More Lib mouse (#1414)
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* system/msgdialog: callback available to be used by host

* sdl window: mouse capture var

* lib/pad: basic special pad impl scaffold & steering wheel

(config specialPadClass set to 6 is required)

* handle all mouse inputs & ask to capture when first opened
This commit is contained in:
Vinicius Rangel 2024-10-19 04:45:31 -03:00 committed by GitHub
parent 92b9903467
commit 8dc956a476
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
14 changed files with 637 additions and 229 deletions

View file

@ -425,6 +425,13 @@ constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_LENGTH = 0x80920103;
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_ID = 0x80920104;
constexpr int ORBIS_PAD_ERROR_SEND_AGAIN = 0x80920105;
// Mouse library
constexpr int ORBIS_MOUSE_ERROR_INVALID_ARG = 0x80DF0001;
constexpr int ORBIS_MOUSE_ERROR_INVALID_HANDLE = 0x80DF0003;
constexpr int ORBIS_MOUSE_ERROR_ALREADY_OPENED = 0x80DF0004;
constexpr int ORBIS_MOUSE_ERROR_NOT_INITIALIZED = 0x80DF0005;
constexpr int ORBIS_MOUSE_ERROR_FATAL = 0x80DF00FF;
// UserService library
constexpr int ORBIS_USER_SERVICE_ERROR_INTERNAL = 0x80960001;
constexpr int ORBIS_USER_SERVICE_ERROR_NOT_INITIALIZED = 0x80960002;

View file

@ -3,6 +3,7 @@
// Generated By moduleGenerator
#include <common/singleton.h>
#include <core/libraries/system/msgdialog_ui.h>
#include <input/mouse.h>
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
@ -11,9 +12,31 @@
namespace Libraries::Mouse {
int PS4_SYSV_ABI sceMouseClose() {
LOG_ERROR(Lib_Mouse, "(STUBBED) called");
return ORBIS_OK;
static bool g_initialized = false;
static bool g_mouse1_open = false;
static bool g_mouse2_open = false;
constexpr auto MOUSE1_HANDLE = 0xF1;
constexpr auto MOUSE2_HANDLE = 0xF2;
constexpr auto ORBIS_MOUSE_OPEN_PARAM_NORMAL = 0x00;
constexpr auto ORBIS_MOUSE_OPEN_PARAM_MERGED = 0x01;
int PS4_SYSV_ABI sceMouseClose(s32 handle) {
LOG_INFO(Lib_Mouse, "called");
if (!g_initialized) {
return ORBIS_MOUSE_ERROR_NOT_INITIALIZED;
}
if (handle == MOUSE1_HANDLE && g_mouse1_open) {
g_mouse1_open = false;
return ORBIS_OK;
}
if (handle == MOUSE2_HANDLE && g_mouse2_open) {
g_mouse2_open = false;
return ORBIS_OK;
}
return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
}
int PS4_SYSV_ABI sceMouseConnectPort() {
@ -48,6 +71,7 @@ int PS4_SYSV_ABI sceMouseGetDeviceInfo() {
int PS4_SYSV_ABI sceMouseInit() {
LOG_INFO(Lib_Mouse, "called");
g_initialized = true;
return ORBIS_OK;
}
@ -57,28 +81,93 @@ int PS4_SYSV_ABI sceMouseMbusInit() {
}
int PS4_SYSV_ABI sceMouseOpen(s32 userId, s32 type, s32 index, OrbisMouseOpenParam* pParam) {
LOG_INFO(Lib_Mouse, "(DUMMY) called");
return 2; // dummy
LOG_INFO(Lib_Mouse, "called");
if (!g_initialized) {
return ORBIS_MOUSE_ERROR_NOT_INITIALIZED;
}
bool merge = pParam != nullptr && (pParam->behaviorFlag & ORBIS_MOUSE_OPEN_PARAM_MERGED) != 0;
if (merge || index == 0) {
if (g_mouse1_open) {
return ORBIS_PAD_ERROR_ALREADY_OPENED;
}
g_mouse1_open = true;
if (!Common::Singleton<Input::GameMouse>::Instance()->m_connected) {
MsgDialog::ShowMsgDialog(
MsgDialog::MsgDialogState(MsgDialog::MsgDialogState::UserState{
.type = MsgDialog::ButtonType::YESNO,
.msg = "Game wants to use your mouse.\nDo you want to allow it?",
}),
false, [](MsgDialog::DialogResult result) {
if (result.buttonId == MsgDialog::ButtonId::YES) {
auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
mouse->m_connected = true;
}
});
}
return MOUSE1_HANDLE;
}
if (index == 1) {
if (g_mouse2_open) {
return ORBIS_PAD_ERROR_ALREADY_OPENED;
}
g_mouse2_open = true;
return MOUSE2_HANDLE;
}
return ORBIS_MOUSE_ERROR_INVALID_ARG;
}
int PS4_SYSV_ABI sceMouseRead(s32 handle, OrbisMouseData* pData, s32 num) {
bool connected = false;
Input::MouseState states[64];
auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
int ret_num = mouse->ReadStates(states, num, &connected);
LOG_TRACE(Lib_Mouse, "called");
if (!connected) {
ret_num = 1;
if (!g_initialized) {
return ORBIS_MOUSE_ERROR_NOT_INITIALIZED;
}
if (num < 1 || num > 64 || pData == nullptr) {
return ORBIS_MOUSE_ERROR_INVALID_ARG;
}
auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
if (handle == MOUSE1_HANDLE) {
if (!g_mouse1_open) {
return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
}
} else if (handle == MOUSE2_HANDLE) {
if (!g_mouse2_open) {
return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
}
// Mouse 2 will never be connected
pData[0] = OrbisMouseData{
.connected = false,
};
return 1;
} else {
return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
}
if (!mouse->m_connected) {
pData[0] = OrbisMouseData{
.connected = false,
};
return 1;
}
Input::MouseState states[64];
int ret_num = mouse->ReadStates(states, num);
for (int i = 0; i < ret_num; i++) {
pData[i].buttons = states[i].buttonsState;
pData[i].connected = connected;
pData[i].timestamp = states[i].time;
pData[i].xAxis = 0;
pData[i].yAxis = 0;
pData[i].wheel = 0;
pData[i].tilt = 0;
const auto& s = states[i];
pData[i] = OrbisMouseData{
.timestamp = s.time,
.connected = true,
.buttons = s.button_state,
.xAxis = s.x_axis,
.yAxis = s.y_axis,
.wheel = s.wheel,
.tilt = s.tilt,
};
}
return ret_num;
}

