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Skip GUI if launching a game directly (#1507)
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* Skip GUI if launching a game directly * Rerun jobs 2 * Added --show-gui, --help, open game by ID and more * Clang-format * Added non-GUI related upgrades to SDL version * clang-format * Added --fullscreen <true|false> argument * Update --help text
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8f2d71d458
109
src/main.cpp
109
src/main.cpp
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@ -1,7 +1,13 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "functional"
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#include "iostream"
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#include "string"
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#include "unordered_map"
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#include <fmt/core.h>
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#include "common/config.h"
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#include "common/memory_patcher.h"
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#include "emulator.h"
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@ -14,26 +20,105 @@ int main(int argc, char* argv[]) {
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SetConsoleOutputCP(CP_UTF8);
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#endif
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bool has_game_argument = false;
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std::string game_path;
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// Map of argument strings to lambda functions
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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{"-h",
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[&](int&) {
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std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
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"Options:\n"
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" -g, --game <path|ID> Specify game path to launch\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file."
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" -h, --help Display this help message\n";
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exit(0);
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}},
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{"--help", [&](int& i) { arg_map["-h"](i); }},
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{"-g",
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[&](int& i) {
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if (i + 1 < argc) {
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game_path = argv[++i];
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has_game_argument = true;
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} else {
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std::cerr << "Error: Missing argument for -g/--game\n";
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exit(1);
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}
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}},
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{"--game", [&](int& i) { arg_map["-g"](i); }},
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{"-p",
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[&](int& i) {
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if (i + 1 < argc) {
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MemoryPatcher::patchFile = argv[++i];
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} else {
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std::cerr << "Error: Missing argument for -p/--patch\n";
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exit(1);
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}
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}},
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{"--patch", [&](int& i) { arg_map["-p"](i); }},
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{"-f",
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[&](int& i) {
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if (++i >= argc) {
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std::cerr << "Error: Missing argument for -f/--fullscreen\n";
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exit(1);
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}
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std::string f_param(argv[i]);
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bool is_fullscreen;
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if (f_param == "true") {
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is_fullscreen = true;
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} else if (f_param == "false") {
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is_fullscreen = false;
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} else {
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std::cerr
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<< "Error: Invalid argument for -f/--fullscreen. Use 'true' or 'false'.\n";
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exit(1);
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}
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// Set fullscreen mode without saving it to config file
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Config::setFullscreenMode(is_fullscreen);
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}},
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{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
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};
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if (argc == 1) {
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fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
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return -1;
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}
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// check if eboot file exists
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if (!std::filesystem::exists(argv[1])) {
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fmt::print("Eboot.bin file not found\n");
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int dummy = 0; // one does not simply pass 0 directly
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arg_map.at("-h")(dummy);
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return -1;
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}
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for (int i = 0; i < argc; i++) {
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std::string curArg = argv[i];
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if (curArg == "-p") {
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std::string patchFile = argv[i + 1];
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MemoryPatcher::patchFile = patchFile;
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// Parse command-line arguments using the map
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for (int i = 1; i < argc; ++i) {
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std::string cur_arg = argv[i];
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auto it = arg_map.find(cur_arg);
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if (it != arg_map.end()) {
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it->second(i); // Call the associated lambda function
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} else if (i == argc - 1 && !has_game_argument) {
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// Assume the last argument is the game file if not specified via -g/--game
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game_path = argv[i];
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has_game_argument = true;
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} else {
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std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
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return 1;
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}
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}
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if (!has_game_argument) {
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std::cerr << "Error: Please provide a game path or ID.\n";
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exit(1);
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}
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// Check if the game path or ID exists
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if (!std::filesystem::exists(game_path)) {
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std::cerr << "Error: Game file not found\n";
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return -1;
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}
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// Run the emulator with the specified game
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Core::Emulator emulator;
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emulator.Run(argv[1]);
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emulator.Run(game_path);
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return 0;
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}
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@ -1,6 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "iostream"
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#include "unordered_map"
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#include "common/config.h"
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#include "common/memory_patcher.h"
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#include "core/file_sys/fs.h"
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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// Check if elf or eboot.bin path was passed as a command line argument
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bool has_command_line_argument = argc > 1;
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bool show_gui = false, has_game_argument = false;
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std::string gamePath;
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// Check if the game install directory is set
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// Map of argument strings to lambda functions
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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{"-h",
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[&](int&) {
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std::cout << "Usage: shadps4 [options]\n"
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"Options:\n"
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" No arguments: Opens the GUI.\n"
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" -g, --game <path|ID> Specify <eboot.bin or elf path> or "
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"<game ID (CUSAXXXXX)> to launch\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -s, --show-gui Show the GUI\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file."
