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https://github.com/shadps4-emu/shadPS4.git
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game list frame work
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parent
e95f542e34
commit
8f51bd2fa0
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@ -1,5 +1,5 @@
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#include "game_list_frame.h"
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#include "game_list_frame.h"
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#include "gui_settings.h"
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void game_list_frame::FixNarrowColumns() const
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void game_list_frame::FixNarrowColumns() const
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@ -42,4 +42,71 @@ void game_list_frame::ResizeColumnsToContents(int spacing) const
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const int size = m_game_list->horizontalHeader()->sectionSize(i) + spacing;
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const int size = m_game_list->horizontalHeader()->sectionSize(i) + spacing;
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m_game_list->horizontalHeader()->resizeSection(i, size);
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m_game_list->horizontalHeader()->resizeSection(i, size);
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}
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}
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}
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void game_list_frame::SortGameList() const
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{
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// Back-up old header sizes to handle unwanted column resize in case of zero search results
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QList<int> column_widths;
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const int old_row_count = m_game_list->rowCount();
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const int old_game_count = m_game_data.count();
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for (int i = 0; i < m_game_list->columnCount(); i++)
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{
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column_widths.append(m_game_list->columnWidth(i));
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}
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// Sorting resizes hidden columns, so unhide them as a workaround
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QList<int> columns_to_hide;
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for (int i = 0; i < m_game_list->columnCount(); i++)
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{
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if (m_game_list->isColumnHidden(i))
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{
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m_game_list->setColumnHidden(i, false);
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columns_to_hide << i;
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}
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}
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// Sort the list by column and sort order
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m_game_list->sortByColumn(m_sort_column, m_col_sort_order);
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// Hide columns again
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for (auto i : columns_to_hide)
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{
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m_game_list->setColumnHidden(i, true);
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}
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// Don't resize the columns if no game is shown to preserve the header settings
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if (!m_game_list->rowCount())
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{
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for (int i = 0; i < m_game_list->columnCount(); i++)
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{
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m_game_list->setColumnWidth(i, column_widths[i]);
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}
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m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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return;
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}
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// Fixate vertical header and row height
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m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
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m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
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m_game_list->resizeRowsToContents();
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// Resize columns if the game list was empty before
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if (!old_row_count && !old_game_count)
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{
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ResizeColumnsToContents();
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}
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else
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{
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m_game_list->resizeColumnToContents(gui::column_icon);
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}
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// Fixate icon column
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m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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// Shorten the last section to remove horizontal scrollbar if possible
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m_game_list->resizeColumnToContents(gui::column_count - 1);
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}
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}
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@ -15,9 +15,19 @@ public :
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void ResizeColumnsToContents(int spacing = 20) const;
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void ResizeColumnsToContents(int spacing = 20) const;
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private:
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private:
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void SortGameList() const;
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// Game List
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// Game List
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game_list_table* m_game_list = nullptr;
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game_list_table* m_game_list = nullptr;
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QList<QAction*> m_columnActs;
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QList<QAction*> m_columnActs;
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Qt::SortOrder m_col_sort_order;
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int m_sort_column;
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// data
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QList<game_info> m_game_data;
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// Icons
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QSize m_icon_size;
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};
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};
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@ -2,6 +2,23 @@
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#include <QSettings>
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#include <QSettings>
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namespace gui
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{
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enum game_list_columns
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{
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column_icon,
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column_name,
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column_serial,
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column_firmware,
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column_version,
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column_category,
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column_path,
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column_count
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};
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}
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class gui_settings
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class gui_settings
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{
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{
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