View file

@ -23,15 +23,18 @@ struct OrbisMouseData {
s32 yAxis;
s32 wheel;
s32 tilt;
u8 reserve[8];
std::array<u8, 8> reserve{};
};
enum OrbisMouseButtonDataOffset {
ORBIS_MOUSE_BUTTON_PRIMARY = 0x00000001,
ORBIS_MOUSE_BUTTON_SECONDARY = 0x00000002
ORBIS_MOUSE_BUTTON_SECONDARY = 0x00000002,
ORBIS_MOUSE_BUTTON_OPTIONAL = 0x00000004,
ORBIS_MOUSE_BUTTON_OPTIONAL2 = 0x00000008,
ORBIS_MOUSE_BUTTON_OPTIONAL3 = 0x00000010,
};
int PS4_SYSV_ABI sceMouseClose();
int PS4_SYSV_ABI sceMouseClose(s32 handle);
int PS4_SYSV_ABI sceMouseConnectPort();
int PS4_SYSV_ABI sceMouseDebugGetDeviceId();
int PS4_SYSV_ABI sceMouseDeviceOpen();

View file

@ -12,8 +12,62 @@
namespace Libraries::Pad {
static bool g_initialized = false;
static bool g_pad_standard_connected = false;
static bool g_pad_standard_special_connected = false;
constexpr auto PAD_STANDARD_HANDLER = 0xBC1;
constexpr auto PAD_SPECIAL_HANDLER = 0xBC2;
void OrbisPadData::CopyFromState(const Input::State& state) {
buttons = state.buttonsState;
leftStick.x = state.axes[static_cast<int>(Input::Axis::LeftX)];
leftStick.y = state.axes[static_cast<int>(Input::Axis::LeftY)];
rightStick.x = state.axes[static_cast<int>(Input::Axis::RightX)];
rightStick.y = state.axes[static_cast<int>(Input::Axis::RightY)];
analogButtons.l2 = state.axes[static_cast<int>(Input::Axis::TriggerLeft)];
analogButtons.r2 = state.axes[static_cast<int>(Input::Axis::TriggerRight)];
orientation.x = 0.0f;
orientation.y = 0.0f;
orientation.z = 0.0f;
orientation.w = 1.0f;
acceleration.x = 0.0f;
acceleration.y = 0.0f;
acceleration.z = 0.0f;
angularVelocity.x = 0.0f;
angularVelocity.y = 0.0f;
angularVelocity.z = 0.0f;
touchData.touchNum = (state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
touchData.touch[0].x = state.touchpad[0].x;
touchData.touch[0].y = state.touchpad[0].y;
touchData.touch[0].id = 1;
touchData.touch[1].x = state.touchpad[1].x;
touchData.touch[1].y = state.touchpad[1].y;
touchData.touch[1].id = 2;
connected = true;
timestamp = state.time;
connectedCount = 1;
deviceUniqueDataLen = 0;
}
int PS4_SYSV_ABI scePadClose(s32 handle) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
LOG_DEBUG(Lib_Pad, "called handle = {}", handle);
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (handle == PAD_STANDARD_HANDLER) {
if (!g_pad_standard_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
g_pad_standard_connected = false;
}
if (handle == PAD_SPECIAL_HANDLER) {
if (!g_pad_standard_special_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
g_pad_standard_special_connected = false;
}
return ORBIS_OK;
}
@ -24,16 +78,135 @@ int PS4_SYSV_ABI scePadConnectPort() {
int PS4_SYSV_ABI scePadDeviceClassGetExtendedInformation(
s32 handle, OrbisPadDeviceClassExtendedInformation* pExtInfo) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
if (Config::getUseSpecialPad()) {
pExtInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
LOG_DEBUG(Lib_Pad, "called handle = {}", handle);
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
return ORBIS_OK;
if (pExtInfo == nullptr) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
if (handle == PAD_STANDARD_HANDLER) {
if (!g_pad_standard_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
pExtInfo->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
return ORBIS_OK;
}
if (handle == PAD_SPECIAL_HANDLER) {
if (!g_pad_standard_special_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
pExtInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
switch (pExtInfo->deviceClass) {
case ORBIS_PAD_DEVICE_CLASS_STEERING_WHEEL: {
auto& data = pExtInfo->classData.steeringWheel;
data.maxPhysicalWheelAngle = 360;
data.capability = 0b1110; // Handbrake, Shift, 3 pedals
} break;
default:
memset(pExtInfo->classData.data, 0, sizeof(pExtInfo->classData.data));
break;
}
return ORBIS_OK;
}
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
int PS4_SYSV_ABI scePadDeviceClassParseData(s32 handle, const OrbisPadData* pData,
OrbisPadDeviceClassData* pDeviceClassData) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
LOG_TRACE(Lib_Pad, "called handle = {}", handle);
