mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-15 11:25:13 +00:00
file_sys: Consolidate separate update directory handling. (#2041)
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parent
af8c748e9c
commit
8f5bcb0f1c
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@ -40,7 +40,8 @@ void MntPoints::UnmountAll() {
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m_mnt_pairs.clear();
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m_mnt_pairs.clear();
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}
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}
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std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_read_only) {
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std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_read_only,
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bool force_base_path) {
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// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
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// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
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std::string corrected_path(path);
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std::string corrected_path(path);
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size_t pos = corrected_path.find("//");
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size_t pos = corrected_path.find("//");
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@ -72,7 +73,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
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patch_path /= rel_path;
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patch_path /= rel_path;
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if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
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if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
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std::filesystem::exists(patch_path)) {
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!force_base_path && std::filesystem::exists(patch_path)) {
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return patch_path;
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return patch_path;
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}
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}
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@ -132,8 +133,10 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
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return std::optional<std::filesystem::path>(current_path);
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return std::optional<std::filesystem::path>(current_path);
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};
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};
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if (const auto path = search(patch_path)) {
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if (!force_base_path) {
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return *path;
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if (const auto path = search(patch_path)) {
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return *path;
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}
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}
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}
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if (const auto path = search(host_path)) {
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if (const auto path = search(host_path)) {
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return *path;
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return *path;
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@ -144,6 +147,39 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
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return host_path;
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return host_path;
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}
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}
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// TODO: Does not handle mount points inside mount points.
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void MntPoints::IterateDirectory(std::string_view guest_directory,
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const IterateDirectoryCallback& callback) {
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const auto base_path = GetHostPath(guest_directory, nullptr, true);
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const auto patch_path = GetHostPath(guest_directory, nullptr, false);
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// Only need to consider patch path if it exists and does not resolve to the same as base.
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const auto apply_patch = base_path != patch_path && std::filesystem::exists(patch_path);
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// Pass 1: Any files that existed in the base directory, using patch directory if needed.
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if (std::filesystem::exists(base_path)) {
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for (const auto& entry : std::filesystem::directory_iterator(base_path)) {
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if (apply_patch) {
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const auto patch_entry_path = patch_path / entry.path().filename();
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if (std::filesystem::exists(patch_entry_path)) {
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callback(patch_entry_path, !std::filesystem::is_directory(patch_entry_path));
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continue;
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}
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}
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callback(entry.path(), !entry.is_directory());
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}
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}
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// Pass 2: Any files that exist only in the patch directory.
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if (apply_patch) {
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for (const auto& entry : std::filesystem::directory_iterator(patch_path)) {
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const auto base_entry_path = base_path / entry.path().filename();
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if (!std::filesystem::exists(base_entry_path)) {
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callback(entry.path(), !entry.is_directory());
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}
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}
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}
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}
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int HandleTable::CreateHandle() {
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int HandleTable::CreateHandle() {
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std::scoped_lock lock{m_mutex};
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std::scoped_lock lock{m_mutex};
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@ -36,7 +36,11 @@ public:
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void UnmountAll();
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void UnmountAll();
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std::filesystem::path GetHostPath(std::string_view guest_directory,
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std::filesystem::path GetHostPath(std::string_view guest_directory,
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bool* is_read_only = nullptr);
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bool* is_read_only = nullptr, bool force_base_path = false);
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using IterateDirectoryCallback =
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std::function<void(const std::filesystem::path& host_path, bool is_file)>;
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void IterateDirectory(std::string_view guest_directory,
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const IterateDirectoryCallback& callback);
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const MntPair* GetMountFromHostPath(const std::string& host_path) {
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const MntPair* GetMountFromHostPath(const std::string& host_path) {
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std::scoped_lock lock{m_mutex};
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std::scoped_lock lock{m_mutex};
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@ -46,17 +46,6 @@ static std::map<std::string, FactoryDevice> available_device = {
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namespace Libraries::Kernel {
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namespace Libraries::Kernel {
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auto GetDirectoryEntries(const std::filesystem::path& path) {
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std::vector<Core::FileSys::DirEntry> files;
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for (const auto& entry : std::filesystem::directory_iterator(path)) {
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auto& dir_entry = files.emplace_back();
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dir_entry.name = entry.path().filename().string();
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dir_entry.isFile = !std::filesystem::is_directory(entry.path().string());
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}
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return files;
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}
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int PS4_SYSV_ABI sceKernelOpen(const char* raw_path, int flags, u16 mode) {
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int PS4_SYSV_ABI sceKernelOpen(const char* raw_path, int flags, u16 mode) {
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LOG_INFO(Kernel_Fs, "path = {} flags = {:#x} mode = {}", raw_path, flags, mode);
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LOG_INFO(Kernel_Fs, "path = {} flags = {:#x} mode = {}", raw_path, flags, mode);
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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@ -115,7 +104,12 @@ int PS4_SYSV_ABI sceKernelOpen(const char* raw_path, int flags, u16 mode) {
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if (create) {
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if (create) {
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return handle; // dir already exists
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return handle; // dir already exists
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} else {
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} else {
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file->dirents = GetDirectoryEntries(file->m_host_name);
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mnt->IterateDirectory(file->m_guest_name,
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[&file](const auto& ent_path, const auto ent_is_file) {
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auto& dir_entry = file->dirents.emplace_back();
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dir_entry.name = ent_path.filename().string();
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dir_entry.isFile = ent_is_file;
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});
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file->dirents_index = 0;
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file->dirents_index = 0;
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}
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}
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}
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}
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@ -695,66 +689,12 @@ static int GetDents(int fd, char* buf, int nbytes, s64* basep) {
