_t deviceUniqueData[12];
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};
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// hle functions
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int PS4_SYSV_ABI scePadInit();
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int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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const ScePadOpenParam* pParam);
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
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void libPad_Register(SymbolsResolver* sym);
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}; // namespace Emulator::HLE::Libraries::LibPad
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@ -3,6 +3,8 @@
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namespace Emulator::HLE::Libraries::LibUserService {
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using SceUserServiceUserId = s32;
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struct SceUserServiceInitializeParams {
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s32 priority;
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};
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