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (pData == nullptr || pDeviceClassData == nullptr) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
if (handle == PAD_STANDARD_HANDLER) {
if (!g_pad_standard_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
pDeviceClassData->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
return ORBIS_OK;
}
if (handle == PAD_SPECIAL_HANDLER) {
if (!g_pad_standard_special_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto pad_class = (OrbisPadDeviceClass)Config::getSpecialPadClass();
pDeviceClassData->deviceClass = pad_class;
switch (pad_class) {
case ORBIS_PAD_DEVICE_CLASS_GUITAR: {
LOG_ERROR(Lib_Pad, "(STUBBED) guitar not implemented");
auto& data = pDeviceClassData->classData.guitar;
// TODO implement guitar
} break;
case ORBIS_PAD_DEVICE_CLASS_DRUM: {
LOG_ERROR(Lib_Pad, "(STUBBED) drum not implemented");
auto& data = pDeviceClassData->classData.drum;
// TODO implement drum
} break;
case ORBIS_PAD_DEVICE_CLASS_STEERING_WHEEL: {
auto& data = pDeviceClassData->classData.steeringWheel;
// TODO proper implement steering wheel
auto& left_stick = pData->leftStick.x;
data.steeringWheelAngle = static_cast<float>(left_stick - 0x7F) / 127.0f * 180.0f;
if (data.steeringWheelAngle == 0.0) {
data.steeringWheel = 0x80;
} else {
data.steeringWheel =
static_cast<u16>((data.steeringWheelAngle / 360.0f + 0.5f) * 0xFFFF);
}
data.acceleratorPedal = static_cast<u16>(pData->analogButtons.r2) * 0x102;
data.brakePedal = static_cast<u16>(pData->analogButtons.l2) * 0x102;
data.clutchPedal = pData->buttons & ORBIS_PAD_BUTTON_L1 ? 0xFFFF : 0x0000;
data.handBrake = pData->buttons & ORBIS_PAD_BUTTON_R1 ? 0xFFFF : 0x0000;
static int gear = 1;
static bool switch_gear_up_pressed_last = false;
static bool switch_gear_down_pressed_last = false;
bool switch_gear_up_pressed = pData->buttons & ORBIS_PAD_BUTTON_SQUARE;
bool switch_gear_down_pressed = pData->buttons & ORBIS_PAD_BUTTON_CROSS;
if (switch_gear_up_pressed != switch_gear_up_pressed_last) {
switch_gear_up_pressed_last = switch_gear_up_pressed;
if (switch_gear_up_pressed) {
if (gear < 7) {
++gear;
}
}
}
if (switch_gear_down_pressed != switch_gear_down_pressed_last) {
switch_gear_down_pressed_last = switch_gear_down_pressed;
if (switch_gear_down_pressed) {
if (gear > 0) {
--gear;
}
}
}
if (gear == 0) {
data.gear = 1 << 7;
} else {
data.gear = 1 << (gear - 1);
}
} break;
case ORBIS_PAD_DEVICE_CLASS_FLIGHT_STICK: {
LOG_ERROR(Lib_Pad, "(STUBBED) flight stick not implemented");
auto& data = pDeviceClassData->classData.flightStick;
// TODO implement flight stick
} break;
default:
pDeviceClassData->bDataValid = false;
break;
}
return ORBIS_OK;
}
return ORBIS_OK;
}
@ -89,32 +262,39 @@ int PS4_SYSV_ABI scePadGetCapability() {
int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerInformation* pInfo) {
LOG_DEBUG(Lib_Pad, "called handle = {}", handle);
if (handle < 0) {
pInfo->touchPadInfo.pixelDensity = 1;
pInfo->touchPadInfo.resolution.x = 1920;
pInfo->touchPadInfo.resolution.y = 950;
pInfo->stickInfo.deadZoneLeft = 2;
pInfo->stickInfo.deadZoneRight = 2;
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
pInfo->connectedCount = 1;
pInfo->connected = false;
pInfo->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
return SCE_OK;
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (handle == PAD_STANDARD_HANDLER) {
if (!g_pad_standard_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
} else if (handle == PAD_SPECIAL_HANDLER) {
if (!g_pad_standard_special_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
} else {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
pInfo->touchPadInfo.pixelDensity = 1;
pInfo->touchPadInfo.resolution.x = 1920;
pInfo->touchPadInfo.resolution.y = 950;
pInfo->stickInfo.deadZoneLeft = 2;
pInfo->stickInfo.deadZoneRight = 2;
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
pInfo->connectionType = 0; // Local connection
pInfo->connectedCount = 1;
pInfo->connected = true;
pInfo->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
if (Config::getUseSpecialPad()) {