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" -h, --help Display this help message\n";
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exit(0);
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}},
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{"--help", [&](int& i) { arg_map["-h"](i); }}, // Redirect --help to -h
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{"-s", [&](int&) { show_gui = true; }},
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{"--show-gui", [&](int& i) { arg_map["-s"](i); }},
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{"-g",
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[&](int& i) {
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if (i + 1 < argc) {
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gamePath = argv[++i];
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has_game_argument = true;
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} else {
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std::cerr << "Error: Missing argument for -g/--game\n";
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exit(1);
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}
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}},
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{"--game", [&](int& i) { arg_map["-g"](i); }},
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{"-p",
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[&](int& i) {
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if (i + 1 < argc) {
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MemoryPatcher::patchFile = argv[++i];
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} else {
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std::cerr << "Error: Missing argument for -p\n";
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exit(1);
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}
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}},
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{"--patch", [&](int& i) { arg_map["-p"](i); }},
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{"-f",
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[&](int& i) {
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if (++i >= argc) {
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std::cerr
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<< "Error: Invalid argument for -f/--fullscreen. Use 'true' or 'false'.\n";
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exit(1);
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}
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std::string f_param(argv[i]);
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bool is_fullscreen;
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if (f_param == "true") {
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is_fullscreen = true;
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} else if (f_param == "false") {
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is_fullscreen = false;
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} else {
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std::cerr
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<< "Error: Invalid argument for -f/--fullscreen. Use 'true' or 'false'.\n";
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exit(1);
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}
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// Set fullscreen mode without saving it to config file
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Config::setFullscreenMode(is_fullscreen);
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}},
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{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
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};
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// Parse command-line arguments using the map
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for (int i = 1; i < argc; ++i) {
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std::string cur_arg = argv[i];
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auto it = arg_map.find(cur_arg);
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if (it != arg_map.end()) {
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it->second(i); // Call the associated lambda function
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} else {
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std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
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return 1;
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}
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}
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// If no game directory is set and no command line argument, prompt for it
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if (Config::getGameInstallDirs().empty() && !has_command_line_argument) {
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GameInstallDialog dlg;
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dlg.exec();
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// Initialize the main window
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MainWindow* m_main_window = new MainWindow(nullptr);
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m_main_window->Init();
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// Check for command line arguments
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if (has_command_line_argument) {
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Core::Emulator emulator;
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for (int i = 0; i < argc; i++) {
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std::string curArg = argv[i];
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if (curArg == "-p") {
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std::string patchFile = argv[i + 1];
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MemoryPatcher::patchFile = patchFile;
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}
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}
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emulator.Run(argv[1]);
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if ((has_command_line_argument && show_gui) || !has_command_line_argument) {
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m_main_window->Init();
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}
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// Run the Qt application
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if (has_command_line_argument && !has_game_argument) {
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std::cerr << "Error: Please provide a game path or ID.\n";
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exit(1);
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}
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// Process game path or ID if provided
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if (has_game_argument) {
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std::filesystem::path game_file_path(gamePath);
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// Check if the provided path is a valid file
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if (!std::filesystem::exists(game_file_path)) {
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// If not a file, treat it as a game ID and search in install directories
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bool game_found = false;
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for (const auto& install_dir : Config::getGameInstallDirs()) {
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auto potential_game_path = install_dir / gamePath / "eboot.bin";
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if (std::filesystem::exists(potential_game_path)) {
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game_file_path = potential_game_path;
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game_found = true;
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break;
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}
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}
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if (!game_found) {
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std::cerr << "Error: Game ID or file path not found: " << gamePath << std::endl;
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return 1;
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}
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}
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// Run the emulator with the resolved game path
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Core::Emulator emulator;
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emulator.Run(game_file_path.string());
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if (!show_gui) {
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return 0; // Exit after running the emulator without showing the GUI
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}
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}
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// Show the main window and run the Qt application
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m_main_window->show();
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return a.exec();
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}
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}
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