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return sizeof(OrbisKernelDirent);
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return sizeof(OrbisKernelDirent);
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}
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}
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static int HandleSeparateUpdateDents(int fd, char* buf, int nbytes, s64* basep) {
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int dir_entries = 0;
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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auto* file = h->GetFile(fd);
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auto update_dir_name = std::string{fmt::UTF(file->m_host_name.u8string()).data};
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auto mount = mnt->GetMountFromHostPath(update_dir_name);
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auto suffix = std::string{fmt::UTF(mount->host_path.u8string()).data};
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size_t pos = update_dir_name.find("-UPDATE");
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if (pos != std::string::npos) {
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update_dir_name.erase(pos, 7);
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auto guest_name = mount->mount + "/" + update_dir_name.substr(suffix.size() + 1);
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int descriptor;
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auto existent_folder = h->GetFile(update_dir_name);
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if (!existent_folder) {
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u32 handle = h->CreateHandle();
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auto* new_file = h->GetFile(handle);
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new_file->type = Core::FileSys::FileType::Directory;
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new_file->m_guest_name = guest_name;
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new_file->m_host_name = update_dir_name;
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if (!std::filesystem::is_directory(new_file->m_host_name)) {
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h->DeleteHandle(handle);
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return dir_entries;
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} else {
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new_file->dirents = GetDirectoryEntries(new_file->m_host_name);
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new_file->dirents_index = 0;
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}
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new_file->is_opened = true;
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descriptor = h->GetFileDescriptor(new_file);
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} else {
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descriptor = h->GetFileDescriptor(existent_folder);
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}
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dir_entries = GetDents(descriptor, buf, nbytes, basep);
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if (dir_entries == ORBIS_OK && existent_folder) {
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existent_folder->dirents_index = 0;
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file->dirents_index = 0;
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}
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}
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return dir_entries;
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}
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int PS4_SYSV_ABI sceKernelGetdents(int fd, char* buf, int nbytes) {
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int PS4_SYSV_ABI sceKernelGetdents(int fd, char* buf, int nbytes) {
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int a = GetDents(fd, buf, nbytes, nullptr);
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return GetDents(fd, buf, nbytes, nullptr);
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if (a == ORBIS_OK) {
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return HandleSeparateUpdateDents(fd, buf, nbytes, nullptr);
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}
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return a;
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}
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}
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int PS4_SYSV_ABI sceKernelGetdirentries(int fd, char* buf, int nbytes, s64* basep) {
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int PS4_SYSV_ABI sceKernelGetdirentries(int fd, char* buf, int nbytes, s64* basep) {
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int a = GetDents(fd, buf, nbytes, basep);
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return GetDents(fd, buf, nbytes, basep);
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if (a == ORBIS_OK) {
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return HandleSeparateUpdateDents(fd, buf, nbytes, basep);
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}
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return a;
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}
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}
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s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset) {
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s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset) {
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@ -217,41 +217,15 @@ void Emulator::Run(const std::filesystem::path& file) {
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linker->LoadModule(eboot_path);
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linker->LoadModule(eboot_path);
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// check if we have system modules to load
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// check if we have system modules to load
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LoadSystemModules(eboot_path, game_info.game_serial);
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LoadSystemModules(game_info.game_serial);
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// Load all prx from game's sce_module folder
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// Load all prx from game's sce_module folder
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std::vector<std::filesystem::path> modules_to_load;
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mnt->IterateDirectory("/app0/sce_module", [this](const auto& path, const auto is_file) {
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std::filesystem::path game_module_folder = file.parent_path() / "sce_module";
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if (is_file) {
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if (std::filesystem::is_directory(game_module_folder)) {
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LOG_INFO(Loader, "Loading {}", fmt::UTF(path.u8string()));
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for (const auto& entry : std::filesystem::directory_iterator(game_module_folder)) {
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linker->LoadModule(path);
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if (entry.is_regular_file()) {
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modules_to_load.push_back(entry.path());
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}
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}
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}
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}
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});
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// Load all prx from separate update's sce_module folder
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std::filesystem::path game_patch_folder = game_folder;
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game_patch_folder += "-UPDATE";
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std::filesystem::path update_module_folder = game_patch_folder / "sce_module";
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if (std::filesystem::is_directory(update_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(update_module_folder)) {
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auto it = std::find_if(modules_to_load.begin(), modules_to_load.end(),
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[&entry](const std::filesystem::path& p) {
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return p.filename() == entry.path().filename();
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});
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if (it != modules_to_load.end()) {
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*it = entry.path();
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} else {
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modules_to_load.push_back(entry.path());
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}
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}
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}
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for (const auto& module_path : modules_to_load) {
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LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string()));
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linker->LoadModule(module_path);
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}
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#ifdef ENABLE_DISCORD_RPC
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#ifdef ENABLE_DISCORD_RPC
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// Discord RPC
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// Discord RPC
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@ -278,7 +252,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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std::exit(0);
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std::exit(0);
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}
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}
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void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
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void Emulator::LoadSystemModules(const std::string& game_serial) {
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constexpr std::array<SysModules, 11> ModulesToLoad{
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constexpr std::array<SysModules, 11> ModulesToLoad{
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{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
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{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
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{"libSceUlt.sprx", nullptr},
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{"libSceUlt.sprx", nullptr},
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@ -29,7 +29,7 @@ public:
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void UpdatePlayTime(const std::string& serial);
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void UpdatePlayTime(const std::string& serial);
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private:
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private:
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void LoadSystemModules(const std::filesystem::path& file, std::string game_serial);
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void LoadSystemModules(const std::string& game_serial);
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Core::MemoryManager* memory;
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Core::MemoryManager* memory;
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Input::GameController* controller;
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Input::GameController* controller;
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