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_SPECIAL;
if (handle == PAD_STANDARD_HANDLER) {
pInfo->deviceClass = ORBIS_PAD_DEVICE_CLASS_STANDARD;
} else if (handle == PAD_SPECIAL_HANDLER) {
pInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
} else {
UNREACHABLE();
}
return SCE_OK;
return ORBIS_OK;
}
int PS4_SYSV_ABI scePadGetDataInternal() {
@ -134,7 +314,7 @@ int PS4_SYSV_ABI scePadGetDeviceInfo() {
int PS4_SYSV_ABI scePadGetExtControllerInformation(s32 handle,
OrbisPadExtendedControllerInformation* pInfo) {
LOG_INFO(Lib_Pad, "called handle = {}", handle);
LOG_DEBUG(Lib_Pad, "called handle = {}", handle);
pInfo->padType1 = 0;
pInfo->padType2 = 0;
@ -200,7 +380,8 @@ int PS4_SYSV_ABI scePadGetVersionInfo() {
}
int PS4_SYSV_ABI scePadInit() {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
LOG_DEBUG(Lib_Pad, "called");
g_initialized = true;
return ORBIS_OK;
}
@ -245,28 +426,40 @@ int PS4_SYSV_ABI scePadMbusTerm() {
}
int PS4_SYSV_ABI scePadOpen(s32 userId, s32 type, s32 index, const OrbisPadOpenParam* pParam) {
LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
if (Config::getUseSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
LOG_DEBUG(Lib_Pad, "Called user_id = {} type = {} index = {}", userId,
type == ORBIS_PAD_PORT_TYPE_STANDARD ? "standard"
: type == ORBIS_PAD_PORT_TYPE_SPECIAL ? "special"
: "unknown",
index);
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
return 1; // dummy
if (type == ORBIS_PAD_PORT_TYPE_STANDARD) {
if (g_pad_standard_connected) {
return ORBIS_PAD_ERROR_ALREADY_OPENED;
}
g_pad_standard_connected = true;
return PAD_STANDARD_HANDLER;
}
if (type == ORBIS_PAD_PORT_TYPE_SPECIAL) {
if (!Config::getUseSpecialPad()) {
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
if (g_pad_standard_special_connected) {
return ORBIS_PAD_ERROR_ALREADY_OPENED;
}
g_pad_standard_special_connected = true;
return PAD_SPECIAL_HANDLER;
}
return ORBIS_PAD_ERROR_INVALID_ARG;
}
int PS4_SYSV_ABI scePadOpenExt(s32 userId, s32 type, s32 index,
const OrbisPadOpenExtParam* pParam) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
if (Config::getUseSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
return 1; // dummy
LOG_DEBUG(Lib_Pad, "Redirecting call to scePadOpen");
return scePadOpen(userId, type, index, nullptr);
}
int PS4_SYSV_ABI scePadOpenExt2() {
@ -280,49 +473,80 @@ int PS4_SYSV_ABI scePadOutputReport() {
}
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
int connected_count = 0;
bool connected = false;
Input::State states[64];
auto* controller = Common::Singleton<Input::GameController>::Instance();
int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
LOG_TRACE(Lib_Pad, "called handle = {} num = {}", handle, num);
if (!connected) {
ret_num = 1;
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
for (int i = 0; i < ret_num; i++) {
pData[i].buttons = states[i].buttonsState;
pData[i].leftStick.x = states[i].axes[static_cast<int>(Input::Axis::LeftX)];
pData[i].leftStick.y = states[i].axes[static_cast<int>(Input::Axis::LeftY)];
pData[i].rightStick.x = states[i].axes[static_cast<int>(Input::Axis::RightX)];
pData[i].rightStick.y = states[i].axes[static_cast<int>(Input::Axis::RightY)];
pData[i].analogButtons.l2 = states[i].axes[static_cast<int>(Input::Axis::TriggerLeft)];
pData[i].analogButtons.r2 = states[i].axes[static_cast<int>(Input::Axis::TriggerRight)];
pData[i].orientation.x = 0.0f;
pData[i].orientation.y = 0.0f;
pData[i].orientation.z = 0.0f;
pData[i].orientation.w = 1.0f;
pData[i].acceleration.x = 0.0f;
pData[i].acceleration.y = 0.0f;
pData[i].acceleration.z = 0.0f;
pData[i].angularVelocity.x = 0.0f;
pData[i].angularVelocity.y = 0.0f;
pData[i].angularVelocity.z = 0.0f;
pData[i].touchData.touchNum =
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
pData[i].touchData.touch[0].x = states[i].touchpad[0].x;
pData[i].touchData.touch[0].y = states[i].touchpad[0].y;
pData[i].touchData.touch[0].id = 1;
pData[i].touchData.touch[1].x = states[i].touchpad[1].x;
pData[i].touchData.touch[1].y = states[i].touchpad[1].y;
pData[i].touchData.touch[1].id = 2;
