game list frame work

This commit is contained in:
georgemoralis 2023-03-09 16:46:52 +02:00
parent e95f542e34
commit 8f51bd2fa0
3 changed files with 95 additions and 1 deletions

View file

@ -1,5 +1,5 @@
#include "game_list_frame.h" #include "game_list_frame.h"
#include "gui_settings.h"
void game_list_frame::FixNarrowColumns() const void game_list_frame::FixNarrowColumns() const
@ -42,4 +42,71 @@ void game_list_frame::ResizeColumnsToContents(int spacing) const
const int size = m_game_list->horizontalHeader()->sectionSize(i) + spacing; const int size = m_game_list->horizontalHeader()->sectionSize(i) + spacing;
m_game_list->horizontalHeader()->resizeSection(i, size); m_game_list->horizontalHeader()->resizeSection(i, size);
} }
}
void game_list_frame::SortGameList() const
{
// Back-up old header sizes to handle unwanted column resize in case of zero search results
QList<int> column_widths;
const int old_row_count = m_game_list->rowCount();
const int old_game_count = m_game_data.count();
for (int i = 0; i < m_game_list->columnCount(); i++)
{
column_widths.append(m_game_list->columnWidth(i));
}
// Sorting resizes hidden columns, so unhide them as a workaround
QList<int> columns_to_hide;
for (int i = 0; i < m_game_list->columnCount(); i++)
{
if (m_game_list->isColumnHidden(i))
{
m_game_list->setColumnHidden(i, false);
columns_to_hide << i;
}
}
// Sort the list by column and sort order
m_game_list->sortByColumn(m_sort_column, m_col_sort_order);
// Hide columns again
for (auto i : columns_to_hide)
{
m_game_list->setColumnHidden(i, true);
}
// Don't resize the columns if no game is shown to preserve the header settings
if (!m_game_list->rowCount())
{
for (int i = 0; i < m_game_list->columnCount(); i++)
{
m_game_list->setColumnWidth(i, column_widths[i]);
}
m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
return;
}
// Fixate vertical header and row height
m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
m_game_list->resizeRowsToContents();
// Resize columns if the game list was empty before
if (!old_row_count && !old_game_count)
{
ResizeColumnsToContents();
}
else
{
m_game_list->resizeColumnToContents(gui::column_icon);
}
// Fixate icon column
m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
// Shorten the last section to remove horizontal scrollbar if possible
m_game_list->resizeColumnToContents(gui::column_count - 1);
} }

View file

@ -15,9 +15,19 @@ public :
void ResizeColumnsToContents(int spacing = 20) const; void ResizeColumnsToContents(int spacing = 20) const;
private: private:
void SortGameList() const;
// Game List // Game List
game_list_table* m_game_list = nullptr; game_list_table* m_game_list = nullptr;
QList<QAction*> m_columnActs; QList<QAction*> m_columnActs;
Qt::SortOrder m_col_sort_order;
int m_sort_column;
// data
QList<game_info> m_game_data;
// Icons
QSize m_icon_size;
}; };

View file

@ -2,6 +2,23 @@
#include <QSettings> #include <QSettings>
namespace gui
{
enum game_list_columns
{
column_icon,
column_name,
column_serial,
column_firmware,
column_version,
column_category,
column_path,
column_count
};
}
class gui_settings class gui_settings
{ {