pData[i].connected = connected;
pData[i].timestamp = states[i].time;
pData[i].connectedCount = connected_count;
pData[i].deviceUniqueDataLen = 0;
if (num < 1 || num > 64) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
return ret_num;
// Hack to copy state between pads
static bool connected = false;
static std::array<Input::State, 64> states;
static int state_count = 0;
static bool has_std_data = false;
static bool has_special_data = false;
if (handle == PAD_STANDARD_HANDLER) {
if (!g_pad_standard_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (!has_special_data) {
int connected_count = 0;
auto* controller = Common::Singleton<Input::GameController>::Instance();
state_count = controller->ReadStates(states.data(), num, &connected, &connected_count);
has_std_data = true;
} else {
has_special_data = false;
}
if (!connected) {
pData[0] = OrbisPadData{
.connected = false,
};
return 1;
}
for (int i = 0; i < state_count; i++) {
pData[i].CopyFromState(states[i]);
}
return state_count;
}
if (handle == PAD_SPECIAL_HANDLER) {
if (!g_pad_standard_special_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (!has_std_data) {
int connected_count = 0;
auto* controller = Common::Singleton<Input::GameController>::Instance();
state_count = controller->ReadStates(states.data(), num, &connected, &connected_count);
has_special_data = true;
} else {
has_std_data = false;
}
if (!connected) {
pData[0] = OrbisPadData{
.connected = false,
};
return 1;
}
for (int i = 0; i < state_count; i++) {
pData[i].CopyFromState(states[i]);
}
return state_count;
}
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
int PS4_SYSV_ABI scePadReadBlasterForTracker() {
@ -346,42 +570,36 @@ int PS4_SYSV_ABI scePadReadHistory() {
}
int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
auto* controller = Common::Singleton<Input::GameController>::Instance();
int connectedCount = 0;
bool isConnected = false;
Input::State state;
controller->ReadState(&state, &isConnected, &connectedCount);
pData->buttons = state.buttonsState;
pData->leftStick.x = state.axes[static_cast<int>(Input::Axis::LeftX)];
pData->leftStick.y = state.axes[static_cast<int>(Input::Axis::LeftY)];
pData->rightStick.x = state.axes[static_cast<int>(Input::Axis::RightX)];
pData->rightStick.y = state.axes[static_cast<int>(Input::Axis::RightY)];
pData->analogButtons.l2 = state.axes[static_cast<int>(Input::Axis::TriggerLeft)];
pData->analogButtons.r2 = state.axes[static_cast<int>(Input::Axis::TriggerRight)];
pData->orientation.x = 0;
pData->orientation.y = 0;
pData->orientation.z = 0;
pData->orientation.w = 1;
pData->acceleration.x = 0.0f;
pData->acceleration.y = 0.0f;
pData->acceleration.z = 0.0f;
pData->angularVelocity.x = 0.0f;
pData->angularVelocity.y = 0.0f;
pData->angularVelocity.z = 0.0f;
pData->touchData.touchNum =
(state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
pData->touchData.touch[0].x = state.touchpad[0].x;
pData->touchData.touch[0].y = state.touchpad[0].y;
pData->touchData.touch[0].id = 1;
pData->touchData.touch[1].x = state.touchpad[1].x;
pData->touchData.touch[1].y = state.touchpad[1].y;
pData->touchData.touch[1].id = 2;
pData->timestamp = state.time;
pData->connected = true; // isConnected; //TODO fix me proper
pData->connectedCount = 1; // connectedCount;
pData->deviceUniqueDataLen = 0;
LOG_TRACE(Lib_Pad, "called handle = {}", handle);
return SCE_OK;
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (handle == PAD_STANDARD_HANDLER) {
if (!g_pad_standard_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
standard_handler:
auto* controller = Common::Singleton<Input::GameController>::Instance();
int connectedCount = 0;
bool isConnected = false;
Input::State state;
controller->ReadState(&state, &isConnected, &connectedCount);
pData->CopyFromState(state);
return ORBIS_OK;
}
if (handle == PAD_SPECIAL_HANDLER) {
if (!g_pad_standard_special_connected) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
// TODO implement special pad
goto standard_handler;
}
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
int PS4_SYSV_ABI scePadReadStateExt() {

View file

@ -9,6 +9,10 @@ namespace Core::Loader {
class SymbolsResolver;
}
namespace Input {
struct State;
}
namespace Libraries::Pad {
constexpr int ORBIS_PAD_MAX_TOUCH_NUM = 2;
@ -188,6 +192,8 @@ struct OrbisPadData {
u8 reserve[2];
u8 deviceUniqueDataLen;
u8 deviceUniqueData[ORBIS_PAD_MAX_DEVICE_UNIQUE_DATA_SIZE];
void CopyFromState(const Input::State& state);
};
struct OrbisPadTouchPadInformation {

View file

@ -238,11 +238,21 @@ void MsgDialogUi::Finish(ButtonId buttonId, Result r) {
}
if (status) {
*status = Status::FINISHED;
if (callback.has_value()) {
callback.value()(DialogResult{
.result = r,
.buttonId = buttonId,
});
}
}
state = nullptr;
status = nullptr;
result = nullptr;
RemoveLayer(this);
if (self_destruct) {
self_destruct = false;
delete this;
}
}
void MsgDialogUi::Draw() {
@ -282,19 +292,24 @@ void MsgDialogUi::Draw() {
first_render = false;
}
DialogResult Libraries::MsgDialog::ShowMsgDialog(MsgDialogState p_state, bool block) {
static DialogResult result{};
static Status status;
static MsgDialogUi dialog;
static MsgDialogState state;
dialog = MsgDialogUi{};
status = Status::RUNNING;
state = std::move(p_state);
dialog = MsgDialogUi(&state, &status, &result);
void Libraries::MsgDialog::ShowMsgDialog(
MsgDialogState p_state, bool block, std::optional<std::function<void(DialogResult)>> callback) {
auto status = new Status{Status::RUNNING};
auto state = new MsgDialogState{std::move(p_state)};
auto dialog = new MsgDialogUi(state, status, nullptr);
bool running = true;
dialog->SetSelfDestruct();
dialog->SetCallback([&, status, state, callback = std::move(callback)](auto result) {
running = false;
delete status;
delete state;
if (callback.has_value()) {
callback.value()(result);
}
});
if (block) {
while (status == Status::RUNNING) {
while (running) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
return result;
}

View file

@ -3,6 +3,7 @@
#pragma once
#include <optional>
#include <string>
#include <variant>
@ -11,6 +12,8 @@
#include "core/libraries/system/commondialog.h"
#include "imgui/imgui_layer.h"
#include <functional>
namespace Libraries::MsgDialog {
using OrbisUserServiceUserId = s32;
@ -157,6 +160,10 @@ class MsgDialogUi final : public ImGui::Layer {
CommonDialog::Status* status{};
DialogResult* result{};
// HOST ONLY
bool self_destruct{false};
std::optional<std::function<void(DialogResult)>> callback;
void DrawUser();
void DrawProgressBar();
void DrawSystemMessage();
@ -169,13 +176,22 @@ public:
MsgDialogUi(MsgDialogUi&& other) noexcept;
MsgDialogUi& operator=(MsgDialogUi other);
void SetSelfDestruct() {
self_destruct = true;
}
void SetCallback(std::function<void(DialogResult)> callback) {
this->callback = std::move(callback);
}
void Finish(ButtonId buttonId, CommonDialog::Result r = CommonDialog::Result::OK);
void Draw() override;
};
// Utility function to show a message dialog
// !!! This function can block !!!
DialogResult ShowMsgDialog(MsgDialogState state, bool block = true);
// Utility function to show a message dialog from host code
// callback is called from the present thread
void ShowMsgDialog(MsgDialogState state, bool block = false,
std::optional<std::function<void(DialogResult)>> callback = std::nullopt);
}; // namespace Libraries::MsgDialog

View file

@ -83,7 +83,7 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
StyleColorsDark();
::Core::Devtools::Layer::SetupSettings();
Sdl::Init(window.GetSdlWindow());
Sdl::Init(&window);
const Vulkan::InitInfo vk_info{
.instance = instance.GetInstance(),

View file

@ -9,6 +9,9 @@
// SDL
#include <SDL3/SDL.h>
#include "sdl_window.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
@ -23,6 +26,9 @@ namespace ImGui::Sdl {
// SDL Data
struct SdlData {
// SDL Wrapper
const Frontend::WindowSDL* wrapper{};
SDL_Window* window{};
SDL_WindowID window_id{};
Uint64 time{};
@ -501,7 +507,7 @@ static void SetupPlatformHandles(ImGuiViewport* viewport, SDL_Window* window) {
#endif
}
bool Init(SDL_Window* window) {
bool Init(const Frontend::WindowSDL* wrapper) {
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
@ -514,8 +520,9 @@ bool Init(SDL_Window* window) {
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests
// (optional, rarely used)
bd->window = window;
bd->window_id = SDL_GetWindowID(window);
bd->wrapper = wrapper;
bd->window = wrapper->GetSdlWindow();
bd->window_id = SDL_GetWindowID(bd->window);
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Platform_SetClipboardTextFn = SetClipboardText;
@ -543,7 +550,7 @@ bool Init(SDL_Window* window) {
// Set platform dependent data in viewport
// Our mouse update function expect PlatformHandle to be filled for the main viewport
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
SetupPlatformHandles(main_viewport, window);
SetupPlatformHandles(main_viewport, bd->window);
// From 2.0.5: Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't
// emit the event. Without this, when clicking to gain focus, our widgets wouldn't activate even
@ -593,7 +600,6 @@ static void UpdateMouseData() {
// (below)
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries
// shouldn't e.g. trigger other operations outside
SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? true : false);
SDL_Window* focused_window = SDL_GetKeyboardFocus();
const bool is_app_focused = (bd->window == focused_window);
@ -662,7 +668,9 @@ static void UpdateMouseCursor() {
SDL_SetCursor(expected_cursor); // SDL function doesn't have an early out (see #6113)
bd->mouse_last_cursor = expected_cursor;
}
SDL_ShowCursor();
if (!bd->wrapper->isCapturingMouse()) {
SDL_ShowCursor();
}
}
}

View file

@ -10,9 +10,13 @@ struct SDL_Renderer;
struct SDL_Gamepad;
typedef union SDL_Event SDL_Event;
namespace Frontend {
class WindowSDL;
}
namespace ImGui::Sdl {
bool Init(SDL_Window* window);
bool Init(const Frontend::WindowSDL* window);
void Shutdown();
void NewFrame();
bool ProcessEvent(const SDL_Event* event);

View file

@ -11,70 +11,71 @@ GameMouse::GameMouse() {
m_last_state = MouseState();
}
int GameMouse::ReadStates(MouseState* states, int states_num, bool* isConnected) {
int GameMouse::ReadStates(MouseState* states, int states_num) {
std::scoped_lock lock{m_mutex};
*isConnected = m_connected;
const u32 count = std::min(m_states_num, u32(states_num));
int ret_num = 0;
if (m_connected) {
if (m_states_num == 0) {
ret_num = 1;
states[0] = m_last_state;
} else {
for (uint32_t i = 0; i < m_states_num; i++) {
if (ret_num >= states_num) {
break;
}
auto index = (m_first_state + i) % MAX_MOUSE_STATES;
if (!m_private[index].obtained) {
m_private[index].obtained = true;
states[ret_num++] = m_states[index];
}
}
}
u32 begin = (m_index - m_states_num + 1) % MAX_MOUSE_STATES;
for (u32 i = 0; i < count; i++) {
u32 idx = (begin + i) % MAX_MOUSE_STATES;
states[i] = m_states[idx];
}
return ret_num;
}
MouseState GameMouse::GetLastState() const {
if (m_states_num == 0) {
return m_last_state;
}
auto last = (m_first_state + m_states_num - 1) % MAX_MOUSE_STATES;
return m_states[last];
m_states_num -= count;
return static_cast<int>(count);
}
void GameMouse::AddState(const MouseState& state) {
if (m_states_num >= MAX_MOUSE_STATES) {
m_states_num = MAX_MOUSE_STATES - 1;
m_first_state = (m_first_state + 1) % MAX_MOUSE_STATES;
std::scoped_lock lock{m_mutex};
m_index = (m_index + 1) % MAX_MOUSE_STATES;
if (m_states_num < MAX_MOUSE_STATES) {
++m_states_num;
}
auto index = (m_first_state + m_states_num) % MAX_MOUSE_STATES;
m_states[index] = state;
m_last_state = state;
m_private[index].obtained = false;
m_states_num++;
m_states[m_index] = state;
m_last_state = MouseState{
.button_state = state.button_state,
};
}
void GameMouse::CheckButton(int id, u32 button, bool isPressed) {
std::scoped_lock lock{m_mutex};
auto state = GetLastState();
void GameMouse::CheckButton(u32 button, bool isPressed) {
if (!m_connected) {
return;
}
MouseState state = m_last_state;
state.time = Libraries::Kernel::sceKernelGetProcessTime();
if (isPressed) {
state.buttonsState |= button;
state.button_state |= button;
} else {
state.buttonsState &= ~button;
state.button_state &= ~button;
}
AddState(state);
}
void GameMouse::CheckMove(int x, int y) {
if (!m_connected) {
return;
}
MouseState state = m_last_state;
state.time = Libraries::Kernel::sceKernelGetProcessTime();
state.x_axis = x;
state.y_axis = y;
AddState(state);
}
void GameMouse::CheckWheel(int x, int y) {
if (!m_connected) {
return;
}
MouseState state = m_last_state;
state.time = Libraries::Kernel::sceKernelGetProcessTime();
state.wheel = y;
state.tilt = x;
AddState(state);
}
}; // namespace Input

View file

@ -8,8 +8,12 @@
namespace Input {
struct MouseState {
u32 buttonsState = 0;
u64 time = 0;
u32 button_state = 0;
s32 x_axis = 0;
s32 y_axis = 0;
s32 wheel = 0;
s32 tilt = 0;
};
constexpr u32 MAX_MOUSE_STATES = 64;
@ -19,25 +23,23 @@ public:
GameMouse();
virtual ~GameMouse() = default;
int ReadStates(MouseState* states, int states_num, bool* isConnected);
MouseState GetLastState() const;
void CheckButton(int id, u32 button, bool isPressed);
void AddState(const MouseState& state);
int ReadStates(MouseState* states, int states_num);
void CheckButton(u32 button, bool isPressed);
void CheckMove(int x, int y);
void CheckWheel(int x, int y);
bool m_connected = false;
float speed = 1.0f;
private:
struct StateInternal {
bool obtained = false;
};
void AddState(const MouseState& state);
std::mutex m_mutex;
bool m_connected = true;
MouseState m_last_state;
int m_connected_count = 0;
u32 m_states_num = 0;
u32 m_first_state = 0;
u32 m_index = 0;
std::array<MouseState, MAX_MOUSE_STATES> m_states;
std::array<StateInternal, MAX_MOUSE_STATES> m_private;
};
} // namespace Input

View file

@ -118,8 +118,10 @@ void WindowSDL::waitEvent() {
is_open = false;
break;
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
case SDL_EVENT_MOUSE_WHEEL:
onMouseAction(&event);
break;
default:
@ -127,19 +129,50 @@ void WindowSDL::waitEvent() {
}
}
void WindowSDL::onMouseAction(const SDL_Event* event) {
auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
using Libraries::Mouse::OrbisMouseButtonDataOffset;
u32 button = 0;
switch (event->button.button) {
case SDL_BUTTON_LEFT:
button = OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_PRIMARY;
break;
case SDL_BUTTON_RIGHT:
button = OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_SECONDARY;
break;
auto& mouse = *Common::Singleton<Input::GameMouse>::Instance();
if (mouse.m_connected && !is_capturing_mouse) {
SDL_SetWindowRelativeMouseMode(window, true);
is_capturing_mouse = true;
} else if (!mouse.m_connected && is_capturing_mouse) {
SDL_SetWindowRelativeMouseMode(window, false);
is_capturing_mouse = false;
}
if (button != 0) {
mouse->CheckButton(0, button, event->type == SDL_EVENT_MOUSE_BUTTON_DOWN);
bool pressed_down = false;
switch (event->type) {
case SDL_EVENT_MOUSE_BUTTON_DOWN:
pressed_down = true;
[[fallthrough]];
case SDL_EVENT_MOUSE_BUTTON_UP: {
using Libraries::Mouse::OrbisMouseButtonDataOffset;
auto btn = event->button.button;
if (btn < 1 || btn > 5) { // 1..5 range
return;
}
constexpr static std::array sdl_to_orbis_buttons = {
static_cast<OrbisMouseButtonDataOffset>(0x00),
OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_PRIMARY,
OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_OPTIONAL,
OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_SECONDARY,
OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_OPTIONAL2,
OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_OPTIONAL3,
};
mouse.CheckButton(sdl_to_orbis_buttons[btn], pressed_down);
} break;
case SDL_EVENT_MOUSE_MOTION: {
const auto x = static_cast<int>(event->motion.xrel * mouse.speed);
const auto y = static_cast<int>(event->motion.yrel * mouse.speed);
mouse.CheckMove(x, y);
} break;
case SDL_EVENT_MOUSE_WHEEL: {
const auto x = static_cast<int>(event->wheel.x);
const auto y = static_cast<int>(event->wheel.y);
mouse.CheckWheel(x, y);
} break;
default:
break;
}
}
void WindowSDL::onResize() {

View file

@ -58,6 +58,10 @@ public:
return is_open;
}
bool isCapturingMouse() const {
return is_capturing_mouse;
}
[[nodiscard]] SDL_Window* GetSdlWindow() const {
return window;
}
@ -83,6 +87,8 @@ private:
SDL_Window* window{};
bool is_shown{};
bool is_open{true};
bool is_capturing_mouse{false};
};
} // namespace Frontend